Willbonney

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Posts posted by Willbonney

  1. 9 minutes ago, oplli said:

    Yes but what for? we can already acess everything in the inventory.

    So that the previously suggested "drop backpack" mechanic makes more sense, that you'd still be carrying some of your stuff around with you no matter if you carried that backpack or dropped it.

  2. 1 hour ago, oplli said:

    -Finding something will now take soo long beacause our inventory will be soo messy. And dont say we could have a search bar beacause that would just be discusting and will not help you when you want to just see what you globally have inside you millions of pockets.

    Not in my idea of pooling together you body inventory stats for one main inventory, and having a separate backpack inventory.  Kinda normal for survivalists to carry on us what we specifically need to survive, (i.e. knife, fire starter, a day of water, fishing line and 2 safed hooks, etc) on our body or in our clothes.  The stuff that can help but isn't drastically necessary, that goes in a pack.  Packs get lost on the trail or left behind quite often.  It's extra stuff that sure, you'll miss having, but you can survive without.

     

    2 hours ago, oplli said:

    -We will no longer use the clothes for they warmth but for they carry capacity. there is not that much clothes with pockets inside, there are like cargo pants, hoodie, every coat (not including the furr ones). There is not that much hot clothes that have pockets if yo uthin kabout the wool sweathers etc etc. Combining the best clothes you can get for their carry capacity : Cargo pants, 2kg x2 + Hoodie 2Kg x2 + Skii Coat , 5kg x2 =  18kg.... so when you are tired you can only carry 9kg...That makes no sense. Thing about interlopper player who will have difficulties finding coats and will have to craft some. their carry capacity would be 8 kg when not tired and 4kg when tired, that makes no sense.

    Not sure how that doesn't make sense.  The name "cargo pants" implies it allows you to carry, wait for it, more cargo!!!  You should be able to store more in them than say  a pair of ski pants or regular jeans.  And personally, if I were to make cold weather coat or pants, I'd definitely keep storage ability in mind when doing so.  You can carry quite a lot inside coats and in pockets and your body temperature keeps it from freezing in colder climates.  Innuit clothing in Alaska are a good example.

  3. 1 hour ago, oplli said:

    Prons:

    - You like it, i guess thats a pron.

    I said it makes more sense to me, not that I liked it...

    1 hour ago, oplli said:

    Cons:

    -We will globally loose some Kg capacity, if we want to put an axe that weight 1.5kg in our cargo pants pockets that can carry 2kg but we also want to carry 75kg improvised knife i just lost 0.5 kg of space beacause I have to place my knife else where

    Get better clothes.  Or maybe have belts in the game you could hang stuff off of or holsters for knives, multi tools, and pistols.

  4. 49 minutes ago, Roarke said:

    In real life loudly yelling all the time informs bears that you're around and if they bump into you on a trail they're less likely to freak and out and attack you in a panic. This is not how black bears function, by design, in TLD though.

    Part of the lore of the game is that whatever cut power to everything all at once also has affected animals.  Even more so on clear nights when the borealis can be seen, animals freak out even more so.

  5. Bit of a twist here, but instead why not a full inventory system?  Different pants, jackets, coats, they all have different pockets and storage ability.  My BDU pants have 6 pockets and I've carried at least 20kg in them.  My hoodie not near as much, but still 1-2kg if I had to.  Why not have different pieces of clothing also have storage ratings, like filing cabinets and such.  Can make it easier to have it all accumulate into a big pool body inventory instead of individual "pocket" inventories, but it still makes more sense to me.  I might have marched with 30kg of gear on my back, but I had at least that much weight spread out around my body too.   Combine that with different size backpacks, so that you have both a body inventory and a backpack inventory.

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  6. 19 minutes ago, oplli said:

    it does not really matter. the long dark is not 100% acurate to reality. when you boil water you always pop up from heaven some plastic bottles and when you make ammo you just put gunpower un the shell and put the bullet in top of it and you have an bullet. when you put a bandage on you your wound magically heals. i dont see being able to light charcoal as a problem :) 

    You're right, it doesn't really matter.  Personally not a huge fan of finding the term "charcoal" you pull from fires as we do, but eh, is what is.

  7. Charcoal briquettes you buy at the store, aren't the charcoal pieces you'd find in a fire...  The outer layer, the charred part I think you're referring to, wouldn't take a spark.  Keystone briquettes, which are often coated in lighter fluid, might.  Not ones from a fire.  You'd have to scrape off the "charred" part to get to the dry wood to be able to ignite on its own.  That black outer layer, it doesn't burn.

  8. 2 hours ago, DPHG said:

    If flint rocks are added, I would suggest that firestarting with them should require:

    • Flint rock
    • Knife (for steel), or scrap metal
    • Charcoal (you need charred material to catch the spark)

    Only if you have all three could you start a fire this way. I would also suggest that the charcoal is consumed in the process, but that the flint rock and knife just lose condition.

    First, coal (which I think you mean, not charcoal which is left over after burning woods) not coated in fluid to make it easier to light, does not light on it's own usually.  It's a fuel source, not a fire starter. Dry grass, small tinder (tinder plugs in game already), or paper (newspaper in game) works well for starting fires with flint.  Second, you're better off with a small wood or nail file, or even the hacksaw or axe would work better creating a spark than a small knife.  Even a flint rock against a regular rock works okay.

    When using flint, you rub off a decent amount and make a small pile of flint on whatever you're trying to start fire.  Then you need to create a spark using the flint.  Steel works best and you use hard downward striking motion, but rough surfaces , not smooth, definitely helps.  A normal "flint stick" you can get, one side is smooth and the other side rough, to give you that friction for spark.  That spark then needs to land on the pile of flint shavings you made, to create a small flash and flame, which then ignites your paper or grass, and you then feed small dry sticks and twigs into that before adding logs or coal to it.

  9. What I'm saying is your argument on bacteria and botulism and all that occurs in reality, it doesn't have anything at all to do in the game.  Eat some fish you cooked on the grill and left in a cupboard for 4 or 5 days and no problem in game.  Real life, no freaking way, and if you did, likely getting sick if not worse.  I make suggestion using how the game works and within the confines of how the game works.  Not how reality works.  Personally, keeping things "real" is nice and all, but there's so much with how the game works now that isn't close to reality, but the game is still fun and can give a sense of reality.  Again, a sense, not a true grasp.

  10. Heh, ya'll bring up botulism...  Guess carrying around 2kg of cooked deer or bear meat at room temperature for a day or two still make it safe to eat.  As I've been told a couple of time, gotta suspend some things in a video game.  But the argument of rubber seals on jar lids decaying, isn't that what condition loss is?  A decay of the item?

  11. Jelly jars as well as pasta sauce jars are both glass and with screw on lids.  That's just two common items I can think of off the top of my head, and they are very common.

    Edited to add:  Oh, and peanut butter jars may be plastic now, so less durable, but still screw on lids.

  12. Now that the "world" is a lot bigger than it used to be, I could see a need for this.  Even in Pilgrim mode, it's gotta be 8 hours+ of real time just in travel from Hushed River Valley to Desolation Point.  I've never actually done that, might be an idea just to suit up in Pilgrim and give it a go, both for timing, and to see if I can.  Back in 2015 it was definitely a lot easier traveling across the "world" so to speak.  Not so much now.

  13. Thought of another for doing the fire feat, the 1000 fire thing.  5 minute stick fires.  Build 3 or 4 fires around another sheltered outdoor oven, gather a couple hundred sticks which can be done even in Mystery Lake, then go to town.  I'd steer clear of using the 2 ovens in the Camp Office, only because you don't realize it but going up and down those stairs burns a lot more calories than you notice.  Doing it a few hundred times, and you'll always be hungry for no apparent reason.

    • Like 1
  14. I'd think canning the meat would make it decay less indoors than outdoors, more like crackers or MREs.  The idea of removing the scent was more along the lines of making travel around BI a little easier, which I'd say would help.  Making life in BI easier would attract folks enough imo with bullet manu'ing.

  15. Maybe newspapers could also be incorporated with the reading idea, make them shorter 15 or 20 minute reads.  Would make use out of them after fire start 3 and you don't need plugs anymore.

  16. On 5/15/2020 at 4:51 PM, poetisa16 said:

    Every inch of the outdoor landscape is unique. It's not just landmarks that can help you, but even unusual trees or rock formations. I also like to make my own "blizzard lines" by dropping stones every few steps, especially between fishing huts and sleeping places.

    Personally I use cat tail heads as trail markets.  Bigger and stand out more.  The spray paint is an added bonus usually, but the cans weigh too much imo. You don't need tinder after 3 in fire starting, and there's plenty of plugs and/or newspapers before then.  And you get a lot of tail heads harvesting the stalks for calories anyhow.  The heads become a useless item after a while that you are gonna gather anyhow.  Stones, eh, I'd have to stop and take the time to pick up a stone, and only do that if I'm gonna kill some wabbits with 'em, so I usually leave the stones there.

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  17. On 4/26/2020 at 12:08 PM, Bean said:

    If arrow heads are limited and you don’t want to lose them (and thus not be able to remake them once broken), practice your bow skill on bunnies.  They’re tough to hit, but each one is a skill up!  Saves you from dragging a lot of rocks around too.  Shoot them as they’re moving from left to right and slightly toward you.  Lead just a bit. 

    Bunnies rule for early skill progression.  Cooking and meat harvesting gets to 3 by the time you get to two on archery or revolver skill if you also do snaring.

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  18. 24 minutes ago, DrZ said:

    There is no point going to BI before archery lvl 5 in my opinion. So most players will have cooking lvl 5 as well and then you can eat any meat. But I like the idea to can it. So it does not smell anymore. Would be a neat thing but still not the killer feature to go there in the first place.

    Interesting concept, have it take away the meat smell when canned.  Would make carrying foodstuff around BI a lot easier with the Timbers.

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