Gazbeard

Members
  • Posts

    148
  • Joined

  • Last visited

Posts posted by Gazbeard

  1. Quote

    the tree bridge in BRR at the mini ravine where the rockfall has blocked the rail tracks

    As best as I can remember with over 200 in-game days spent in BRR ...

    • There is only one rockfall blocking the rail tracks on that map
    • There is only one mini ravine with a tree bridge adjacent to that rockfall

    The problem is at the tree roots end of the tree-bridge (the end closest to Forlorn Muskeg).

     

  2. On 7/25/2019 at 1:37 AM, FrozenCorpse said:

    Jeremiah characterizes it as "a sh*t-nothing town, a few hours North", so I won't expect much more than Milton, but who's to say what the actuality will be?...  There's some images out there with a lot of cars, so that seems to indicate a larger population than we've been seeing ..perhaps...

    Jeremiah also states that Will diverting to Signal Hill from Carter Dam won't put him much out of his way for getting to Perseverence / Perseverance (sp?) Mills as he just has to follow the road north from the signal station ... problem is, the "actual" north road goes past Three Strikes and not through The Long Curve, though the Three Strikes road (currently) is blocked by the map edge mountains and turns into a forked trail that turns both ways along the inside of the mountains.  So I'm guessing that The Long Curve road is the one he actually means - perhaps it's a way of getting McKenzie to pass quickly through PV without exploring it?

     

  3. Just had this copyright claim appear for a video that's scheduled and not even live yet ...
     

    Quote

    LatinAutor, LatinAutor - Warner Chappell, UNIAO BRASILEIRA DE EDITORAS DE MUSICA - UBEM, [Merlin] Redeye Distribution, Warner Chappell, [Merlin] PIAS

    It's claiming against "The Lion's Roar" - the Wintermute theme tune introduced with Wintermute Redux, which I've mixed with game trailer and game play footage for the intro to my Wintermute playthrough videos.

    @Raphael van Lierop please could you have someone clarify if we can use that theme in videos or not - many thanks.

     

     

    • Upvote 1
  4. On 6/29/2019 at 2:00 AM, ThePancakeLady said:

    No clue who "Ralphy" is. 

    Raphael aka/Raph- I know who that is. :)

    The gif with the candles... I knew it rang a bell in my head. Went into my Steam Backgrounds from Badges for the game and found this:

    Screenshot_366.thumb.png.c0e0251100579fd176fdc156950d1e25.png

    Hoping this image still holds true, or at least *mostly* true. A "Community Hall", possibly a converted church (?), mining union hall,  or theater with a stage (?). Where it looks like multiple survivors took shelter together after TSHTF. And yeah... candles. Hoping we can loot some. :)

    So many bedrolls to loot - so little weight allowance! ;)

    Now we absolutely need a drag sled in the game.

    :)

    • Upvote 1
  5. 9 hours ago, Crakkerjakked said:

    Showing me an old live stream of someone having the issue isn't going to change the fact that I have not personally experienced it. Which means it's an isolated issue. Which means all of the above still stands.

    Drinking a HOT rosehip tea as a pain killer has NEVER given the heat bonus that drinking it purely as a tea has given.  The same applies to Reishi when drinking it hot as a food poisoning or intestinal parasites cure.  I can't recall exactly and would need to test, but I'm pretty sure coffee also only gives you fatigue reduction and not warming up bonus when drunk hot while fatigued.

    It seems to me (as an outright guess) that the code has an either/or loop that applies the warm-up bonus if the relevant affliction is not present, OR applies the affliction remedy if it is present, but then does not provide the warm-up bonus.  This would be similar to painkillers or rosehip tea being needed for each sprain seperately when you have multiple sprains, rather than one dose treating all current sprain pains.

    Disclosure - over 1,000 hours played in-game and upwards of 200 TLD videos on Youtube, plus an unknown (large) number of hours streamed on Twitch.  I tend to notice discrepancies like these as my streams and vids are in the let's play / tutorial style rather than simple speed runs and "do daft stuff to be entertaining" style.

    Edit: typo

    • Upvote 1
    • Like 1
  6. Hi everyone - there is a special TLD Streamers Round Table starting tonight at about 1:00am UK / 5:00pm PST on twitch with a bunch of The Long Dark streamers including -
    • Atheenon,
    • DystOptimist,
    • Wizarc,
    • Gameslif,
    • TheGazbeard,
    • Kimiota,
    • Deadlikeme,
    • xeroplanes,
    • rand_althor1966,
    • Uncle_Brontosaurus,
    • Deadpool,
    • evilspacemonkey,
    and maybe a few others.
     
    Choose your favourite streamer to watch via their channel (if they're not streaming it, try one of the others' channels) - ask any TLD questions to any of the streamers taking part via chat in the channel you're watching.
     
    Should be a fun time with lots of good info from the amount of game experience being pooled.
  7. Let the speculation commence ...

    OK, so I'm speculating the sheltered hall is a church hall and the person standing guard is the church's pastor ... or Astrid's father, maybe?
    The clue is in the candles - the first time we've seen them in the TLD game footage (not sure about the trailers) ... does this mean players will get access to them?

    • Upvote 4
  8. On 12/28/2018 at 6:37 AM, johnrocker said:

    well, I couldn't so maybe next time.now  my current objective is returning to jeremiah I've just found new rifle in the hunting  cabine.maybe return to main lake land better  check it out. 

    Lucky find on the rifle - I searched the Hunting Lodge three times (with and without lantern, in daylight and night time) and didn't find a rifle there even though that's where I most expected to find one.

  9. Hi Ralph,

    It's just occurred to me ... you already have kerosene lanterns in game, would you ever consider adding kerosene (camping style) stoves in game for cooking with a single pot or can?  Maybe even the garden greenhouse style kerosene heaters for indoor locations like the holiday cabins and the glazed porch at PV farmhouse?

     

    • Upvote 1
    • Like 1
  10. 3 hours ago, Admin said:

    Just a heads-up that we are keeping an eye on shooting mechanics, to see what might be going on there, and will release a hotfix later on. We will update everyone here and on the usual channels when it's up.

    Whilst the revolver aiming is performing how I could expect as a user, both the bow and the rifle are aiming high to the left - that is, the shot falls low and to the right from the point of aim.
    With the rifle, if you stand 20 paces from the side of an in-game mailbox and aim at the top left corner of the side panel, the shot will hit the bottom right corner.  That's about an 8 to 10 degree deviation.  This is consistent over 10 test shots fired. 

    The bow is suffering a similar deviation.  Shots fired head on at the forehead of a docile decoyed wolf with the bow will always graze down the right side (viewed) of it's face or graze its right side (viewed) flank.  To hit the wolf "in the face" at 20 paces, you have to aim to the left of its (as viewed) left ear tip.

    All shots fired at full health and energy with no hunger or thirst, on flat ground terrain so the shot trajectory should have been level flight.

    Further deviancy can be seen in how wolves react to being shot - I recommend you watch the first eleven minutes after this timestamped video point - I am not the only streamer/youtuber who has presented this same wolf behaviour in online content. 

    https://youtu.be/VCEaeacK_wU?t=12445

     

    • Upvote 2
  11. The rifle aim tuning needs looked at too unfortunately - can't hit a deer at 20 paces while stationary (both of us) and crouched, but can hit a wolf at 100 yards with an aimed revolver shot.

    Also the bow aiming is off - shots keep sliding down the right hand side (as viewed) of wolves trotting in to pick up a decoy - even from as close as 10 yards away.

  12. 9 minutes ago, hozz1235 said:

    Red tool boxes are easily repaired with 1 scrap metal.  I usually harvest the blue tool boxes once I have >1 red.

    If you really want to be frugal, save the knife when you can and use your hands.

    Decoys are helpful to carry regardless - just to distract the wolves.

    use hands not knife - I take that as a given - my rule is for when you can't use hands

    ny rule for decoys is for saving ammunition (bow or rifle) as arrows degrade when fired into snow or ice (or rock or trees) faster than when they hit flesh and fur.

  13. Save your hatchets for "hatchet only" tasks and fighting off wolves.
    Save your knives for harvesting carcasses and making arrow shafts.

    Use red tool box for repairing and making things, use blue tool boxes for repairing the red tool boxes.

    ALWAYS use a hacksaw instead of the hatchet if possible (whetstones are rarer than scrap metal for repairing them).

    Once you have a ranged weapon, always carry a decoy - docile bait-gathering wolves are easier to hit.

    It's easier to kill a bear if you let it bleed out after shooting it from safety.

    Always crouch when leaving a building or a cave/mine with a transition screen.

    Save the flare pistol and shells for areas with short lines of sight - it'll scare all the major threat animals.