Sherri Posted September 12 Share Posted September 12 Ouch, this is a crappy move from Unity that's going to hurt a lot of studios. 😞 "Unity announces a ‘Runtime Fee’, which will charge developers each time a game using the engine is downloaded." https://www.theguardian.com/games/2023/sep/12/unity-engine-fees-backlash-response 5 Link to comment Share on other sites More sharing options...
xanna Posted September 14 Share Posted September 14 Raph has responded to this on his linkedIn: https://www.linkedin.com/posts/rvanlierop_unity-adding-a-fee-for-each-time-a-game-is-activity-7107407329154760704-s50m A quote that stood out to me, just for a bit more detail of how it affects Hinterland: Quote It won't hurt Hinterland much -- we can afford it (and we've already shifted our new projects to UE5) -- but we'll continue paying for the success of TLD which has millions of players and installs. 3 2 Link to comment Share on other sites More sharing options...
Sherri Posted September 14 Author Share Posted September 14 5 hours ago, xanna said: Raph has responded to this on his linkedIn: https://www.linkedin.com/posts/rvanlierop_unity-adding-a-fee-for-each-time-a-game-is-activity-7107407329154760704-s50m A quote that stood out to me, just for a bit more detail of how it affects Hinterland: Raph's response is right on. Glad this won't cause stress for their future projects. Thanks for sharing the link! 1 Link to comment Share on other sites More sharing options...
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