accurize2

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About accurize2

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    Pathfinder
  • Birthday 04/06/1979

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  1. I LOVE this idea and the second comment by AmericanSteel that expounds upon it. If this were implemented, It would be very beneficial to those, like me, that like to try to sleep only outdoors al la my Starry Night series.
  2. I think having an achievement for some of the larger/rare buck weights would be pretty fun. Also, having a leaderboard for the hunting weights of various animals would be cool too.
  3. Mine was a game that carried over from the v.200. I sent my save001 to Alan and Raph's email, I wasn't sure where to send it exactly. James
  4. On Windows 7 - I've only had this happen one time. The video shows exactly what happened. Basically, while transferring meat from my backpack to the fridge in the farmhouse, the UI locked up for mouse navigation/interaction. I was able to ESC out and use TAB and "i" to get to the status menu and inventory, all the containers became inaccessible too. I was able to walk in and out of the house fine however. I had to exit the game via Alt-Tab to close TLD from windows because the game menu-quit button was not functional either. After restarting the game, the issue did not appear again, however the refrigerator door remained ajar but it didn't affect functionality thereafter. [bBvideo 560,340:2l9zh72o] [/bBvideo]
  5. I have the same issue with rabbit snares, and it happened at the start of the same video I am about to post for an unrelated UI bug. It was v.212 for me. Seems like the same previously harvested rabbit is chasing my snares around and setting them off, just like MudFlap33 said. Here is the video, just at the start before I go into the Farmhouse. After that, there is another unrelated bug shown. I previously snared and harvested completely a rabbit in the same area, then reset the snare a few meters away from the carcass. This happened two more times during the filming of this 50 Day Challenge - Episode 8: [bBvideo 560,340:1b5fddu7] [/bBvideo]
  6. Wow, it has been a while since I've posted here on the forums! Good to be back, I've just been busy with my channel, ect... Anyways, some of you know that I did a 'Starry Night' youtube video series. In this series, to push the challenge of survival envelope a bit, I decided I could only sleep outdoors and I could not use any stove/fireplace. I lasted only a couple of days, and shocking died of hypothermia. It was a fun challenge and was pretty popular. However, I would like to see it taken a step further... I propose a 'Scorched Earth' mode. In this mode all buildings would be burned up. Loot would be instead located on corpses or near the buildings. In the event of a building that couldn't be burned up, such as the Hydro Dam, then it would be sealed off (rockslide, ect). This would make outdoor survival a must rather than by the honor system. Additionally, I did some testing while I was sick and wasn't recording on the outdoor survival and noticed two issues... The most protected corners of the caves don't seem to protect a fire effectively during a blizzard. Just a tad more protection would seem more realistic. As it stands now, having a fire in the most protected area seems about the same as having a fire on the protected side of a tree or house. Now the first issue would not be as big of an issue if you could relight your firewood after it snuffs out. But currently, if your fire with 7-hours of wood is blown out 30 minutes into the fire, magically the remaining 6.5 hours of wood disappears. I would like to see us be allowed to pickup the remaining wood and relocate or perhaps attempt to relight after the weather passes, using another match/tinder of course.
  7. When you say 'comparable' I'm assuming you are referring to Steam Leaderboard rankings. I think you could have both the three preset difficulty setting as they are now, then add a custom slider setting with the understanding that a custom slider setting would not be 'official' and ranked on the leaderboards. Obviously this is something that I see happening at a much later time after they get other game mechanics hashed out for the story mode, ect...
  8. I've got a bunch of these DVR'ed and one thing that is just ruining it is the overly dramatic music literally non-stop during the show. Also, the cheesy cliffhanger moments before commercial breaks are so predictable and anti-climatic. It's like the producers and editors are trying too hard. Pro Tip: An endurance race in Alaska pretty much handles the excitement itself. Just record the race as it unfolds. I'm with the prior poster, Les Stroud all the way. He needs more shows in the near future. One guy I really like watching on YouTube is MCQBushcraft. He does simple, well commentated videos with beautiful scenery for cut scenes.. very tranquil. I linked one of my favorite videos of his... Solo Five Day Hunting and Bushcraft
  9. I was able to open the door. It took some time to figure out how...but, it's pretty cool in there. I won't spoil the surprise though.
  10. As an American I can tell you most people and industries understand the metric system is vastly superior. The issue isn't with pride, the issue is with complacency and laziness. If anything that requires effort in our society, it seems like we spend 10 times the effort to avoid doing it. Just look at our national debt for God's sake. "Why reduce spending and actually pay this off? We'll just extend our credit yet again." Sadly we don't look long term at anything. We are stuck in a short termed survival mentality of 2, 4, and 6 years. I still don't understand why milk is in gallons but soda is in liters... pfft.. dairy farmers. I blame them and Mr. Rogers, mainly the cow molesters though. Another thing that I never understood is why the UK uses MPH since that is something the goverment would control directly.
  11. The Forestry Lookout is a death trap at night. I prefer not freezing to death in my sleep thank you very much! One reason I used to alway prefer the Camp Office was there were always wolves nearby to do my hunting for me. Also, it was central for short loot runs. The Homestead never had any wolves patrolling and taking down deer for me. However, with the newest updates the animal spawns are random and spread out. I actually walked out the Homestead and witnessed a murder in the valley between my front door and the barn! So now it's a great neighborhood in which to live. This new change and having the workbench inside are the reasons I'm learning to live a Homesteaders life. I know the workbench isn't implemented yet, but I'll be ready when it is.
  12. Weather conditions do affect foraging success outdoors. Indoors it doesn't matter. How much light there is will affect both indoor and outdoor success also. When outdoors, the location doesn't matter. One trick I use for conserving firestarting material is I will use use a higher starting percentage firewood to get my fire started, then I use my reclaimed wood to feed the fire. This way I'm not using up materials unnecessarily with a lower chance of starting success.
  13. I think I remember one of the devs stating The Road was sort of the feeling of survival they were going for. Plenty of cannibal bandits roving about in that story. So maybe this is something on the horizon.
  14. Exactly. I was wondering if the gameplay goal would be understood. It was...100% correct Alan!
  15. As it stands now, all the corpses a spawned in on Day 1 Minute 1 and nothing changes. They will be there until day 100 if you live that long. I would like to see corpses spawned in initially in fewer numbers (maybe 3 or 4, whatever feels right), gradually disappear over several days and then have 2 or 3 new corpses spawn in on to replace the old ones, but in different locations. The idea would be you wouldn't be tripping over corpses every couple hundred feet all the time. Next, it would simulate the original corpses getting dragged off or eaten by the wildlife or buried completely in the snow. The new corpses that would randomly spawn in would represent other survivors who were also in the area and didn't make it. This would add a little more realism to the environment. It would also be a source of possible desperation loot and organically cause people to be rewarded for exploring rather than holing up. Day 50, need supplies badly...time to do a search for some freshly dead Canucks! --- I talk about this specifically in my Let's Play Life 10 Episode 1 if you want to hear me try to describe it better... [bBvideo 560,340:u83muj9v] [/bBvideo]