LoneWolf- Posted April 16, 2020 Share Posted April 16, 2020 Hello! Not sure if anyone will read this, but over a few days I have come up with a system that I think would be amazing in The Long Dark; It may sound crazy, but I came up with an idea to add a whole different ‘condition’ (eg hunger, thirst, fatigue, temperature). I call it ‘Mentality’ but I just pulled that out of who knows where... If we think about the game logically, of course your character would be going crazy being so isolated and alone: we see a tiny glimpse of this with the ‘Cabin Fever’ affliction. I think that after being secluded for too long would drive you crazy: now, the way to ‘cure’ craziness is through reading books, reading buffer memories, perhaps drinking some herbal tea, looking at posters etc. now for the repercussions of Mentality; perhaps as the bar filled up your character would get distracted by doing everyday tasks (eg repairing, fishing, cooking etc). As it deteriorated perhaps your player would, dare I say, begin inflicting self-harm. This would of course not be PG, so perhaps there could be an option at the beginning of a game to enable/disable it... anyway, this was just a random thought, and I doubt anyone will see it! Link to comment Share on other sites More sharing options...
Asriel Posted April 27, 2020 Share Posted April 27, 2020 i feel like self harm is too far but maybe a mechanic like cabin fever where if you dont do said thing it forces you to do said things or face condition problems or an effect like the pain one where blur slowly takes over your screen or like exhaustion where you stumble and blur until your out of control Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now