...and the kitchen sink


Epichron

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OK, so apologies in advance.  Much of what I'm about to suggest has probably been suggested before, and this list is basically a comprehensive accounting of everything that annoys me while in game, plus a few new suggestions.  If it ever gets in great.  If not, I've at least gotten this out of my system.  🙂

 

  • Fix the glitchy bears that have their rotation axis 5 meters behind them.
  • When holding a lit torch or flare, that should be the default ignition source to start a fire.
  • At the very least, remember the last selections for starting a fire.
  • A match should not get spent when not clicking and fully holding to light a torch.  Why would the character do that on purpose?
  • You should be able to switch seats in a vehicle without getting out.
  • You should be able to look behind you when seated in a vehicle.  We do this every day when we back out of our driveways.
  • For items that are stacked in the radial, like torches, you should be able to choose to pull lower condition items first (perhaps a modifier key?).  Most of the time I want to pull low-condition torches first.  When I have two bows, I typically want to use up the lower condition one unless I'm expecting danger.
  • Jerry cans shouldn't disappear when emptied.  Also, you should be able to transfer oil from cans to bottles and vice-versa.
  • For stacked items that don't already have a count (I'm looking at you, cooking pots), list the number in inventory on the radial.  I want to know I haven't left my pots behind without having to go in inventory.
  • Pressing *any* movement key (not just back) should end auto walk.  If I'm pressing a movement key, it means I want control back.
  • It is currently not possible to take empty shells out of a revolver unless you have new shells for a reload action.  This should be possible.
  • Why does the character empty revolver shells onto the ground?  Why would they not empty into their hand and put in a pocket?
  • Put in a modifier key that can allow things to be picked up without having to examine them first.
  • When cooking 5 is achieved, put all food items in the radial regardless of condition.
  • The cooking interface should tell you the number of stacked items you have left (e.g., coffee or tea).
  • Save on region transition.
  • Spray paint shouldn't show in the radial unless you're actually carrying some.
  • Allow annotations and custom markers on the map.
  • The journal notes jump to the bottom every time you click in them, and scrolling with the scroll bar causes this to happen again.  I like to take copious notes, but this interface gets very hard to use when the notes are long.  Please put the cursor always exactly where I click.
  • Allow mouse wheel to change quantities in harvest menus.  Currently it can require a lot of unhealthy clicking.
  • Create a way to place other inventory items other than the ones in the radial without having to drop them first.
  • Allow copy of a custom code.  Currently you have to write it out by hand.
  • A cool addition to the aurora-based workshop machinery would be an aurora-powered commercial sewing machine (would have to have some challenge to open it up, similar to the other workshops).  The sewing machine would allow the manufacture of basic clothing that goes in the slots that currently can't be crafted otherwise (e.g., basic socks, shirts).
  • Wind in your face slows you down.  Why doesn't wind at your back speed you up?

 

 

 

 

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Well maybe an option to cancel auto-walk with movement keys, then.  Ever been walking toward a cliff holding W thinking you have control, only to let up on it and still be headed toward the cliff not remembering you turned on auto-walk half a mile back?

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18 hours ago, Epichron said:
  • It is currently not possible to take empty shells out of a revolver unless you have new shells for a reload action.  This should be possible.
  • Why does the character empty revolver shells onto the ground?  Why would they not empty into their hand and put in a pocket?

If I'm understanding what you said, you're in luck with these two - this is already a thing. If you go to the inventory and select your revolver there, you can click a button for 'actions'. You can unload from there, and the empties go straight into your inventory. :coffee:

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18 hours ago, Epichron said:

Put in a modifier key that can allow things to be picked up without having to examine them first.

That's a very interesting idea, I've never thought of that!

Great list!

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22 minutes ago, xanna said:

If I'm understanding what you said, you're in luck with these two - this is already a thing. If you go to the inventory and select your revolver there, you can click a button for 'actions'. You can unload from there, and the empties go straight into your inventory. :coffee:

I wonder if they changed this.  At the time I wrote it up in my notes I had an gun with expended rounds and no additional ammo.  Couldn't reload, couldn't unload as I recall.  No way to get the expended rounds out to remake them at the workbench.

Or maybe it was my imagination...

I just confirmed that unload works in this case, as you say.  So, scratch that one.

When you hit R to reload, though, rounds go onto the ground.  That should still be changed to put rounds in inventory, I think.

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