What do people think about new types of building mechanics?


Dirty Harry

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So I know people don't like the idea of making the long dark a rustlike game but I'm thinking some well implemented building mechanics could work well in the game. 

Not overly complex mechanics but just a little bit so people can set up shop in more remote areas like forlorn muskeg where their are no buildings that are currently are inhospitable. 

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On 5/19/2021 at 9:09 AM, hozz1235 said:

So, you're asking for the ability to construct buildings where none exist?  Sounds like a Wish List idea but that one could be hard to implement.

You always have a cave or temporary snow shelter! :)

I guess, but I'm wondering if a larger snow shelter would be accepted by the community. nothing too big just something to allow players the ability to set up base anywhere.

 

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How the devs choose to implement such would be the key question.  Given the scope of The Long Dark which is about story-driven survival which by necessity covers a limited, a few weeks, time in winter,  the capacity to build a base of any kind would be likely unnecessary in the view of the devs.  They do have to pick and choose what they do.

I would love to be able to craft wind breaks that I could put around a campfire site.  Save me a lot of anxiety about wind direction changes.   I think quite a few players might welcome such though some may not because it would make the game easier. 

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