AltkanzlerSchmidt

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  1. First of all, thank you for the new update! Im especially excited about the "well fed" buff, i think adressing to what many refer to as "starvation exploit" is leading the game in a very good direction. I think it could have an even bigger impact like a struggle bonus (and malus while starving) too though. After playing for a while and trying to go for long run survival in higher difficulties, i always reach a point where i have the nescessary items, crafted tools etc., that set me up for veeery long months... If i would just stay stationary and sit in my cabin and live of 800 kcal a day. I think we reach a point where exploring the world is rather punishing than rewarding in terms of survival. The new buff increases the value of food drastically- perfect to create the need to go out and, well, do stuff! Now to the question: Do you see this phenomenom as well and do you think its a problem? And do you plan to add more functions that drive us out of our cozy cabins into the wilderness to ensure our survival? Maybe the blueprints of craftable clothing that apear in Wintermute now could be found in certain locations? It always felt kinda odd to walk up to a workbench and having all the knowledge to craft things like boots and coats. Maybe the better ones can be only found in remote areas and get their values buffed as a reward for the risk we took... Keep up the good work!