A new clothing crafting system.


Pablo_Loko

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I constantly had a question, how does a player who fell on an airplane in the forests of the Old Bear know the sewing patterns of different clothes? Or are all born professional tailors at once? In my opinion, this is unrealistic!

I suggest making the crafting of clothes dependent on the skill of repairing. It seems to me that this will be more realistic and will slightly change survival for the better. Let's go!

The second level - a hat and mittens made of rabbit.
The third level - deer pants and boots.
The fourth level - a wolf fur coat and a moose bag.
The fifth level - a bear fur coat and a moose cloak

Edited by Pablo_Loko
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