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About Vulp

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  1. Vulp

    Meat Cache

    I really like the idea of revamping the food system, it's one of the only old systems left in the game, and needs some work along with the hunting systems. So it makes sense that they should be updated together! With quartering coming in the next update, it would make sense that the update after added some sort of freezing food catch that stopped the condition loss of food. Of course, possible drawbacks would be constant maintenance to the food catch, and the danger of wolves and bears breaking into it. It might also need repairs after storms, and could cost wood to build
  2. +1 great ideas in this post And if the devs are worried about antler in interloper, make stags very rare, and antler easily breakable, so they can't be reliable.
  3. Possibly one day, but probably not in this update, they are really just polishing and adding in these first person special effects, rather than adding a bunch of new textures to the game
  4. Vulp


    The newsprint paper and the newsprint role give you different amounts of tinder when broken down, so it's not totally useless. It's made somewhat anticlimactic now that we can make our own tinder.
  5. People who can survive with disabilities are easily the strongest and most Bad*** people in the world. I've got high hopes for him
  6. You want to be right up in the wolf's face with a flare, spamming the brandish, holding your ground. That's how I find best results, unless the wolf is indoors.
  7. Moose have probably been pushed back because they are focusing on the AI of all of the animals currently in the game, spare crows.
  8. Have you even read this? It's a community announcement about what they have been working on and what is going to happen over the next three months. There is nothing in the game for a melee hitbox of any weapon, so yes, new hitboxes would need to be made, with a whole new slew of calculations for how effective this weapon would be at killing a wolf or bear or even deer. And if you read the article, besides the rock throwing, all planned updates use models that are already in game with either a redo that you could reuse most of the coding for collisions again, or a minor tweak. This is because the game is coming out on august 1st. *ahem* How do you know people want spears? Care to share your sources on exactly how you calculate that demand? Because you think it should be done? I've only seen this topic asking for spears, and the demand for rock throwing is ahead by light years, there has been far more posts/topics about that subject. Asking for evidence without providing any won't get you anywhere. And how do you know how Hinterland's dev team works? The only information that I've seen about it is a note in the roadmap that about 2/3rds are working on story mode while 1/3rd is working on the sandbox updates. It seems like that with the small dev team that they have, everybody would contribute where they were needed rather than people only being assigned to one job, especially with how the sandbox updates didn't always update similar things, or everything at once. And let me make it clear that I'm not opposed to spears being in the game, it just wouldn't be smart to add something so major, 85 days before the game is going to be fully released.
  9. Mmmm, interesting. I got this bug before the 4 days of night update/event, but never since then. It only happened once to me.
  10. I've noticed this issue too, for whatever reason there is a big rock in the way of where the rope should end. I think it miiiiight be possible to get back to that rope if you scale as far up to the right of the path as possible, then walk along the sheer cliff face towards the rope
  11. The crouch/walk trick is the bug here, not the speed at which you walk.
  12. I don't even want to think of how long it is going to take to upload all of these... Anyways, the first time it happened, I just finished playing in a different save file. So I decided to load up one that I just played the other day, I left myself in Pleasant Valley's Radio control tower hut. I spawned in timberwolf mountain almost a in game month earlier (in game month) on voyager. But when I clicked "load" The loading screen was so short I was startled, and I was put into a little area with some floating object including a hunting rife, a book, a box of ammo and a single cartage, as well as a lamp and a tinder plug I believe. I took screenshots of them below. I could interact with these objects as normal, it seemed, but my screen was blurred out as if I had paused the game. A quick pause/unpause fixed it and I could see clearly. I tried reloading the game but to no avail. So I decided to run around some and I realized that I was in the title screen. I still had all of my gear with me too. My clothes would slowly get wet. I could interact with things like branches, the backpack, and the door just fine it seemed, but It was a blizzard outside. By the time it subsided it was getting dark, but it didn't seem to matter because none of my stats were going down. I had lost no calories, warmth, thirst, etc. So I explored a bit, and got unnerved when I felt I was getting lost and stuck close to the cabin (Yeah, this game has created instincts in me that I follow) So I decided to go through the door at some point and I ended up in Pleasant Valley, at what I think was a spawn point near the decrepit cabins, at that point I lost all of my gear. I decided to leave the game and go back to the title screen, then tried to load the save back up and found myself back in the playable title screen. I stuck around for much longer this time, even making a fire. I noticed that some sounds didn't work, such as wolf walking, walking, the wind sometimes wouldn't work and some other things. I noticed that I actually had my rifle out but couldn't see or shoot it. There were three wolves, two of which I had struggles with and killed, could harvest their guts and such, and one that would run away from me before I could kill it. The wolf would still run around as if I won the struggle, but at about the time when it should have died it continued to act like normal again. It usually wouldn't let me get close enough to struggle with it at all through. Noticeably, I could still get status afflictions, such as frostbite, and lost condition to the wolves. One other thing I noticed was that the trees would change angles slightly as I moved. output_log.txt
  13. Well, to be fair The long dark is a story driven game without a story, the AI in this game is frankly pretty basic compared to what it could be, and they are working on the full release of the game right now. Hitboxes and collisions aren't something easy to code, especially in a game like this that doesn't really have a physics engine outside of arrows and flares. So they would need to custom code new hitboxes and collisions. After they did that, they need to add in a whole bunch of new animations, and they also need to code in properly placed textures for this new item (As well as making new textures for this item too). Also, they need to decide what you need to make this item, how effective it should be, what drawbacks it has, what happens when it breaks, and a slew of other balancing features. And all that being said, the demand for spears isn't that high in comparison for the demand for new maps, quartering, rock throwing, etc etc that they are working on for the next and last sandbox update before the release.