JohnDoe60

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  1. Ya, you try checking out dictionaries and the like... " A simulation video game describes a diverse super-category of video games, generally designed to closely simulate real world activities.[1] " -- https://en.wikipedia.org/wiki/Simulation_video_game
  2. "Deep survival simulation gameplay..." -- www.thelongdark.com So, ya, unrealistic gameplay will get commented on, and since we don't really know what goes into making a game all we can do is point at the unrealistic simulation. I have a solution -- MOD MODE Give potential modders all the information they need to twist the game into whatever they want without breaking it or unnecessarily stepping on each others toes. Set up a rating/ranking/review system for mods to engage the wider community. Solicit gameplay improvements from the community in the form of mods. <legal stuff> to ensure Hinterland gets to use submissions how they see fit and creators get a guarantee of recognition. Get back to work on your game... ...without worrying about what the hardcore or more adventurous players are doing. Mod Mode seems like a win-win-win+ situation to me: players see the possibility to get what they want; Hinterland sees less pressure to accommodate novel features and mechanics; the devs get to see all kinds of wild ideas put into practice, along with both how the community and game responds.
  3. Throwing rocks at bunnies seems to have become way easier -- 6 bunnies in 7 throws at the pond between the plane crash and Milton, Survival mode on Stalker difficulty. I've been playing Interloper most recently and gotten pretty good at knocking out bunnies, not that good though, and when playing Stalker prior to that I couldn't hit a bunny with a rock to save my virtual life (that's what bows were for). So, I played around a bit in Interloper and it looks like bunnies are easier to hit there as well, and, I swear, they are falling over when rocks fly by too close, must be fainting or something. Should rabbits be easier to hit with rocks since the v1.48 update? If so, can we get a different size hit box for each difficulty setting or a custom setting?
  4. Ya, rifle sights appear to be off -- 10 shots, 10 misses, most at wolves walking towards bait. I am not a great shot, but I'm not usually that bad. the alternative?... I hope they haven't turned it into a skill points to reduce the spread of the RNG output type game, where it is not possible to do well unless you've either read sill books or wasted a lot of ammunition training.
  5. The Custom game menu now has all but Pilgrim mode defaulting to starting in Heavy Fog, instead of the actual weather the other three game modes start with... What other default Custom settings are different from the actual game mode settings?
  6. First impressions: I want to turn off the red slope indicator, independently of the on-contextual-off control, because it is too intrusive and does not tell me anything new. Toning it down (colour, opacity, size, the flashing!) would help as would fine tuning its presentation (maybe only show on inobviously risky slopes), but I'd rather it just be disappearable. The HUD/UI, generally, seems kinda unfocused. I started a proper bug report about some bit of it awhille back but found it was difficult to say what/where was the bug -- the indicator going clockwise or the counter clockwise version, the click or the hold activators, the remembered choice or the forgotten one, the HUD element which appears when I TAB while in OFF mode or those which do not, <shrug>. I could not see any definitive problem to point to, and attacking it piecemeal is probably the wrong strategy. seems a bit sensitive(?) or overzealous(?), and at times just as inappropriate as the old system E.g., I moved across a near vertical slope carrying ~33.3 kg, warm, fed, watered, more rested than tired, fell at least twice and ending up with four sprains in rapid succession. Four sprains so quickly seems a bit much, because it should have only taken one to end the adventurel. A fall while traversing a slope like that should have sent me to the bottom, and I probably should not have been able to move so quickly across it in the first place (perhaps not at all without a hatchet or knife, okay, that may be too hardcore)... anyways, a risk of falling to the bottom of steep terrain which is proportional to its slope seems like a reasonable mechanic. So, ya, no problems popping out which a couple tweaks (and maybe a custom control) couldn't fix... nice job.
  7. I'm trudging along, heavy with wood and furs, and half mad with hunger, headed in what I hoped was generally the direction of the Logging Camp. Off to my left I hear a grunting, which sets me sprinting to my right. I was too low on energy to change direction when I realized I was heading up the slope to the old lookout. I turned when I ran out of breath to see a bear galloping around a woodpile back where I'd come from. I kept heading up the slope thinking maybe I'd be able to get far enough away or break the line of sight, not thinking that I should drop stuff. I made it about 8 paces before the bear was on me. It wasn't a particularly vicious mauling, there was no gear scattered about. All I could think about as I picked my bleeding self up was how my buddy Mike29 had been unfairly killed by a bear just the other day. Still wobbly, the bear heading down the slope, I took out the rifle and aimed. Blood sprayed, and it mauled me again. I was in pretty bad shape this time so I grabbed the emergency stim from the pack. With the adrenaline coursing through me I picked up the rifle and took aim just as the bear was hanging a left around some rock at the bottom of the slope. The smart thing to do would be head in the other direction and patch myself up pronto, but this thread ain't about being smart... strafing down the slope, heart pounding like it was going to explode, I took a shot as soon as I could.