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Posts posted by Skelegutplays
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5 hours ago, ThePancakeLady said:
Still hoping for a craftable blankie. Add an extra bit or warmth to a bedroll or bed, or to snowshelter or vehicle used for sleeping, if you don't have a bedroll with you for some reason. Sitting in a car waiting for Old Grumpy Bear to stop pacing around it? [Use] blanket to give a few degrees more warmth while you wait.
It would be cool if you could also wrap it around your head/body.
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On 11/29/2019 at 9:33 PM, ajb1978 said:
I loved the fact that Hardened Survivor changes the starting point for one of the side quests in Ep 3.
Which sidequest in particular?
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Have a "pain meter" similiar to the freezing meter.
Also have 2 types of painkillers. The normal ones we already have and a more effective but much rare perscription painkiller.
Also painkillers should take around half an ingame hour to kick in.
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I have found all the notes expect locals part 3 which you get later in the story and forest talkers part 1. I looked it up and found no information on forest talker note 1. Where does this note spawn?
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Does fluffy only spawn in new runs?
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3 hours ago, Katnip said:
thanks for your input but i searched it up and all those animals do live in Canada which is where the long dark takes place. Also although the raccoons loot would be unnecessary i think it would be interesting if there would be a consequence with food left outside, hence the raccoons stealing it. Just thought id clear that up
IIRC raph had stated tld takes place somewhere off the coast of vancouver island. I thought the foxes would steal meat but yeah it would be better if there were raccoons too.
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Bison seem kinda unneccessary and i dont think they live where tld takes place.
Pheasant idea was nice but i dont think pheasants live where tld takes place.
Boar idea is good but i dont think it fits the tld setting. (Also boars are quite big should be closer to 15kg meat)
Foxes would be nice (-the rabies idea) and i would like to see them implemented.
If you are using "elk" to refer to wapiti it could be cool to see them, (they are quite big would probably be closer to 25kg meat)
Bats seem kinda unnecessary.
Raccoons are also quite unnecessary and there would be no reason to hunt them if the hat was not good.
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My favorites are,
-The long dark of course.
-Project Zomboid.
-theHunter Call of the Wild.
-Battlefield V is quite fun imo.
-Hearts of Iron 4 even though i dont play it much anymore.
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On 10/29/2019 at 7:23 PM, UpUpAway95 said:
They would have to change the weight vs. movement speed formula to allow the player to move at all while carrying a whole deer. As it is, it would just serve to plant the player in place... and then I can just hear the discussion taking this sort of turn: "If I can moved with 70 kg deer on my back regardless of the additional 30 to 40 kg in my rucksack, why can't I carry that much weight just in my rucksack/" I would prefer they shorten the time to quarter a deer to make it quick enough that more people would use that if the weather is threatening.
Make it use stamina, about a fourth of the amount of stamina that running takes and make the carcass be automatically dropped if you run out of stamina.
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Im thinking of doing hopeless rescue today. I would like to know is there any difference with navigating through pleasant valley after the changes to it with the crossroads elegy update.
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I was playing ep3 and found the forest talker bunker memo. I just want to know is it supposed to mark something on my map because it said somehing about it indicating the location of a prepper bunker on the description.
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I refer to the bear in forlorn muskeg that comes close to the poachers camp Bob... idk why.
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Will episode 3 absolutely only take place in pleasant valley? I was thinking of playing the main story 100% spoiler free and use the internet when im at the end of the story to finish the rest of the sidequests.
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How does protection work? If i a clothing item with 100% protection was added would wearing it make you immune to all damage as long as it stays intact? What would happen if you had over 100% protection?
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UPDATE It seems like there was a bug or something that made the fog kick in after leaving an interior because the fog came right after i left the aurora hatch. I waited outdoors at night for the aurora and it did not go away immediately and i had time to get to the aurora hatch! Now im off to kill that damn bear
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This is the third time this has happened so far, in the video that aurora should be active for a few hours in-game time but it just becomes foggy right after i step otside.
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How does the spawning of bears work? My 2 theories are that, 1 the bears will remain the same for example if i see the bear at trappers cabin and not at mystery lake near the lone lake cabin will it forever be that there will never be a bear near the lone lake cabin and the bear near trappers cabin will always be roaming around the area or resting in his den. Theory 2 each of the bear dens always has a bear but the bear is resting for most of the time so i wont see it near the lone lake cabin often.
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5 minutes ago, RegentRelic said:
the aroura goes as long as the weather is clear and the sun doesn't show up on the time scale in the Corner. Any fog or blizzard will stop the aroura and it doesn't start again.
When i get the aurora the weather becomes foggy like 20 seconds after i step outside.
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I have been trying to get 100% completion on story mode and now im waiting for an aurora so i can enter the aurora hatch. I wait in the cave near the waterfall and sleep in 1 hour increments so that i would not miss the aurora. When i get an aurora i go outside and run to the hatch AND THEN IT ENDS BEFORE I REACH THE AURORA HATCH. How long do i have to wait for an aurora that does not end in 30 seconds after i go outside?!
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Ray tracing is very expensive to implement and it would be an extreme amount of work considering TLD is already 5 years old. And only a few percent of all tld players will get to enjoy it because not many people have nVidia RTX cards yet. Also there is no reflective surfaces in the world of TLD so it would still be stupid to impletment.
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18 hours ago, StrayCat said:
One good way to make hunting more complex AND gain a bit of realism / immersion, would be to simply increase the "detection area" of animals. If they can detect you from further, then you will have to be more cautious while approaching a deer, because it would now flee before you can take a good close-up shot. Then you would have to choose between trying a further / more random shoot, or try to get closer... It is kind of awkward when you can easily approach at only 3-5m from a deer in a plain...
Then the rifle sights should be altered to provide a clearer sight picture and deer should also wander more instead of being limited to a 30x30 meter area.
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I checked a steam guide and it said it would be found on a desk in the hunting lodge. Did not find it anywhere. I checked thoroughly through the whole lodge. Im trying to get 100% completetion on both episodes. Where is it located?
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for the wolfskin and bearskin coats to have the wolf-scaring effect do they have to be worn in the outer clothing slot?
DEV DIARY – NOVEMBER 2019
in News Archives
Posted
And what would we do with a generator? It would only work during the aurora, and during the aurora we already have power.