stray_cur Posted November 6, 2018 Share Posted November 6, 2018 Would like this setting to have more of an effect. Like, "High" = 90% of wolves flee. (meat/injury could heavily impact this too). This would add more emotive and gameplay depth, as well as be more consistent with reality. Link to comment Share on other sites More sharing options...
Mroz4k Posted November 8, 2018 Share Posted November 8, 2018 I fully agree. The only reason why it does not work this way, in my opinion, is because when the custom mode was implemented, the settings that were used were based on the pre-existing modes. In these modes, the "predator fear" only has two settings - "enemy" or "prey" - as in, predators either attack, or flee. The actual "chance to scare wolves away" seems to be calculated on plenty of factors - smelliness, player condition, rested status, that sort of things. In my opinion, at least. Link to comment Share on other sites More sharing options...
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