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I have long been interested in the topic of survival (and did some published research on the topic).  I love TLD for it's semi-realistic open world and the stark beauty that it portrays.  The soundtrack is fabulous also.

One suggestion I had for the Devs ... I wonder if it might be a good idea to include some mechanism whereby metabolic work (e.g. from running) can be used to at least partially offset heat losses?  This would give players "another option" to manage their thermal comfort, but at the expense of stamina and hunger.  Consider that a fit human can sustain about 400 W of continuous work output, and that most activities are (at best) only 25 % efficient.  That's 1200 W of heat generation (i.e. like wearing a suit of 20 old fashioned 60 W light bulbs).  

Anyway, just a thought.

Keep up the good work!

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