Coccolo Posted January 5, 2016 Share Posted January 5, 2016 When playing I have the feeling that the distance from which animals can detect me is independent from what I'm doing: it makes no difference whether I'm running or standing still, that yummy deer will run away once we reach some fixed relative distance.This ruins the immersion a little for me.I would love to be able to ambush deers, e.g. stand still for a long time and let them come closer.The same would be true for predators: it would be a bad idea to noisily run when there's a bear in the area.So my idea is this: AI detection radius could be bound to the player movement.This radius would get shorter as the player is:- running- walking- standing still- crouchingAnd on the same matter... Does it make any difference to be upwind or downwind, so that animals can smell me or not?If not implemented, that could also be a nice addition. Link to comment Share on other sites More sharing options...
Majales Posted January 5, 2016 Share Posted January 5, 2016 All of this is in game already. You can sneak up to a deer closer then if you are walking. The direction of a wind makes difference too. Link to comment Share on other sites More sharing options...
Coccolo Posted January 5, 2016 Author Share Posted January 5, 2016 Oh, my bad then!When approaching deers I had the impression walking vs standing made no difference.I'll have to check better.Thanks for pointing it out. Link to comment Share on other sites More sharing options...
Majales Posted January 5, 2016 Share Posted January 5, 2016 Walking vs standing make no difference. If you want to ambush deer then crouch. Link to comment Share on other sites More sharing options...
Dirmagnos Posted January 5, 2016 Share Posted January 5, 2016 Havent really seen any difference between being upwind or downwind and it should make a HUGE difference. But i did notice wolves detecting players thru hills. Link to comment Share on other sites More sharing options...
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