Pablo_Loko

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  1. The bonus that we get in the end is awesome! Therefore, I took raw meat as a basis so that the player would have some difficulties getting it. Raw meat is really perceived faster by the body and gives more benefits. At one time I was engaged in weightlifting and consulted with nutritionists about nutrition. As a result, in six months I gained muscle mass from 65 kg to 80 kg, without using steroids.
  2. I agree that in the context of the game, the ability to carry 5 kg more is more profitable than running or climbing a rope a little longer. In principle, it is possible to increase by 25% not the endurance scale, but the fatigue scale (eye). And maybe even both characteristics at once. Then it will be a fairly equivalent exchange. Damn it, women still eat and drink much less than men!☺️
  3. I think everyone will agree with me that the character's diet after some time becomes almost one meat. It is known that in reality it is the basic element for the formation of muscle mass. Experts say that raw meat is well digested and has a lower calorie content. It contains useful proteins, amino acids and vitamins, and the body "eats" it easily, even easier than fried and boiled meat. Consequently, its frequent use, plus physical exercise, will contribute to an increase in muscle mass and physical strength of a person. It is an indisputable fact that our character also makes a huge amount of physical effort. This is walking, running, chopping firewood, climbing a rope. But for some reason, he does not increase his physical strength in any way, hence the weight he carries. Why not use it in the game? Let's say that after eating 200 kg of raw meat and spending 100 days in the game, the transferred weight will increase by 1 kg. Accordingly, limit this bonus to 10 kg. It will also lead to an increase in the value and more rational use of reishi mushrooms or antibiotics, as the player will get food poisoning more often. In addition, the player will receive an incentive to stay alive as long as possible, and not quit the game after 100 days of survival.
  4. This map will force developers to make at least 5 more locations!😂
  5. I noticed that many of the items offered on the forum for the game do not have a very important indicator. For some reason, people offering something often forget about weight! In the case of a spear, the weight should be 6-7 kg, and maybe even 10 kg. Firstly, it is close to reality. Secondly, the player will once again think whether to take him with him on a sortie.
  6. I constantly had a question, how does a player who fell on an airplane in the forests of the Old Bear know the sewing patterns of different clothes? Or are all born professional tailors at once? In my opinion, this is unrealistic! I suggest making the crafting of clothes dependent on the skill of repairing. It seems to me that this will be more realistic and will slightly change survival for the better. Let's go! The second level - a hat and mittens made of rabbit. The third level - deer pants and boots. The fourth level - a wolf fur coat and a moose bag. The fifth level - a bear fur coat and a moose cloak
  7. Last time I just wanted to support you and raise this topic so that there would be more views. But at the last moment there was an idea that in this topic there was often a question about the impossibility of using tinder from cattail. This is off topic, of course, but I decided to share it...
  8. I will not give a large number of arguments against this idea. I will ask just one question. Why make a Counter-Strike out of TLD?
  9. Some feats require small changes in the game, and all figures are approximate and require balancing (changed and supplemented). yeti /+50% health/ - survive 1000 days at maximum difficulty savage / +25% health/ - survive 500 days at maximum difficulty big guy / +10% health/ - survive 200 days at maximum difficulty the fat man /calories are burned 50% slower/ - consume 3000000 calories glutton /calories are burned 25% slower/ - consume 1500000 calories gourmet /calories are burned 10% slower/ - consume 500000 calories camel /thirst comes 50% slower / - drink 2000 liters of water spongeBob /thirst comes 25% slower / - drink 1000 liters of water thirsty /thirst comes 10% slower / - drink 200 liters of water marathon runner / endurance decreases by 50% slower / - run (not pass) 2000 km Santa's deer / bonus +5 degrees to the temperature / - live 50 days in a row without clothes at maximum difficulty sleepwalker / fatigue decreases by 25% slower / - live 15 days in a row without sleep at maximum difficulty pyroman /the possibility of crafting matches from cedar or spruce firewood and gunpowder/ - use 1000 matches meticulous / the probability of finding a box of matches in the car visor/ - inspect 1000 visors in the car alchemist /the possibility of crafting a decoction that restores 10% of health from rosehip + reishi + birch bark + water / - drink 500 mugs of rosehip tea, reishi and 100 mugs of birch bark chemist /possibility of crafting tablets for water purification from charcoal and painkillers/ - purify 100 liters of water pharmacist /the possibility of crafting a first aid syringe from 50 painkillers/ - use 100 syringes iron man / the ability to maim or kill a moose with an axe or knife in close combat / - cure 50 times a rib fracture rabid /the ability to maim or kill a bear with an axe or knife in close combat / - survive 100 bear attacks comanche / ability to throw axes and knives/ - survive 1000 wolf attacks flamethrower /the ability to ignite a jet from an aerosol can to scare away an attacking wolf/ - survive 100 wolf attacks and paint 500 marks with paint legolas / the ability to shoot two arrows in a row, activated by a separate key / - to hit the target with a bow 1000 times cowboy / the opportunity to kill an attacking animal in close combat with a shot at point-blank range from a revolver / - to hit the target with a revolver 1000 times voroshilov shooter / the ability to fire a rifle twice in a row with accelerated reloading between shots, let's say 1 second / - to hit the target with a rifle 1000 times de caprio / the ability to sleep in animal carcasses, a wolf - 4 hours, a deer - 6 hours, a bear and an elk - 8 hours/ - to fully butcher 300 wolves, 200 deer, 50 bears and 20 moose raw food eater / the ability to eat raw meat without consequences/ - eat 3000 kilograms of raw wolf or bear meat steel guts / the ability to cure food poisoning with the help of coal from a fire and water/ - cure 1000 times food poisoning cook /the ability to make canned food from raw meat and empty cans / - open 200 of any canned food with a can opener climber / reduces the fatigue scale by 25% less / - climb up the rope 100 times and get 50 times serious injury when descending without a rope diver / time on thin ice increased by 2 seconds / - fall through the ice 50 times poacher /the ability to jam fish with homemade grenades/ - make 100 homemade grenades and clear 100 fishing holes welder / the ability to burn a fishing hole with a blue or red torch anywhere on the ice/ - light 100 torches pyrotechnic /the ability to restore burnt torches with gunpowder/ - light 200 torches the next skill can be obtained only after the previous one: pyrotechnic 2.0 /the ability to make flare rockets from gunpowder, books and shell casings from a rocket / - fire a rocket launcher 100 times tea master / the ability to mix herbal tea from cattail and moss/ - collect 300 hanging moss and 300 cattail amphetaminist /energy drink no longer reduces the scale of fatigue, but reduces the scale of thirst and hunger by 50%/ - drink 100 drinks
  10. Will there be conflicts when using saves of version 1.99 [87977]? Or is it better to start a new game?
  11. In the context of the game, it is enough to clamp in a vise on the workbench and break off the corners with a hammer.
  12. I agree, not bad. But I would limit the possibility of restoring the fatigue scale to a maximum of 25% in 12 hours of sleep. And I would add 5%, depending on the difficulty level. This is more than enough to not die!
  13. It is necessary to correct a mistake due to which the player can get some feats with the help of fraud. Let's go! In survival mode, we save up first aid syringes and coffee. Save the game. We use all this and load the save. And so on until the corresponding feat is obtained. I haven't checked on other episodes, but in the fourth one it works 100%! The same mechanics work with bonfires. We save fuel and cans. We light bonfires and repeat the same manipulations described above. I hope the players will forgive me for this betrayal😁.
  14. In my opinion, it's better to leave everything as it is. An additional incentive to go somewhere and do something, rather than sitting in one place and dismantling stools. Is it really so difficult to run to the nearest cave to read books, and in extreme cases to put a shelter made of sticks and cloth next to the building? You will get the Snow Wanderer feat faster.