ShieldHeart Posted April 17, 2015 Share Posted April 17, 2015 Hey there first post. I absolutely love the game Hinterland, props to you guys down there for working hard and getting great content out one update after the other. I've been playing the game between 40-60 FPS since early days no problem, but it seems that with the latest updates, the performance (at least on my machine) is going down. When roaming outside I often hit below 30 FPS (lowest setting) when the minimum used to be 40 playing on medium settings. This happens both when running the game in DX11 and regularly. I have a decent machine even though it's a laptop: Intel i7-4700MQ 2.4 GHz (8 CPUs)8 GB RamNvidia GT 755mwindows 8.1 (x64)Also attached debug log below. The range of FPS you can get is really sporadic, nowadays I'm getting 80-120 indoors and 25-50 outside. I would appreciate if any developers here (or anyone for that matter) can give me any tips on tweaking/optimizing any settings that might improve my outdoors FPS, even by a little. It's strange that my machine can run Skyrim and Civ 5 on high settings with 60 FPS while have trouble with this game on the lowest of graphics settings, I'm probably missing something that I hope someone here will mention.Cheers and thanks for the help in advance.output_log.txt Link to comment Share on other sites More sharing options...
ShieldHeart Posted April 17, 2015 Author Share Posted April 17, 2015 hmm while taking a look at the debug log I noticed the renderer it's stating is "Intel HD Graphics 4600" and not my dedicated nvidia card (I have switchable graphics). Could this be the problem?That's weird the log says that since I've set the game to run with nvidia graphics in the nvidia controls... Link to comment Share on other sites More sharing options...
joki Posted April 17, 2015 Share Posted April 17, 2015 There have been several posts about this issue such as this one and this one. Here is why this might be. The performance may improve in outside areas due to unity 5 utilizing physX 3.3.Don't expect the change to be as drastically as employing basically only physics. Link to comment Share on other sites More sharing options...
Jeremy JPOW Powell Posted April 17, 2015 Share Posted April 17, 2015 Once we switch to Unity 5 the performance issues should mostly go away. Unity 5 actually utilizes multi core CPU's, unlike 4. And it stops being CPU bound as well. We've been testing with out switch to Unity 5 and there have been lots of performance increases. We will keep you guys updated with more info and such once we finish fixing any issues from the switch.Jeremy Link to comment Share on other sites More sharing options...
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