Audio Bug


Glflegolas

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When playing the second Tale (on PC), I have noticed that after listening to the narrated readouts, the level of ambient environmental sounds (walking, opening doors, etc) is diminished so much to be nearly inaudible. The only way to get the audio back to normal is to go into and then out of a building that has a loading screen.

While this isn't a game breaking bug, it is a bit annoying.

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