ogreranger

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Posts posted by ogreranger

  1.  

    3 hours ago, Hadrian said:

    You have to think of the Baseline as the literal "start point" and the subsequent Loose Item Availability as a modifier. Lots of the Custom Settings work as modifiers. So, I think the original point still stands, although I think your caveat adds some clarity. Maybe the best solution is to put more weight in the Loose Item modifier than presently exists.

    To my knowledge as long as baseline resource is set to "low" top tier clothing and manufactured weapons will not spawn regardless of what loose item availability is set to. When I increase the loose item setting I will find much more of whatever loot is allowed per the baseline resource setting. I sometimes create runs with baseline "low" and loose item set to "medium" just so I can find...Something, even though I know that the loose loot (and the amount of) that I find is still regulated by the baseline resource setting.

    3 hours ago, Hadrian said:

    All I know is that I have "Loose Item" on Low and changing Baseline to "Medium" sure seems to make lots more clothes spawn than spawn on Interloper.

    Yes. I can have every setting interloper except baseline resources set to "medium" and it seems to me any and all loot available in game can be found at some point somewhere on GBI. Except perhaps the frelling mukluks, but that may be my bad RnG.

    To me a toggle(s) that adds the ability to change any and/or all settings/percentages would be just... Super!   +1 indeed.

  2. Some say breaking down cans into scrap metal leads to a lot of scrap metal(It does). The same could be said about taking a hacksaw to Hibernia (It really really does.) The difference is convenience and/or time depending on perception.

    Making 3 hooks requires 1 Scrap metal, a workbench and 20mins. 

    *Wish* Making 1 hook requires 1 Recycled can and 45mins.  Gives a return on an item that (at the moment) has no use other than the survivors imagination and to boil water. May not be the best choice but that would depend on the situtation. 

    I do not think there is a debate on the quantity of resources in the game especially on difficulty levels other than interloper and I would even include interloper with regards to specific resources. I find the more I play the game the more i just wish for more and or different choices to apply to the resources I already have.

    • Upvote 1
  3. No not bored, it just seems you've gotten into a pretty solid routine being day 181 and all. Then I read about the encounters with Mr. Bear.  Nothing like a bear attack to help you remember omg I am on day 181!

    23 hours ago, tulkawen said:

    - is he dead? i approach and poke him

    😆😂 .  I admire your courage to walk into a bear cave and poke a bear with a stick. iirc I am pretty sure there's a saying about that😉

    I recently did start a new run. Somewhere around @BareSkin's  Sleepwalker 7(or maybe 8 ) I used interloper settings as a base and changed...  rest as a resource off. At rest recovery off and normal(no stat in the red) recovery set to low. Bear,wolf,moose spawn are set to very high and wolf spawn set to close.  I also have a different hunger system, manage my own water and fuel containers, I also have a solstice which affects weather over a 4 month period(4 seasons,spring being the least cold and winter is,well, not nice) and i am trying to utilize the hacksaw exclusively as it seems i have been under utilizing "the Catherine."  I, like you, craft the hatchet for chopping wood. I tend to make one mostly for wolf encounters but since i usually have a hatchet i tend to forget the hacksaw can be used for more than making scrap.

    So far I have escaped PV, but not before i was mauled by a bear at signal hill(that was a new one for me) ruining 6 pieces of clothing, some of which i had just found at the farmstead, including my shoes. I have made it to the dam in my socks, and i haven't seen over 30% condition in the 6 days my survivor been alive. I had forgotten that the dam gets a lil chilly at night when you don't have the proper gear and harvested a rabbit. Luckily i canceled at 8% condition. Starting and cooking is interesting to say the least below 10%☺️. I did however find a hacksaw in the dam, which come to think of it is about all i found. Still no shoes though..Bonus find was an 82% bedroll at the hunters blind near the dam... oh geez i've gone and blathered on. apologies.

    I am looking forward to ya next loper run too :) G'luck in the cold.

    • Upvote 1
  4. Just read all this. Very much enjoyed the writing and was fun to see you're progression :) Although I do not know exactly what classifies as NooB, I am going to go out on a limb by saying you are way past said status :toque:. I Don't think I have played TLD in weeks since coming to these forums because of the wonderful writings and things and stuff N such (hmm why is that sentence a Deja-Vu?) Anyhoo thanks for writing and I am looking forward to more loper adventures:)

    • Upvote 1
  5. On 4/19/2019 at 1:39 PM, hozz1235 said:

    That cave in DP is the only one I ever recall finding a wolf in.

    Same here for me..I had my gun out when i entered this cave, all the bones put my hairs on edge.  Glad i only heard one bark.. 3 wolves in this cave would have been problematic, to say the least. 

  6. Oh there's parasites for sure, regardless of cooking skill.. so far any carnivore meat I have chowed, raw or cooked has always increased my internal don't eat carnivores percentage. I have found if i eat bear up till say 15% and switch to anything not carnivore for the rest of the day the risk clears(risk check per 24hr period) I will say say i am RNG lucky so far but i do not go past 15% if i can help it.

    So far that i have noticed, keeping the processed food around(ruined or above ) is beneficial because some of the food items in my experience are less likely to give you rot gut. I have cooked ruined pin peaches just to see if it helped and more often than not, no FP..More so than eating them slugs cold..Imo cook skill helps quite a bit but only ith the type of food item your eating..BTW i have gotten food poisoning from cooking 14% con pin peaches too so i think the RNG gods are always in play..The cooking skill 5 clearly states you will not get food poisoning, but in my reality i think if you test the DM there is always the possibility of rollin a 1😉

     

  7. On 4/13/2019 at 5:56 PM, Mroz4k said:

    Its not wrong. In fact, its a pretty smart play for just about any difficulty. I usually play the game by creating a series of little outposts around each region, that way if SHTF, I have a place to fall back to and recover.

    Agreed. I set up base camps in most regions for exactly the SHTF reason.. I also try to set up mini camps (lil food, lil water etc..) for the same reason along travel routes within regions just in case i'm to heavy, tired, or  (insert dilemma here) 

    I always store meat everywhere i can. imo having the choice to eat a ruined or rancid anything is better than fading(especially if you have a chance at cooking said meat), but that my long term thought process. Food poisoning? ...Phaw got Mushrooms and a bearskin bedroll for that.

    level 5 cooking = no food poisoning? I have tried this a few times(cooking skill 5) with raw rabbit(98-100%) and have still gotten food poisoning roughly 2 of 5 times.  I just recently cooked a Soho salmon i found in a boat in DP at 32%. cooked it and woke up later to "ow my tummy."