Drifter Man

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Posts posted by Drifter Man

  1. Deadman 10 / Day 40

    Disaster strikes, exactly in my style.

    I do my cooking in the morning and fill up my stomach. The weather seems favorable on the ML side of things, and I really need firewood, so I decide to go through the cave and get some at the rope to Milton. When I peek out at the other end, strong winds are blowing, mixed with heavy snow. But I need firewood, even if it means striking a match on the way back, so I drink hot tea and set out. The wind immediately blows out my torch.

    For a while I manage to escape it by hugging the rocks but the winds seems to find its way and opposes me as I move forward. I hesitate: should I return? No, I need firewood. I reach the rope and already know I'll take freezing damage. I have no intention to go down, just take the sticks lying around here. Four or five, not really worth it. I run back, fail to balance myself on the fallen tree, and fall.

    I said, I had no intention to go down the rope.

    I have something sprained - wrist apparently, because I can still run - no time to check status. I make my way to the cave, which is warm enough. Also has 3 coals. My condition is 50%, all lost in the fall.

    screen_4798de49-c0e0-4442-960b-63435bc8ab30.thumb.png.bac025cb7a3187abaa269744b56e64cb.png

    I sleep off fatigue and sprained wrist, return to the rope (taking sticks along the way), climb back and return to the cave. Again, the wind opposes my every move - first blowing from behind, to make sure I spend my temp bar during the climb, then judiciously turning around to make me fight for every step as I head to the cave. I take a great deal of freezing damage, ending up at 43%. I lost 53% condition in a single day. I call this "retirement".

    So yeah, I got my firewood. I have 34 sticks and 3 coals. I'm too exhausted to return to Trapper's and sleep in the cave instead.

    • Upvote 2
  2. Deadman 10 / Day 38

    Another snare is broken. Due to the small number of snares, I've been catching few rabbits lately and now struggle to get enough calories. I had to reduce the number of guts I take from rabbits to about 2 per day, otherwise it becomes a huge calorie sink, and I don't want to spend my precious knife on guts. But good things happen, too. I waited out a fog in the morning and got a clear day for a maglens fire. And I could add two new snares to the lot in the afternoon.

    screen_ed6aa047-60a4-4d92-8a16-0cc440184b1e.thumb.png.6ffa196260cf87a57447bb05e22b845b.png

    And since I didn't get tired enough over the day, I could apply a stim to exhaust myself before bed and get my condition back to 96% at the same time. Two more stims are still in reserve, stored in the first aid kit at the door.

    Deadman 10 / Day 39

    All-day blizzard that ends with a fog at dusk. I do my cooking, search the cave - still no coal - and return to the cabin to make new snares. I end the day with a calorie deficit, I had to eat two cattails in the morning and will have to eat more next day. But I catch 6 rabbits and now have 13 snares in place (none broke today). I can start crafting something else. Material is available for the bow, rabbitskin mittens, deerskin pants and deerskin boots. Although I don't have enough guts for everything at once, they will cure as I progress. I'm inclined to get the bow first.

    I haven't got any sticks or other fuel over the two days and my stash of 42 sticks has reduced to 27. I need to restock soon. If only I could get coal from the cave! It's been two weeks, I'm impatiently waiting for it to reappear.

    • Upvote 1
  3. 1 hour ago, BareSkin said:

    Makes a lot of sense with such good statistics. I still think there's another hidden variable, since I've seen "new" snares breaking much much less than "old" ones with Bareskin11. Yes this guy got well organized with snares, pairing them by "age". Sometimes you have to find things to do outside to fight Cabin Fever, you know, there's no shame :D

    Told myself there was some kind of hidden decay rate dropping at per the number of blizzards each individual snare had seen, a bit like a tool you use automatically once every 24h, with a breaking threshold. But I never went above 8 snares, so it's just pure speculation from my side.

    It could be - I can imagine that snares have hidden condition that drops with time, rabbits caught, or blizzards survived. But after all, it makes no difference. We have to replace broken snares :)

  4. 6 hours ago, Dan_ said:

    I have pretty much the same experience from my loper runs, where snares barely break even the gut profits. Any short little blizzards and I'm out of snares again. I'm always fascinated to see people living off them in hard difficulty modes, I just can't seem to find good trapping spots with any consistency.

    It's not that bad - my problem is that I started with nothing, and new guts take about 5 days to cure. So I've been losing snares without replacement. I should have a gut flood soon.

  5. 8 hours ago, BareSkin said:

    I don't remember who disagreed on this, but I was thinking that ruined snares are produced during blizzards.

    Yes that was me - the reason is that I once played with huge numbers of snares (20-30). One would expect that with greater numbers, more snares would get broken, but they didn't - the number of caught rabbits and broken snares was about the same as with 4 or 5. Also, when placed outside a rabbit zone, they wouldn't break (or catch anything, of course).

    So I think they break on catch, just like fishing lines. If they catch a rabbit, RNG rolls the dice - it ends up either with a caught rabbit or a broken snare (and no rabbit).

    • Upvote 1
  6. Deadman 10 / Day 37

    Another busy day at Trapper's Homestead. Today I needed a match again. It can't be helped, I have to cook every day. I wish I could build up a reserve of calories and only cook on sunny days, but that probably won't be possible until I can eat wolves.

    Taking advantage of a foggy afternoon, with a warm drink in my stomach and a torch in hand, I make another trip to the Rail Tunnel for sticks. I barely make it back before the temp bar runs out and the result is utterly disappointing: two sticks plus a torch I left behind long time ago. There are lots of branches, but I can't harvest branches. Instead, I cautiously climb the hill in the direction to Unnamed Pond and score a few sticks there.

    I make two more arrows and - with my first cured gut - a replacement snare. Impatiently, I run outside to place it on the rabbit run - to find another snare ruined. My effort was futile, I'm still at 7 snares.

    I'm curious whether I can reach level 3 archery without firing the bow - with three copies of "Stay on Target" and five arrows crafted I seem to be on the track.

    As much as I'm concerned about fuel, the situation is not that bad. Somehow, at the end of the day, I have 42 sticks in my backpack. High firestarting and cooking skills are both helping, my fires are almost free. Almost. What is more worrying now: I'm getting up at a later and later time. I don't have the time over the day to do everything I want. And I'm going to need more time for crafting!

    screen_2b83b111-7d30-4a85-b277-29e71257cd2f.thumb.png.a08f1c261bc365a96e8644ce6f79b4b2.png

    It is C-O-L-D!

    • Upvote 1
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  7. Deadman 10 / Day 36

    This morning I made a quick dash to the second rabbit run to find two caught bunnies. Adding to another two from the first one, I have something to eat for today. Sticks respawned at the cave entrance, indicating a roughly 5-day respawn rate - this may however change. Coal has not respawned yet in the cave. I reach firestarting level 4 - together with cooking level 4, which I already have, this should reduce my fuel consumption by 20%.

    The dash to the rabbit run cost me a tiny bit of freezing damage, but condition still holds at 81%.

    I make two more arrows. First guts should finish curing tomorrow. In a few days I should have enough to start crafting bow and clothes.

    screen_14e11c0f-7c6e-4928-9bcb-52037a4c8c29.thumb.png.48996afc42a9d726b24d682ce05e5cc2.png

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  8. Deadman 10 / Day 35

    Another stressful day. I started a fire at the cave entrance in a blizzard - yes, it is fully protected - and cooked everything plus a good amount of water, however at a cost of 16 sticks (after I pulled torches and recovered the excess fire). In addition, only three rabbits were caught today. The second rabbit run didn't give me any food. The first guts are about 60% cured, still at least two days before I can make more snares.

    I managed to steal a bit of time to craft one arrow.

    In the afternoon I tried to reach the area close to Rail Tunnel but quickly realized that in spite of good weather I can't make it there and back on one temp bar without fire. I aborted halfway and returned to the cabin.

    Unfortunately, things still look bleak. I took a hit with those 4 broken snares and in addition to having no fuel, I now have nothing to cook.

    • Upvote 1
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  9. 19 hours ago, BareSkin said:

    Your sticks mathematics are good on a rabbit-only hypothesis. I'd stay on my idea of killing 4 wolves

    I can't kill wolves - guts are still curing, no bow, no arrows... I have a few sticks and snares and have to survive until tomorrow ;)

  10. Deadman 10 / Day 34

    So first of all, this indoor stove has dreadful fuel economy and I'm not feeding it anymore. I'll do my cooking at the entrance to the cave to Milton. The fire should be safe there and I will get a duration bonus.

    Second, how many sticks do I need? Let's say I want to cook 5 rabbits and 2 liters of water per day. 5 rabbits = 6.25 kg meat = 170 minutes of cooking in a pot. Add 2 liters of water, that's 108 minutes, for a total of say 280 minutes per day. With two cooking spots (and two pots, which I have) this is 140 minutes of fire = 19 sticks per day. Not a lot - but definitely more than I can get around here. But if I make full use of the outdoor temperature bonus, I can bring it down to around 10 sticks. And I'm just a little step away from cooking level 4 and firestarting level 4 - both should decrease my needs considerably, maybe to 8 sticks per day.

    So when I get these levels and restock on coal from the cave, I should be fine. But until that moment, it's going to be tough.

    As soon as I can see outside in the morning, I grab the raw meat from my doorstep and run to the cave entrance. I drop the meat there and sleep for an hour in the cave - my temperature bar is half spent already from the short dash in the morning. Then I "match-torch-stick" light a fire and get to work. My supplies amount 20 sticks and 1 coal, I put almost everything in to stay warm. While the meat is cooking and water is boiling, I visit the first rabbit run: 2 rabbits caught, one snare broken. I'm down to 7 snares from my initial 11 in just 2 days! I return to the fire, harvest the rabbits and wait.

    When I'm done, I pull torches until the fire is down, go through the cave and collect sticks at the rope to Milton (I don't go down the rope). I greedily take everything - branches, torches I left behind. Return through the cave, taking more branches. At this point it's late afternoon, it's been foggy all day, and I'm exhausted. I sleep for an hour and visit the second rabbit run: three rabbits caught. I rebalance snares between the zones and call it a day.

    I end up at 35 sticks, not bad. But it was hard work without a break all day. Not my idea of retirement!

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  11. 20 hours ago, BareSkin said:

    On a warm day and with pause in the cave, you can reach sticks quite safely keeping the edge of the map towards the Rail Tunnel. And have a chance of a re spawned coal. The Pond side is too dangerous, and not that much stick-y. There's also some stuff to brake at Trapper's, if decoration is not your thing.

    I was actually going to try the pond side, but as you recommend, I'll go to the Rail Tunnel instead. I was once attacked by one of Max's wolves there so I don't trust that side. However, danger lurks everywhere.

    In most cases, danger has black fur, four legs plus a tail, and barks.

  12. Thanks for the tips @BareSkin! I can't go after the wolves yet while the firewood situation is quite urgent - it's more like "how do I survive the next 5 days?". But I think I've got an idea. Actually I need very little firewood, but still more than what I can readily get right now.

    Do wolves enter the barn by the way?

    I haven't thought about the Unnamed Pond cabin as satellite base for firewood. For what I know, wildlife on Deadman does not thin out over time.

    15 hours ago, BareSkin said:

    deadman_retirement.thumb.png.45a5c5cb6ca89c683b282e7ccfcadfde.png

    I'd love to actually find that note at Trapper's one day :D

  13. Deadman 10 / Day 33

    Five bunnies caught, 2 broken snares. I'm back to 8 snares and guts still have a long way to cure. Sticks are definitely going to be a problem. After all my worries about food, I might not get enough firewood.

    • Like 3
  14. Deadman 10 / Day 32

    Strategic planning was not high on my agenda yesterday when I was dodging wolves and bears in Forlorn Muskeg, so I end up without water in the morning and have to strike a match and start fire in the stove. While the water is boiling in my two cooking pots, I review and organize my resources.

    • Firestarting: magnifying lens, 48 matches, firestriker at 77%.
    • Clothing: dress shirt, thin wool sweater, thermal underwear, jeans, 2 ski jackets, 2 toques, 2 pairs of wool socks, 2 wool ear wraps, fleece mittens, trail boots + a hoodie I no longer wear.
    • Material: 6 deer hides, 8 cloth, 2 cured leather, 4 cured guts, 2 maple saplings, 5 birch saplings, 14 arrowheads, but only 22 crow feathers.
    • Tools: improvised knife at 100%, hacksaw at 96%, 2 whetstones, 3 sewing kits, prybar, hammer (a mistake - I wanted to leave it at the forge), flare gun with 6 shells, 2 flares, 7 snares. Bedroll.
    • Medical: 3 emergency stims, 16 antibiotics, 12 painkillers, 9 prepared rosehips, 6 prepared reishi + 8 herbal tea and 2 coffee.
    • Myself: a bit worn out by recent adventures but healthy, 81% condition.

    The cured guts are a surprise - I thought I only had one. I quickly turn them into 4 new snares. Firewood is a concern: I brought very little with me and the area around Trapper's doesn't have many locations for sticks.

    When the water is finished, the sun is already up. I check the snares to find one rabbit and one broken snare. The fire is still going, so I harvest the meat, cook it and eat it, then take a torch and search the cave. Conclusion: no coal has respawned since my last visit on Day ... (checking my old entries) .. day 25. Only seven days ago. I was quick.

    I sleep for most of the afternoon because of heavy fog at the homestead. When the fog lifts in late afternoon, I move to the second rabbit run and place 5 snares there. A wolf is guarding Max's Last Stand. I also collect a few sticks but there really aren't too many. As a temporary measure, I harvest a scrub brush.

    I repair my jeans and check the first rabbit run before bed: two more bunnies caught. I harvest them at night but I don't cook them - maybe the sun will allow me to cook next morning without having to spend a match. Cattails for dinner, then bed.

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  15. 18 hours ago, jeffpeng said:

    I always find myself resourceful and alert in high pressure situations, but being in a routine survival mode gets me killed way to fast, skipping steps you'd never skip otherwise, taking a path, and being killed by the bear/wolf that wasn't supposed to be there, gathering that additional, last and not totally necessary piece of firewood and contracting frostbite for no reason whatsoever, or outright ignoring the blizzard on the roll. Maybe it's "easier" as you cannot even afford to lose condition (at least not much, not often).

    It always happens to me, too. That's why I think there are few really long Interloper runs - lower difficulties are more forgiving when it comes to single mistakes.

  16. 20 hours ago, Dan_ said:

    Hohoo! Yet again you pulled it off. 

    Will you keep us updated on this run? Can we expect the first deadman to get to the 100 day mark?

    I will keep you updated. As for plans, let's see first if I can actually survive at Trapper's. Can I actually get enough rabbits, permanently? Will the wolves be manageable here? Will I be able to do my daily chores outside (firewood, rabbits) without losing condition, even as the world gets colder and colder? Once I have answers, I'll start thinking about 100 day marks :)

    • Like 1
  17. 20 hours ago, BareSkin said:

    Oh man, you did it! I just hope Trapper's good enough to sustain a deadman (lived for days on Sleepwalker mode, maybe you'll need more snares). I'd turn every rabbit into snares until I reach at least 10. The more the better, anyway you'll soon have nothing else to do in your days (except jackets of course, and wait for the Moose).

    1 last advice if I may: don't pick rabbits before putting the snares back: sometimes Trapper's has this "deadly" wolfy that is never here except to kill you once every two weeks: be it from Max, there's a patrol on your side of the hill, or from the Pond, same, sometimes a wolf will patrol your side. Since there's no cabin fever in deadman, I'd put the snares back, then pick up the rabbits and run to the indoors.

    It's fascinating how you pull up challenges in 10 runs. Next try "Deader Still" mode you proposed, if I remember correctly?

    Thanks! I aim for 12 snares, right now I have 7 and one gut waiting to be turned into an eight. This way I should have always at least 5 snares on each run.

    I'm also concerned about safety. Max is almost constantly patrolled by 2 wolves and I've seen one in the direction of Unnamed Pond. I plan to do exactly what you said - put snares back first, then grab the bunnies and run home. I may have to pay ransom to them before I start culling the wolf populations. Or get culled myself.

    I don't think I'll be moving past Deadman - first, I still don't know if the retirement plan works. Second, there are things I really like about it, like no cabin fever. We don't have to go to such extremes :)

  18. Deadman 10 / Day 31

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    The morning is crisp and cold, but the cave is warm enough.

    I finish "Sewing Primer" and further pass time by repairing my second toque, which brings me to mending skill level 2. Great, I will die skilled. From the cave I can see wolves patrolling the path I must take today.

    Around midday, the winds stop and light fog falls. Weather gods are with me. I sneak out of the cave to assess the situation and as soon as I see the first wolf, I build a fire and make hot tea. I stand up and attract the nearest wolf. I'm concerned the I can only see two. Where is the third one? Hidden by the terrain to my left? My experience says that it is the third wolf that will kill you.

    When I'm fully warmed up, I take a torch and walk straight towards the ice, taking advantage of the two wolves being temporarily too far away to detect me. I nervously approach the edge of the muskeg. There is no third wolf. At the ice line I start a new fire with the torch, this time just to make more tea and top up my temp bar with it.

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    The two wolves come at me again, one by one, and when the second one runs away, I run too. I make a few dozen meters before one is on me again, growling. I stop to make a fire and while I'm toying around with the settings (I want the torch, stick and accelerant, dammit), I can hear the wolf charging. I click "start fire" with whatever is there (firestriker, reclaimed wood) and stop the attack. The fire succeeds.

    They're so aggressive - I'm fully rested, in good condition, a burning torch in hand, not encumbered, and they still attack on sight.

    I let the wolves approach once more and again, when they're running away, I run. I run until I'm out of breath.

    I'm safe from the death squad.

    I pass by the High Blind (I already looted it on Day 1, so I don't stop to check) and pick an occasional cattail or stick. I make my next warming fire southeast of Poacher's camp.

    screen_59d1aaab-494b-41de-b1e2-50399ee3e0af.thumb.png.63cc7fb55ec3f80b705b87836a2ae422.png

    While I'm warming up, crows fly overhead. A change in weather? I don't believe in this old TLD adage but a change is due, it's been foggy for several hours.

    Bad news: the bear chose "Path 1" today and will be blocking my own path now. As opposed to the bear, I cannot choose. I try to avoid it by crossing the railroad tracks but it catches wind soon and comes at me. I cannot avoid it - it's radar is too wide on Deadman settings.

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    Although I wait until the last moment, the flare shell misses the target. I think someone suggested to me here that I should hunt a deer with the flare gun. I can't hit a goddamn bear coming right at me.

    Before the rail tunnel I collect a few sticks because I'm low on firewood. The skies are clear now, whether or not the crows had anything to do with it. I realize I forgot to reload the flare gun (!) and quickly correct my mistake.

    screen_a278f556-1b7a-4231-bebd-c2a68169f638.thumb.png.3cc875f15c8198603dcd3a93df674192.png

    A while later, nearly out of temp bar, I reach Trapper's cabin. I am home.

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    I find a letter under the door, from the Government:

     

    Dear Mr. Deadman,

    We are pleased to inform you that effective from Day 32, you are entitled to a pension of 5 (FIVE) rabbits per day, permanently. Enjoy your retirement.

    Best,

    Wolfgang Wolf

    Great Bear Social Security

    ---------------------------------------

    I sleep for an hour in bed and then use the last daylight to place six snares at the nearby rabbit run. I'm too tired to go to the other run, and it's too cold and windy by now. Then I undress, eat a few cattails and go to bed.

    screen_59d1aaab-494b-41de-b1e2-50399ee3e0af.png

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  19. 19 hours ago, BareSkin said:

    Only few hours before my Prophecy comes true. That's the way I always take to the forge (to avoid the front of Spence's), and yes, experience told me ending frozen but alive is better than dying warm. The next choke point is if you follow the edge of the map, just before the exit. From where you are I usually go straight to the railway for better visibility, then follow the tracks to Trapper's, looking mainly on my right for the patrolling wolf near the exit.

    I avoid the edge of the map - it's a wolf alley between the second cave and the rail tunnel. I prefer to cross the ice around High Blind and Poacher's Camp. But stalker wolf density can change things.

    19 hours ago, jeffpeng said:

    I've noticed that as well. Custom games seem to have the Stalker spawn points and "density", no matter what kind of setting you choose. You kinda experienced the two worst examples of that just now. Milton is an urban warfare death trap with wolves "seeing" you through buildings and charging you out of sight (so yes, you made a very good judgement call on ignoring Grey Mother), and FM closes off previously safe paths, forcing you to take even more detours and gambling on running into a bear.

    I believe Interloper is wrongly presented in the custom mode as having "Very High" density - actually it's just high or medium. Well, on Deadman it is intentional. Stalker wolf density, Interloper wolf killing power.

  20. Deadman 10 / Day 29

    First thing in the morning, I make decisions what to leave behind. I drop some saplings I found (one maple, two birch) and decide to drop all 20+ sticks. I'll be able to get some on the way to Spence's. I collect my snares (three rabbits caught, but I don't take them) and when the weather is good, I take the rope down from Marsh Ridge to Muskeg proper.

    I manage to avoid wolves up to Spence's but at the destination I find at least three of them patrolling at the gate.

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    As I sneak around, I end up nose to nose with one of the wolves and have to resort to the flare gun. In the end I take the long way around via Bunkhouses and reach the homestead from another side. I get barked up as I'm entering the safe building and also begin freezing, because my maneuver took longer than expected. Impatiently, I feed all my firewood (an accelerant) into the forge, which warms up very slowly. In the end I freeze down to 81%.

    I make some water in the cooking pot I brought with me and craft a few arrowheads. The homestead is almost empty because I looted it on Day 1, but there's still the safe. I break up the crate blocking it and open the safe to find...

    screen_c91b75d9-741d-4949-a3c3-77e4a5180f5a.thumb.png.3261ab991b4dac1944ff06461c1eafee.png

    ...yes! It's not a game changer, but it's a rare piece and I'm happy I found it. I get back to the forge to craft, while aurora gives me light for my work. To put a limit on my excitement, the forcing the locker reveals vast emptiness.

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    Deadman 10 / Day 30

    When I'm finished with the work, I have a knife and 14 arrowheads, but I'm half-tired - I didn't get much sleep. Still, it's afternoon and the weather is light fog, and I may not get good weather tomorrow. I need to move.

    The first wolf barks at me soon after I leave the homestead. It follows me stubbornly but I shake it off at the Bunkhouses. It's there where the second wolf attacks. I try to shake it off but corner myself between a rock and weak ice, so it's the flare gun again. Before I find my way forward, the same wolf is back after me again. I get rid of it by jumping down a low cliff, only to meet face-to-face with another wolf, and there goes my third flare during this expedition.

    When I compose myself, I realize that this place - normally safe as far as I can tell from my Interloper experience - is swarming with those killing machines.

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    I've been constantly on the run since I left the homestead and couldn't pick almost any sticks, so I have few things to start fire with. And I'm tired, it's getting late, so I sneak through to the cave on my right, picking up a few sticks on the way. I have more than 40 cattails, 9 coals, 8 reclaimed wood, I'll be fine. I still have 3 flare shells with me and 4 more at Trapper's - I wish I didn't have to use them but that's what they are for, after all.

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    I'm so close to retirement, so close to my rabbit run at Trapper's Homestead. Wolves, please, let me leave, let me live, tomorrow.

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  21. Deadman 10 / Day 27

    I dodge a morning blizzard in the cave by taking advantage of the passing time mechanics and light a fire only when the sun is up, to cook the venison from yesterday and prepare hot tea. Soon afterwards I climb down the second rope and arrive in Milton Basin.

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    @BareSkin is right, this is a cattail paradise on any difficulty. While taking cattails left and right, I keep one eye around because there are moose marks on trees. When I reach the cave, I start another maglens fire and warm up. The winds are strong, so I choose to sleep for an hour. Good choice: the winds stop and give way to fog.

    Wolves patrol the part of the basin on my right, so I take the left and walk straight through the moose area. The moose is not around, which makes things easier. I use this perfect weather and take everything - cattails, reishi mushrooms, rosehips, sticks.

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    I'm hugely overweight when I reach Marsh Ridge but I still take the opportunity provided by ideal weather and search the area. No moose marks here, I am safe. I find the stim and "Sewing Primer", some mushrooms and a deer carcass. I place my 4 snares at the rabbit run and return to the cave to sleep.

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    Deadman 10 / Day 28

    The idea was to move on to the forge but I got distracted by the abundance of food and stayed at the Marsh Ridge all day. I processed two deer carcasses (2.7 kg + 1.1 kg) and three rabbits, plus I now have over 40 cattails. With full stomach and a stash of cattails I'll be good at the forge.

    Assassin wind attacked me while I was starting a fire (clear, still winds turned into maximum strength during the firestarting process, killing the fire immediately afterwards) - so I'm at 84% now due to a bit of freezing damage. Plus two stims with me and a third left back at Trapper's.

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  22. Deadman 10 / Day 26

    The morning is cold, as I expected. I start a fire in the pot belly stove to make some water. I eat my last cattail and soon begin starving. I do a stick run and later collect two rabbits from the snares.

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    I cook the rabbits and half-fill my stomach. The thick haze would be too dangerous to navigate but by midday, when I wake up again, it lifts up a bit. Later I get a clear, windless day. I reach the river and drop the hammer and scrap metal on the ice - I don't need them for my plan right now. I spot a carcass in a place I didn't know there could be one, carefully approach it and harvest the meat under protection of a fire. The place is heavily wolved and two of the beasts approach my fire while I'm working.

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    I continue upstream, collecting cattails. When I reach the waterfall at Milton, I carefully climb up with the intention to pay a visit to Grey Mother. But as I approach, I see wolves cross the road and the intrepid Drifter Man loses heart. There's no way I can make it there and out of there in one piece. I turn around and sneak out until I reach the river again. I forfeit the matches, food and clothing (possible combat pants?) from Grey Mother. I choose to keep my life instead.

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    On the way downstream, wind starts blowing. I make another warming break, then collect my hammer and scrap metal and continue until I reach the rope to Milton Basin. The wind stops again, so I'm still able to get 1 kg meat from a carcass above the rope without fire, drop some water and sticks to reduce load, and climb down to the cave just before the temp bar runs out.

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    In the cave I count my calories: 31 cattails plus 1 kg venison. We're starved down to 85%. I have two pieces of cloth with me: I use one to repair a toque and keep the other for the knife I want to craft.

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  23. 12 hours ago, jeffpeng said:

    Gotta admit you sent a tiny chill down my spine. It's hard enough that you cannot always rely on certain houses, but if now also key shelter locations might have their heating source spontaneously missing .... would make things even harder to plan. In any case.... go Deadman 10 :D

    Sorry about that :) I was waving a flare in the dark, looking for the assumed barrel, so I missed the stove I didn't expect to be there.

    11 hours ago, BareSkin said:

    Tomorrow is Cattails Paradise!

    I hope to snatch a few on the river from Milton. But Deadman reduces the amount of plants to about one third of what one finds in Interloper. Which makes cattail paradises less paradise-y.

    4 hours ago, cullam said:

    Fun fact, if it's helpful: You can fairly easily walk up the hill to the left of that rope. Doesn't involve any complex cliff crawling. 

    It could help next time! I prefer managing my load to looking for sprainy detours, but it's always good to know there are options.

  24. 44 minutes ago, jeffpeng said:

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    There should be a pot belly inside. (Image from Wikia) Might that be actually subject to difficulty settings / RNG?

    Thanks! It's there. I must have missed it in the darkness. Good to know I'm safe if things get too cold.