UpUpAway95

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Posts posted by UpUpAway95

  1. According to BladesCJ's video, I'm a classic sniper.  Long single shot, run and hide someplace without going through a loading screen, light a fire and wait until my journal says he's bled out.  Use crows to find the carcasses (and having a general knowledge of his patrol area helps as well).

  2. 1 hour ago, UTC-10 said:

    Beachcombing with crates or containers washing up that could be opened to reveal they contain some cooking supplies that survived the ocean.  

    A crate or container that had one or two intact bottles of cooking oil or salt or a bag or two of flour or oats, maybe even potatoes, carrots, or some new cooking ingredient, or even a skillet or pot, would be plausible.  At least as much as double and single steel lockers washing up.  It would also add to the variety of things that could wash up, add to our capacity to use Frontier Cooking, and not be implausible.  

    Of course that would just add to the incentive to base near a location with reasonable yield due to beachcombing.  The travois might then help make it more feasible to be based further away if one so chose.  

    A small container, yes - and HL will probably do something like that.  An entire container ship, no. 😀 

  3. 2 hours ago, Semple Fi said:

    Agreed!
    Perhaps it’s unlocked after clearing 1000 days or something further.  

    Lol - You do know that I wasn't being serious, right?  I actually don't think the pre-processed foods, including flour and cooking oil, should be restocked at any point during a run.  I would be OK with acorns respawning (adding a few more "acorn flour" recipes or making it a suitable substitution in the current recipes) and with the new fish varieties producing some cooking oil when cooked instead of lantern fuel. 

    I would also be OK with there being a flour mill found in "Perseverence Mills" that could be operational during an aurora and with a suitable supply of wheat grain or other grains (e.g. rye) in storage on the site.

    ETA:  I don't like any idea that involves locking the player out of things until after X days.

    • Upvote 1
  4. 1 minute ago, Semple Fi said:

    And furthermore!!…. 😂

     

     It sure would be nice if we could come across a wrecked freighting with a trailer full of groceries bound for the stores on great bear and the prison.  
     

    IMG_3295.webp.5220b3622f5cf8ee187635ee86b528be.webp

    Or a container ship washing up on the beach after a blizzard. 😀

    • Upvote 1
  5. 12 minutes ago, hozz1235 said:

    Yes, I'm sure there is straw in PV, which is primarily used for bedding due to it's low nutritional value, but the farmers would also have a LOT of feed hay.  This is used to get the livestock through the winter.  Grass hay wouldn't have much potential for flour (as I stated) but, as with many things in TLD, a token of suspended disbelief may allow us to harvest the hay for making flour.

    I see making acorns respawn as the most feasible option since they've already allowed its use in pancakes and bannock.  Add a few more "acorn" recipes and I'd certainly call it good.

    OP:  Tapping maple trees has been requested before.  Realistically, the sap would not be running during such cold weather, but I'd be willing to suspend my disbelief on that, for sure.

    • Upvote 2
  6. 34 minutes ago, hozz1235 said:

    There is plenty of baled hay in PV!!  I imagine the amount if would take to make any significant amount of flour would be significant in itself.

    Unfortunately, baled straw (which is what I think is in the fields in PV) already has gone through the threshing machine and the heads of wheat have been removed in the process.  Hay can be from a variety of grasses and, if high quality, may contain seed heads.  It is generally green in color rather than the straw's yellow color.  It is generally not made from wheat, barley, oats, rye, etc. (i.e. the more valuable cereal grasses we use to make flours and other foods for human consumption.  Straw is generally used as bedding for livestock rather than for feed.

    In short, I would be very surprised if we could make any flour from PV's bales.

  7. 26 minutes ago, hozz1235 said:

    Story and Survival modes are part of the "base" game.  You are asking to incorporate paid DLC content in the base version of the game?  What if you haven't bought the DLC?

    Not only that story mode and survival mode are now two separate games.  It is possible to have bought story mode only without having bought the survival mode at all and vice verse.  The only way I see this sort of thing happening is if they create a separate DLC for the story mode and give people who bought it for the survival mode a credit for having purchased it there.

  8. 3 hours ago, chrislacruz said:

    Apologies I misread the Citric Acid, though it is not only in Citrus Fruit, it is also, for example the primary acid found in Rose Hips... it would almost certainly have been added to the Tomato SOup too?

    but you did suggest Vitamin C wasn't in Birch Bark?
     

    Honestly, I don't think it matter what IRL items contain vitamin C and which ones don't.  HL is very likely going to designate which items in the game contain Vitamin C and are, therefore, going to have to be eaten at a designated frequency to avoid getting the scurvy affliction.

    • Upvote 2
  9. 15 hours ago, RobotDino11 said:

    i agree. i feel that the toxic wolves are a new feature that is its own thing, not some cliché feature or a replacement for a highly requested one. even besides all that, what is there to be upset about? ITS. TOXIC. WOLVES.  Whats not to like?

    Oh, I'm quite certain I'm going to hate the toxic wolves (in the best possible way).  It should be quite a challenge getting through that zone.  I'm starting to wonder whether their might be some sort of time limit on solving or containing the source of the contamination to prevent it from spreading to other zones across the map (as a DLC quest).

    • Upvote 1
  10. 41 minutes ago, Mistral said:

    I'm constantly getting spawns to FA in Custom? In fact, more than any other region I'd say.

    The one that is actually criminally still neglegted in starts is Bleak Inlet.

    Agreed.  I'd love to be able to select a start in Upper Bleak Inlet from the custom menu, which would enable me to open up the entire zone within the confines of a one-zone challenge run.  As it is, I have to fudge the start in Mystery Lake and make a rule to only collect the rope (if needed) to climb down into Upper Bleak Inlet, which just seems to spoil the spirit of a one-zone challenge.

    • Upvote 1
  11. 22 minutes ago, AdamvR said:

    Full disclosure - for those interested:
    - Once I realized the title might not match my intentions, I've been looking for a way to change it, but I have not found any options for that (if someone knows, please, enlighten me!)
    - Originally I've been looking for a word that means "signs that may mean something bad is happening/coming"; for the same "menacing" came to my mind, but I understand in hindsight that it might have been too strong/misleading. "Phantom Menace" has been translated to my mother tongue into an expression meaning something similar to the expression I was looking for, hence, I automatically assumed menacing would be the right expression in English, without crosschecking it.
    My bad. I did not mean to mislead anyone or cause any drama.

    Yet, seeing some getting hung up on/derailed by the title as opposed to the content immediately following it, did not help the "silly" discussion.
    Thanks for all opinions shared though.

    Apology accepted.  I understand your concern, but it's still not a question that HL can logically be expected to answer on a public forum IF things are going bad in any way.  It's simply bad business for a company to suggest they're overwhelmed and can't keep up with whatever number of support tickets they happen to receive.  All they can do is take whatever internal steps they can to try to keep up with the requests for support as they get them.  No doubt, they're busy people.  The fans can best help them out just by being patient.  HL's history shows that they are one of the better gaming companies out there when it comes to responding to player concerns and actually addressing whatever bugs happen in their game.

    • Upvote 2
  12. How about as an accessory to the technical backpack - which would mean the player would have to first acquire the technical backpack in order to attach the camel pack accessory (in one of the accessory slots, forcing the player to choose between wearing it and the other available accessories already in the game).  This would allow the technical backpack to be as it is - equipping automatically when found and not taking up any of the accessory slots.

  13. 1 hour ago, Asinine said:

    I completely understand what you're saying (but seriously, that is one epic run-on sentence!).
    But, 5 years ago, the game was 99% natural. It was a survival game that they had to put the disclaimer on, because I suspect it actually could make people think "this could happen in real life, and this could happen to me too!"

    I am saying, that was the appeal to the game. Even the Wintermute storymode additions did not challenge that -- the survival mode's auroras gave no explanation, but it wasn't exactly unthinkable as to why the critters went wonky/feral, especially during auroras.

    But, add in zombie wolves and try to justify superfund-esque sites, which have been around for years (sketchy superfund sites, not zombie wolves) and yeah, bad things have happened from them. But I did not originally fall in love with this game because it was a "left 4 dead" base-building crapshoot with zombies. Most of those superfund sites are still around irl, and no one's all wonky crazy about them these days (aside from the activists and politicians, and anyone trying to tie this to the Simpsons episode with Blinky). Plus, that whole concept wasn't around for the game until about a year or year+ish ago when they were hyping the TFTFT. (Correct me if I'm wrong, as I haven't been keeping up with the Milton Mailbag for about 2 years now.)

    So, no, I do not buy your posited explanation for a game that should have been a survival game, and one I fell in love with for being mostly realistic, instead of basing itself off of some fantasy type of genre. I'd say apocalyptic, but it was a perfect apocalyptic game (for survival mode) from the start, but now we're beefing up the cryptids and weird unrealistic stuff... to appeal to folks who can't just appreciate strolling around and dying to bears and wolves and cold, and okay maybe the aurora made them a little crazy...

    I think 99% natural is a stretch considering Will's plane crashes within a short walking distance to the game's largest town where you're chasing a group of prison inmates who've kidnapped your ex-wife.  Then, you encounter a mysterious stranger who seems to never fail to be wherever you're going, as the auroras mysteriously cause lights all over town to flicker and the "urban" wildlife (i.e. wolves in the streets of Milton) to become crazed.  Even in survival mode, the settings for these events remain evident.  Mystery Lake is also filled with ample signs of civilization including the camp office, the dam, fishing huts and several cabins, logging trailers, lookout towers, and rail cars.  Even the reshi mushrooms are a product of the industrial activity since we only see them growing on the stumps of trees that have been cut down.

    We don't yet know the details about the "poisoned affliction."  The wolves themselves have been poisoned by a perfectly logical and realistic cause (heavy metals found in the water from the tailings ponds), not some mysterious "zombie" virus brought to earth by aliens.  It's actually far more realistic than the auroras.

    • Upvote 6
    • Like 2
  14. 3 hours ago, Kranium said:

    There's been a few logging railroads built on Haida Gwaii, apparently (I had to look it up). All were for mining & logging. So that fits! I've added some historical pics which I've dug up, posted below. I think that 2nd last pic is them building the railway across Forlorn Muskeg!

    I think that northern/rural Vancouver Island residents would be pleased if the island split in half; I am well acquainted with some of those folks there haha.

     

    Screenshot2023-11-25at13-59-27CanadianRail_no457_1997-canadian-rail-457-1997_pdf.thumb.png.f369cb83df6694cf9dd8afb4e2c4a85d.pngScreenshot2023-11-25at13-59-46CanadianRail_no457_1997-canadian-rail-457-1997_pdf.png.9f02d9717577bfc12e855fb2e4eebf51.pngScreenshot2023-11-25at14-00-06CanadianRail_no457_1997-canadian-rail-457-1997_pdf.thumb.png.b538165bd2ed64387eadc78530dad87c.pngScreenshot2023-11-25at14-00-33CanadianRail_no457_1997-canadian-rail-457-1997_pdf.png.56507bae1396160e9e8c910609c9818a.pngScreenshot2023-11-25at14-03-08CanadianRail_no457_1997-canadian-rail-457-1997_pdf.png.c530f52e300b14af5673564eabe2cd9f.png

    Thanks for digging that up!  Everything I found seemed to be indicating that 3 railroads had been proposed for Haida Gwaii during the 1910s, but that all the ventures had fallen through and I couldn't find anything else (i.e. more recent).

  15. 10 hours ago, Kranium said:

    I'm not surprised that Hinterland would take cues from Vancouver Island. It's the most accessible of them all, so the most likely for any of the folks on the Hinterland team to have been there before. The Metro Victoria area has a population of around 400,000 and across the strait there's the Vancouver area (population 2.5 million) which is connected via ferry. The ferry ride is roughly 1½ hours and is used by thousands every day. And as far as what the island's remote areas are like, it's the same/similar to most of all the other islands on the BC coast. Just way way easier to get to.

     

    So, as per the above, it's both expected to be used as inspiration for the concept, but not rooted enough in reality to be the best actual IRL similar location. Unless it's revealed in The Long Dark at some point that there's a city on Great Bear which has/had a similar population. Thus far it's been very small towns, that's it, with no indication of anything much bigger on the actual island. Haida Gwaii, Banks Island, or one of the other islands would be a better "fit". (I personally like Haida Gwaii)

    Haida Gwaii does at least have an airport on it, so I also favor it over Banks Island.  I'm not sure if a railroad was ever built though and the railroad on GBI is central to the lore of the game..

    Pure myth and almost an impossibility; but a popular one I've seen circulated around for some time is that Vancouver Island could "split in half" around the Alberni Inlet when the Cascadia  subduction zone lets loose.

    https://www.usgs.gov/media/images/cascadia-megathrust-fault-map

    If the game lore taps into this myth, then GBI could also represent the north end of Vancouver Island after having been cut off from the city of Victoria.

    • Upvote 1
  16. On 11/23/2023 at 5:55 PM, JerimiahSettle said:

    @UpUpAway95 

    You say you have no objection, yet here you are, trying to pick it apart. So keep that lie to yourself.

    And...you mentioned realism, when this game IS NOT REAL, it even tells you that.

    Also, how is catching to many Ptarmagans "OP"? First of all, if I wanna hunt down all the birds, rabbits, or whatever, I will. Second, their feathers are for two niche items (insulation and bedroll), both items of which, personally I rarely use as just better items are available for the two accessory slots ( Also third accessory slot!. And make downs be able to be broken down into feathers for arrows) Third, their meat is the same as rabbit really. You can make broth with it granted you have ALL the items needed for it. Maybe I'm missing something, but I fail to see how its game breaking. 

    I merely postulated that a possible reason why the ptarmigans fly away after one shot and don't return to the area right away is that HL didn't want to make it too easy to catch them in large numbers.  Rabbits also run when you toss a rock at them, but they return almost immediately, so the ptarmigan behavior is already different from the rabbits.  I also realize the game is "not real"; but I also recognize that many people on this site have expressed a desire for the game to lean towards some realism. 

    Also, I'm not "picking apart" your suggestion at all.  IF HL wants to add a snare, that's fine by me.  If they want to make the current snares work on ptarmigans, that's also fine by me.  If they don't want to do either, then I'm also OK with that.  If they want the snares to work but limit the catch to 1 ptarmigan per night, I'm also OK with that.  In short, I don't have any objections however HL decides to handle it.

    • Upvote 1
  17. On 11/23/2023 at 4:28 AM, Leeanda said:

    Purely for aesthetic reasons I'd love to see and hear whales ..

    It would also be extremely cool to occasionally see an orca breach off the coast.

     

    • Upvote 3
  18. 5 minutes ago, Third Try said:

    lol, I'm just sitting here laughing about that argument earlier 😂 like, I get both sides, but it's still funny.  I really don't know what else you'd call this though without making the readers have any assumptions... 🤔"Hinterland support numbers" maybe?  Idk, still funny though.

    How about "Why is there a jump in the support ticket numbers around October 23?"  It gets rid of the implication of it being something "menacing" and essentially asks the same question.

  19. 11 hours ago, James Hickok said:

    Cool. 

    Yeah snares are one of the worst ways of hunting an animal. They struggle for hours until they die. I would only do it if i were in the same situation as presented in the game in RL. 

    I still hunt rabbits with stones - i dont know if its a habit or......it just feels better for me.

    Ptarmigans on the other hand i use FHA even if im not archery 5. I only use stone if i dont have the bow yet. 

    Correct me if im wrong - i dont play below loper. The insulation is actually the best warmth item to put in the accessory slot. Improved bedroll is the best bedroll to have - almost as warm as bear and just a little bit heavier than standard bedroll - for me its a WIN. 

    Are there better items on Pilgrim, Voyager, Stalker? 

    I also think the insulated items are probably the best addition to come to the game in a long time for any difficulty level.  On pilgrim or voyager, the additional warmth is not a concern, so it's not something that a person need bother with at all; but it doesn't hurt to at least try it out.

    • Upvote 1
  20. 21 hours ago, AdamvR said:

    [personal response]
    Thank you. I see that the last part of the title has completely derailed your answer.
    Not sure what "spin" is.
    Also not sure how to change the title if it is misunderstandable.
    You might note, that Leeanda did not misunderstand the question, but responded on it on point.
    When it comes to assumptions, I might add, that you made quite a few assumptions about me here in this post...
    [/personal response]

    On point answer, repeated - There are several reasons that may have caused the jump in the numbering of tickets as shown in your image that do not involve HL being "overwhelmed" and that are not "menacing signs" of anything.

    BTW - "Spin"  is slang for injecting a bias - which you have done in your question - leading the reader to think first about "menacing signs" and HL being overwhelmed.  The phrasing of your question leads the reader towards your assumption (or interpretation) about what the numbers mean.  That is all.

    • Upvote 3