Serenity

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Posts posted by Serenity

  1. 2 hours ago, yoli said:

    Only concern I may have regarding the cooking system is knowing how difficult it is to get fed properly in TLD, it may require some time to gather the ingredients to cook stuffs. But well, I haven't played it yet

    Then maybe play a bit before you jump to conclusions. You only need to look at the cooking menu. The new recipes are an addition. All the old stuff is still there.

  2. 3 hours ago, Laika Ivanova said:

    One question: Is the bow variant going to be on Interloper? I haven't seen this being answered, but please point it out if I missed it.

    Would be nice to be able to craft the variants at level 5 archery. At that point it really doesn't matter for the difficulty to have something that's a little bit better

    • Upvote 1
  3. Well, you're not alone. Far from it. Tons of people act like it's this thing you absolutely have to do to survive on Interloper. instead of something that's situationaly useful. I just don't agree and it's not my experience. I'm probably in the minority there.

  4. Chaining torches is not essential at all. I almost never do it and I'm doing fine. Sometimes for long trips to certain places and when I know that I really need a fire somewhere. Sometimes in caves when torches are my only light source. But not as a routine wherever I go. I find that boring and too mechanical. You can also find YouTubers / streamers who rarely do it.

    Also, another trick that would be nerfed is lighting a torch and then using it to light fires. Thus bypassing the fire starting chance altogether. That improves the use of books and accelerant. And gives some more incentive to crafting torches.

    • Like 1
  5. Yeah, I think the fishing is balanced well enough. Really, a lot of time I'm fishing it's through blizzards and the whole night. Especially on Interloper where you have to fish a lot longer due to the lower spawn rate. So constantly having to worry about the weather really makes it less overpowered than it may seem.

    And "deep enough" hopefully means that you can fish in large lakes, but not small ones and not on every small river. And probably not in Forlorn Muskeg.

  6. I agree about brands. It was so long ago that I didn't play with them much, but it's just a better mechanic and more immersive. People quickly got used to the torches, but I never really understood why it was changed.

    I also never really craft torches. You kind find some 100% torches in the world. And with long fires you can pull out some pretty good torches that last a while.

    • Upvote 2
  7. What if you include other regions? A cursory look through adjacent regions was always on the table. It shouldn't necessarily all be in CH.

    I've heard some people reporting having issues with the recent loot overhaul though, which makes things a lot more random. So some items can be rarer than than is comfortable in some runs now.

  8. 9 hours ago, Stranzua said:

    I just went to the airfield for the first time and I agree. I think I only saw 1 wolf, 2 deer, and about a dozen rabbits on the way there

    The earlier parts are fine. There is about as much stuff there as the narrowness of the path allows. And you don't really need food there. But at the Transfer Hub you have a relatively wide space to play with. And it's also the logical place where you'd actually stay, rather than in the tunnel.

     I noticed that the acorn patches were completely black so you can tell it's a work in progress

    That's just some texture bug, and it's not always present.

  9. The Transfer Hub with the old train station is a bit empty. Yet you can end up spending quite some time there. Right now it's just going to the airfield, but in the future it will link to two more regions. The weather there is pretty bad and you frequently find yourself snowed in by blizzards. With the poor condition from long travel that can really put a strain on your food supply.

    There are lots acorn trees there and a bit of cat tail. But for renewable food it's only two rabbit spawns I think. IMO adding some deer wouldn't be out of place. There is enough room and it would make the region more sustainable. And also a bit more interesting if you just want to hang out there for a bit.

    • Upvote 3
  10. The transmitters cover multiple regions. The details are in the menu where the skills, journal, etc. are. Also shows it on the map there.

    The bunker is basically right next to the transition cave to FM. So it doesn't really require to deal much with BI or the wolves. It's similar in HRV where you don't need to cross the whole map.

  11. I just found two quality toolboxes in Crumbling Highway. While there is the question how such heavy stuff even washes up I'm not entirely opposed to finding them even on Interloper. But they should be extremely rare.

    Also found a cured rabbit hide. That doesn't need to wash up. Easy to get and we already have carcasses.

  12. According to the wiki it's 13 hours of daylight and 11 hours of night. Up to Stalker you can sleep for 12 hours, since that's how long your water lasts.

    You don't have to go to sleep right away when it's getting dark. There is still some hours to do stuff that requires light even when it doesn't seem like it. And during a clear night you can craft or read by moonlight. Some activities like preparing teas or sharpening blades also don't require light. If you don't have to do anything you can pass some hours to get more tired.

  13. Dozens of hours is too extreme. I don't even really want it to be time based. Or only take a very short time. 5 minutes to remove a trash decal is fine.

    Moving furniture could be nice. They need to find a solution to places with no loading screens though, so you can't carry it outside. Moving a bed to a cave may make sense, but probably not the way the game should go.

    I want to fix those broken half-open drawers. And build some new storage boxes.

    Basically the Placing Anywhere mod

    Definitely. Except for it applying to camp fires. That causes all sorts of issues.

    • Upvote 1
  14. When I opened the Lake Overlook box it was empty. I'm not crying over the lost loot, but if it's supposed to be empty on Interloper then it's better to just remove it entirely. I don't think the loot has decayed and despawned as it's still very early.

  15. The loot refresh made things a bit more random. That can cause different perceptions about rarity. I haven't noticed tool boxes being rarer, but in a certain game they can be. In one game it took me a long time to find a hacksaw. In my current one I got two pretty early.

    Some things are also hidden a lot more and not necessarily on such obvious places. Like those hacksaws.

     

    In general I agree that man made food might be a bit more common. Also clothing. Mackinaw jackets used to be very rare and by the time I got one I might already have a wolf coat. Used to be you may have had to go the HRV signal fire to get one. Now I seem to regularly get two of them as regular loot.

    I started a game without Cold Fusion after my last one saw me being completely warm for much of the day through the first month. I definitely noticed the temperature drop then, but I'm more used to being warm during the day for two weeks at the beginning maybe. And then warm hours shifting to the evening. I don't think this is caused by the world itself being warmer, but the greater available of decent clothing even very early in the game. The difference isn't huge, but at that point even a few degrees can make your temperature meter go down a lot slower.

    So I think the chances for stuff like mackinaws and combat pants could be lowered a bit. You should still be able to find them now and then, but it should be a rare thing rather than something you can expect sooner or later.

    • Upvote 1