vidholf

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Posts posted by vidholf

  1. I have no problem with the blood and butchery of the new animations, but the camera motion is nauseating. If the exact same animation could play without the camera frame moving like a tossing ship, that would be great. Could the Dampen Camera Motions option under Accessibility be made to include the harvest animations? Or else add another Accessibility setting to address this? I'm at the point where I either close my eyes during the animation, only harvest carcasses in the dark, or take a Rabbit or Ptarmigan carcass into a vehicle to butcher - where I discovered the old, simple time rotation animation plays.

    • Upvote 2
  2. I've already reported this as a Bug to Hinterland Support, but want to post about it here in case other folks encounter the same issue. I found a workaround for one of the bugs.

    I don't know how "global" this is in the game, but both bugs below have happened on the Snow Shelter on Drift Island in Forsaken Airfield and the Snow Shelter in HRV. I encountered the Drift Island bugs while playing a Stalker game. I encountered the HRV bugs today while playing a Custom (Gunloper) game.

    • After Using a Shelter, the Exit Shelter hit-box is either not present, only briefly present, or in a non-obvious location. Instead, the most obvious hit-box is just "Snow Shelter". Clicking on that takes you into the normal choices to Repair, Dismantle or Use the Shelter. Trying to Cancel results in a locked game state where your perspective is odd relative to the shelter and you can't do anything other than Escape (on PC) to the game menu. I ended up quitting the game to try again - after having, at the start, gotten a Save from passing time for 1 hour while in the Shelter. If, or while, the Exit Shelter hit-box is present, clicking on it will let you out as normal. So pay close attention to what hit-box you click - make sure it is Exit Shelter.
    • Outside of a Snow Shelter, choosing to Dismantle it does result you getting Cloth and Sticks from the Shelter - but the Shelter is still there. I don't know how many times this can be done. It only happened once in HRV; i.e. the second Dismantle removed the Shelter as expected. On Drift Island, the Shelter was still present after Dismantling twice, after which I gave up.

    This video documents both bugs: 

     

     

     

     

     

  3. On 12/10/2021 at 2:21 PM, SpanishMoss said:

    Look at the bottom of your screenshot. See how the ammunition workbench is highlighted?

    that's because you're filtering only items that can be made at the ammunition workbench. To fix it, select the A-Z icon

    Very glad I checked the forums for this "bug"!! I encountered the same issue as Ixusss after a wolf attack and needing to craft Old Man's Beard Dressings. Thank you, SpanishMoss!

  4. On 4/28/2021 at 9:41 PM, xAnAngelOfDeathx said:

    Maybe a glitch (?) but I find that after wounding an animal if I quickly pass an hour of time the animal that I wounded will be dead not far away.

    Especially deer. Majority of the time, if a deer has a bleeding wound, but you don't chase it, then it will run away but then walk back. Same, but less frequent, for wolves and bear. 

    I try not to chase/follow a wounded animal unless I want to push it to a cul de sac or feel I have a chance of catching up, finding it, and getting a kill shot.

    Otherwise, one arrow and waiting works often enough, with less frustration- esp. if you don't want to lose arrows or waste bullets.

  5. On 11/2/2020 at 5:54 PM, UTC-10 said:

    I think whether or not the Darkwalker is in contact (<200 meters) matters when going through a transition.  If not in contact (>200 meters) the game likely defaults to putting it in the middle area of the next region or zone so laying a lure inside would then draw the DW to the entry point and if the character is at the exit point he might be able to leave without the DW getting into contact range.  

    In my first 3 playthroughs, I had the same "why is it always on top of me in the tunnels?!" experience as others have posted here. On my fourth run - where I got all the badges, though settled for only 6 of 10 notes - I tried spending as little time as possible in each region. My aim was to stay ahead of, and far away from, the DW. Each time I knew I was heading to a small/confined transition or zone, I made a point of sleeping in the bigger zone (e.g. PV) just outside the entrance to the small transition (e.g. Cinder Hills mine), then booking it through the transition. This worked brilliantly, with only two close encounters during the run. In prior runs, the "on top of me" effect in small areas always happened when the DW either had been a close encounter (e.g. the distance meter pops up) shortly before transitioning, or was a close encounter as I left.

  6. 6 hours ago, chillgamesh said:

    That's surprising since I read somewhere here that predators don't spawn for the first day or so. Is that not actually true? Or do we not count moose as predators

    I did another run starting in Broken Railroad. No bear, no wolves the entire time I was in the region - and all during the first 24 hours of in-game time. But the Moose was up near the Hunting Lodge (and this time I noticed it before it noticed me). So I would guess that predators don't spawn in the first 24 hours on Voyager and Pilgrim, which seems to be close to the difficulty level of Escape the Darkwalker (aside from all the special event difficulties).

  7. On 10/30/2020 at 1:33 PM, Captain Ford said:

    Is there a separate darkwalker for each region? Or is there something wrong with the way the cinder hills coal mine is oriented with respect to Pleasant Valley?

    I'm currently trapped at the Pleasant Valley side of the Cinder Hills Coal Mine. If I move into Pleasant Valley from the coal mine, it takes me closer to the Darkwalker. If I enter the mine and travel deeper into it, it also takes me closer to the Darkwalker.

    In my 3 play-thrus, it seems the smaller the area, the faster the DW can find you - and going through a tunnel or the dam often means the DW is near the exit you must take. I don't it's a bug, per se; more like how it handled restricted space from when you first enter. Key seems to be to get in and out asap.

  8. 4 minutes ago, TFA303 said:

    Makes sense  - the TWM green fire is located right next to a bear den and a moose spawn point. I got chased by the bear and stuck freezing and sleepless on a ledge after collecting that note.

     

    Actually the Moose was way over the other side of there, between the cabin and the exit to PV. I've never seen one there (near the birch trees and the landing gear), so was totally surprised - enough not to remember to pull the Flare Pistol out soon enough.

  9. ...and thus I proceed to discover one can Skyrim down from this point. 🙂

    Got through PV and ML. Darkwalker catches up with me as I'm leaving the exit from ML in Mountain Town. I'm so scared, I just Skyrim down the first cliff, fall, break a few things. Darkwalks is on me again... Pop a stimulant, run the rest of the way to the rope up into the rest of the region, get halfway up and the stimulant dies.

    Climb back down, pop another stimulant, and make it up and all the way to the house on the hill above Milton, where I sleep for 12 hours. I make it the next fire, then to the rope down into the basin, and... CANNOT CLIMB WITH A BROKEN LIMB. So... Skyriming it is, then.

    Make it down without too much damage, and then on to the exit. Darkwalker catches up with me in FM, as I leave the cave that takes you out to the top of the region. Manage to run away (Ward + Lure in the same spot seems really useful for that). Head for the fire.

    Fall through thin ice twice. Barely make it to the green fire. Pull out the Bear Skin Rug and sleep for 12 hours. Wake up, realize I'm lost. Wander around, end up near the entrance to ML. Turn back the right way. More Darkwalker (Ward+Lure again). Keep running. Hit thin ice again on the way down. Three times in a row and...

     

    20201101120111_1.jpg

  10. Like many others here, I really enjoyed the way the challenge shook up my play style - enough that I've now started doing the existing Challenges, which I hadn't touched before.

    I also really liked the cold difference - and pursued that in my latest custom Survival game.

    The rarity of the Maple Syrup, and the need to grind multiple games to get to it, almost had me give up in disgust. I much prefer both piddy3825's suggestion of 25 Syrups randomized across the entire island, and Screenshot Pilgrim's suggestion of a large cache of Syrups in an out-of-the-way location. TBH, that's what I thought the challenge was doing, until I got frustrated and started reading others' posts in the forums about their experience.

    • Upvote 1