Casazzo Posted January 31, 2017 Share Posted January 31, 2017 Hi (i already posted a bug report in the bugtracker for the beta version of resolute outfitter, but the problem persists.) I want to report a repeating and almost reproducable game freeze. Most of the times it happens while walking around on small hills like the roadside hills on the the other side of the road of quonset gas station or the wood-collect area a the street next to the mailbox of the farmhouse in pleasant valley. At rare occasions it also happens elsewhere, like on a plain road or the stairs to the forestry lookout. It never happened to me inside any structure iirc. It always happens out of a sudden. Picture just stands still. Sound goes on. If you press any key, you get the Win10-message: Program does not respond .... It happens around every 5-20 minutes, so it's really annoying. You are forced to double back to every savepoint like rentering houses directly after leaving and leaving again. I will provide a log as soon as i am home again. Is it correct, that the log gets created new after each start? So i have to provide the log DIRECTLY after the crash? No logfolder or something? I would be able to provide lots of logs then. ;-( I tried reinstalling the game multiple times. i THINK(!!!) it does not happen for some time after that. Maybe one or two hours, but that's only empircal. Then the freezes start again. Link to comment Share on other sites More sharing options...
Casazzo Posted January 31, 2017 Author Share Posted January 31, 2017 Damn. Sorry i put that in the wrong browser tab while having multiple ones open. Can a mod please move it to PC Bugs. Sorry again. Link to comment Share on other sites More sharing options...
mystifeid Posted January 31, 2017 Share Posted January 31, 2017 14 hours ago, Casazzo said: Hi (i already posted a bug report in the bugtracker for the beta version of resolute outfitter, but the problem persists.) I want to report a repeating and almost reproducable game freeze. Most of the times it happens while walking around on small hills like the roadside hills on the the other side of the road of quonset gas station or the wood-collect area a the street next to the mailbox of the farmhouse in pleasant valley. At rare occasions it also happens elsewhere, like on a plain road or the stairs to the forestry lookout. It never happened to me inside any structure iirc. It always happens out of a sudden. Picture just stands still. Sound goes on. If you press any key, you get the Win10-message: Program does not respond .... It happens around every 5-20 minutes, so it's really annoying. You are forced to double back to every savepoint like rentering houses directly after leaving and leaving again. I will provide a log as soon as i am home again. Is it correct, that the log gets created new after each start? So i have to provide the log DIRECTLY after the crash? No logfolder or something? I would be able to provide lots of logs then. ;-( I tried reinstalling the game multiple times. i THINK(!!!) it does not happen for some time after that. Maybe one or two hours, but that's only empircal. Then the freezes start again. Tried dx9 mode ? Link to comment Share on other sites More sharing options...
cekivi Posted January 31, 2017 Share Posted January 31, 2017 Moved to bug reports Link to comment Share on other sites More sharing options...
Casazzo Posted February 2, 2017 Author Share Posted February 2, 2017 Sorry for not posting my specs. I am using a radeon xfx 7970 black edition which is capable of dx 11.1, so i do not think, that's it. System was high end two years ago ;-) I5, 16Gb Ram, SSDs and the mentioned gfx card. First i thought it may have been something with a sprained ankle, becaus it happened mostly on non-flat-areas. But in the meatime i had a sprained ankle without freeze, so that's not it either. Link to comment Share on other sites More sharing options...
Casazzo Posted February 4, 2017 Author Share Posted February 4, 2017 My last Crash Log: Initialize engine version: 5.4.0p3 (dac96b578024) GfxDevice: creating device client; threaded=1 Direct3D: Version: Direct3D 11.0 [level 11.0] Renderer: AMD Radeon R9 200 / HD 7900 Series (ID=0x6798) Vendor: ATI VRAM: 3053 MB Begin MonoManager ReloadAssembly Platform assembly: G:\Games\steamapps\common\TheLongDark\tld_Data\Managed\UnityEngine.dll (this message is harmless) Loading G:\Games\steamapps\common\TheLongDark\tld_Data\Managed\UnityEngine.dll into Unity Child Domain Platform assembly: G:\Games\steamapps\common\TheLongDark\tld_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless) Loading G:\Games\steamapps\common\TheLongDark\tld_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain Platform assembly: G:\Games\steamapps\common\TheLongDark\tld_Data\Managed\Assembly-CSharp.dll (this message is harmless) Loading G:\Games\steamapps\common\TheLongDark\tld_Data\Managed\Assembly-CSharp.dll into Unity Child Domain Platform assembly: G:\Games\steamapps\common\TheLongDark\tld_Data\Managed\Assembly-UnityScript-firstpass.dll (this message is harmless) Loading G:\Games\steamapps\common\TheLongDark\tld_Data\Managed\Assembly-UnityScript-firstpass.dll into Unity Child Domain Platform assembly: G:\Games\steamapps\common\TheLongDark\tld_Data\Managed\Assembly-UnityScript.dll (this message is harmless) Loading G:\Games\steamapps\common\TheLongDark\tld_Data\Managed\Assembly-UnityScript.dll into Unity Child Domain Platform assembly: G:\Games\steamapps\common\TheLongDark\tld_Data\Managed\UnityEngine.UI.dll (this message is harmless) Loading G:\Games\steamapps\common\TheLongDark\tld_Data\Managed\UnityEngine.UI.dll into Unity Child Domain Platform assembly: G:\Games\steamapps\common\TheLongDark\tld_Data\Managed\UnityEngine.Networking.dll (this message is harmless) Loading G:\Games\steamapps\common\TheLongDark\tld_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain Platform assembly: G:\Games\steamapps\common\TheLongDark\tld_Data\Managed\AmplifyBloom.dll (this message is harmless) Loading G:\Games\steamapps\common\TheLongDark\tld_Data\Managed\AmplifyBloom.dll into Unity Child Domain Platform assembly: G:\Games\steamapps\common\TheLongDark\tld_Data\Managed\EasyRoads3D.dll (this message is harmless) Loading G:\Games\steamapps\common\TheLongDark\tld_Data\Managed\EasyRoads3D.dll into Unity Child Domain Platform assembly: G:\Games\steamapps\common\TheLongDark\tld_Data\Managed\SuperSplines.dll (this message is harmless) Loading G:\Games\steamapps\common\TheLongDark\tld_Data\Managed\SuperSplines.dll into Unity Child Domain Platform assembly: G:\Games\steamapps\common\TheLongDark\tld_Data\Managed\HOTween.dll (this message is harmless) Loading G:\Games\steamapps\common\TheLongDark\tld_Data\Managed\HOTween.dll into Unity Child Domain Platform assembly: G:\Games\steamapps\common\TheLongDark\tld_Data\Managed\SampleClassLibrary.dll (this message is harmless) Loading G:\Games\steamapps\common\TheLongDark\tld_Data\Managed\SampleClassLibrary.dll into Unity Child Domain Platform assembly: G:\Games\steamapps\common\TheLongDark\tld_Data\Managed\UnityEngine.CrashLog.dll (this message is harmless) Loading G:\Games\steamapps\common\TheLongDark\tld_Data\Managed\UnityEngine.CrashLog.dll into Unity Child Domain Platform assembly: G:\Games\steamapps\common\TheLongDark\tld_Data\Managed\Pathfinding.ClipperLib.dll (this message is harmless) Loading G:\Games\steamapps\common\TheLongDark\tld_Data\Managed\Pathfinding.ClipperLib.dll into Unity Child Domain Platform assembly: G:\Games\steamapps\common\TheLongDark\tld_Data\Managed\Pathfinding.Ionic.Zip.Reduced.dll (this message is harmless) Loading G:\Games\steamapps\common\TheLongDark\tld_Data\Managed\Pathfinding.Ionic.Zip.Reduced.dll into Unity Child Domain Platform assembly: G:\Games\steamapps\common\TheLongDark\tld_Data\Managed\Pathfinding.JsonFx.dll (this message is harmless) Loading G:\Games\steamapps\common\TheLongDark\tld_Data\Managed\Pathfinding.JsonFx.dll into Unity Child Domain Platform assembly: G:\Games\steamapps\common\TheLongDark\tld_Data\Managed\Pathfinding.Poly2Tri.dll (this message is harmless) Loading G:\Games\steamapps\common\TheLongDark\tld_Data\Managed\Pathfinding.Poly2Tri.dll into Unity Child Domain Platform assembly: G:\Games\steamapps\common\TheLongDark\tld_Data\Managed\ch.sycoforge.Decal.dll (this message is harmless) Loading G:\Games\steamapps\common\TheLongDark\tld_Data\Managed\ch.sycoforge.Decal.dll into Unity Child Domain Platform assembly: G:\Games\steamapps\common\TheLongDark\tld_Data\Managed\ch.sycoforge.Util.Attributes.dll (this message is harmless) Loading G:\Games\steamapps\common\TheLongDark\tld_Data\Managed\ch.sycoforge.Util.Attributes.dll into Unity Child Domain Platform assembly: G:\Games\steamapps\common\TheLongDark\tld_Data\Managed\DOTween.dll (this message is harmless) Loading G:\Games\steamapps\common\TheLongDark\tld_Data\Managed\DOTween.dll into Unity Child Domain Platform assembly: G:\Games\steamapps\common\TheLongDark\tld_Data\Managed\Rewired_Core.dll (this message is harmless) Loading G:\Games\steamapps\common\TheLongDark\tld_Data\Managed\Rewired_Core.dll into Unity Child Domain Platform assembly: G:\Games\steamapps\common\TheLongDark\tld_Data\Managed\Rewired_Windows_Lib.dll (this message is harmless) Loading G:\Games\steamapps\common\TheLongDark\tld_Data\Managed\Rewired_Windows_Lib.dll into Unity Child Domain - Completed reload, in 0.173 seconds Platform assembly: G:\Games\steamapps\common\TheLongDark\tld_Data\Managed\System.Core.dll (this message is harmless) Platform assembly: G:\Games\steamapps\common\TheLongDark\tld_Data\Managed\System.dll (this message is harmless) Platform assembly: G:\Games\steamapps\common\TheLongDark\tld_Data\Managed\UnityScript.Lang.dll (this message is harmless) Platform assembly: G:\Games\steamapps\common\TheLongDark\tld_Data\Managed\Boo.Lang.dll (this message is harmless) <RI> Initializing input. <RI> Input initialized. desktop: 2560x1440 60Hz; virtual: 2560x1440 at 0,0 <RI> Initialized touch support. UnloadTime: 1.810357 ms Non platform assembly: data-149F99B0 (this message is harmless) Fallback handler could not load library G:/Games/steamapps/common/TheLongDark/tld_Data/Mono/data-149F99B0.dll Non platform assembly: data-149DF9D0 (this message is harmless) Fallback handler could not load library G:/Games/steamapps/common/TheLongDark/tld_Data/Mono/data-149DF9D0.dll Non platform assembly: data-197A3020 (this message is harmless) Fallback handler could not load library G:/Games/steamapps/common/TheLongDark/tld_Data/Mono/data-197A3020.dll Rewired: Searching for compatible XInput library... Rewired: Found Xinput1_3.dll. Platform assembly: G:\Games\steamapps\common\TheLongDark\tld_Data\Managed\System.Xml.dll (this message is harmless) Received stats and achievements from Steam (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Platform assembly: G:\Games\steamapps\common\TheLongDark\tld_Data\Managed\Mono.Security.dll (this message is harmless) Platform assembly: G:\Games\steamapps\common\TheLongDark\tld_Data\Managed\System.Configuration.dll (this message is harmless) Unloading 6 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 3.736064 ms -- SystemInfo -- deviceType: Desktop processorType: Intel(R) Core(TM) i5-3570K CPU @ 3.40GHz processorCount: 4 systemMemorySize: 16270 Mb operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceID: 0x6798 graphicsDeviceName: AMD Radeon R9 200 / HD 7900 Series graphicsDeviceType: Direct3D11 graphicsDeviceVendor: ATI graphicsDeviceVendorID: 0x1002 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 3053 Mb graphicsShaderLevel: 50 supportsRenderTextures: True supportsShadows: True supportsStencil: 1 ---- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unloading 14886 unused Assets to reduce memory usage. Loaded Objects now: 37214. Total: 53.047897 ms (FindLiveObjects: 2.282297 ms CreateObjectMapping: 3.798106 ms MarkObjects: 43.163666 ms DeleteObjects: 3.802623 ms) GAME VERSION: Sandbox Alpha v.393 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unloading 11 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 12.891454 ms Unloading 300 unused Assets to reduce memory usage. Loaded Objects now: 56300. Total: 65.292732 ms (FindLiveObjects: 2.900607 ms CreateObjectMapping: 3.429770 ms MarkObjects: 58.112438 ms DeleteObjects: 0.849009 ms) Unloading 37 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 11.928300 ms Unloading 521 unused Assets to reduce memory usage. Loaded Objects now: 142090. Total: 452.829071 ms (FindLiveObjects: 8.052490 ms CreateObjectMapping: 5.338912 ms MarkObjects: 438.089600 ms DeleteObjects: 1.347151 ms) Unloading 12 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 527.299194 ms Unloading 6569 unused Assets to reduce memory usage. Loaded Objects now: 57550. Total: 244.341309 ms (FindLiveObjects: 3.401459 ms CreateObjectMapping: 3.612281 ms MarkObjects: 224.028015 ms DeleteObjects: 13.298642 ms) Unloading 37 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 11.758136 ms Unloading 537 unused Assets to reduce memory usage. Loaded Objects now: 143316. Total: 613.774353 ms (FindLiveObjects: 7.567600 ms CreateObjectMapping: 4.478759 ms MarkObjects: 599.467712 ms DeleteObjects: 2.259407 ms) Unloading 12 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 333.057251 ms Unloading 6565 unused Assets to reduce memory usage. Loaded Objects now: 58754. Total: 297.975006 ms (FindLiveObjects: 3.429770 ms CreateObjectMapping: 4.707953 ms MarkObjects: 273.922028 ms DeleteObjects: 15.913736 ms) Unloading 37 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 11.069954 ms Unloading 515 unused Assets to reduce memory usage. Loaded Objects now: 144358. Total: 657.801819 ms (FindLiveObjects: 8.083210 ms CreateObjectMapping: 4.064042 ms MarkObjects: 644.091492 ms DeleteObjects: 1.562189 ms) Arrow: GEAR_Arrow potential hit: Terrain_RuralMain (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Arrow: GEAR_Arrow potential hit: capsule_chest (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Arrow: GEAR_Arrow potential hit: capsule_stomache (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Arrow: GEAR_Arrow potential hit: capsule_waist (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Arrow: GEAR_Arrow potential hit: capsule_chest (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Arrow: GEAR_Arrow potential hit: capsule_stomache (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Arrow: GEAR_Arrow potential hit: Terrain_RuralMain (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Arrow: GEAR_Arrow potential hit: capsule_torso (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Arrow: GEAR_Arrow potential hit: capsule_hips (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Fallback handler could not load library G:/Games/steamapps/common/TheLongDark/tld_Data/Mono/libc Fallback handler could not load library G:/Games/steamapps/common/TheLongDark/tld_Data/Mono/.\libc Fallback handler could not load library G:/Games/steamapps/common/TheLongDark/tld_Data/Mono/libc Unloading 12 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 472.101807 ms Unloading 6588 unused Assets to reduce memory usage. Loaded Objects now: 62059. Total: 353.715393 ms (FindLiveObjects: 3.570117 ms CreateObjectMapping: 4.002302 ms MarkObjects: 330.653290 ms DeleteObjects: 15.489081 ms) Unloading 37 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 12.049973 ms Unloading 557 unused Assets to reduce memory usage. Loaded Objects now: 147397. Total: 711.703552 ms (FindLiveObjects: 9.417411 ms CreateObjectMapping: 4.344134 ms MarkObjects: 696.126221 ms DeleteObjects: 1.814573 ms) Unloading 12 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 435.584137 ms Unloading 6588 unused Assets to reduce memory usage. Loaded Objects now: 62160. Total: 444.801270 ms (FindLiveObjects: 3.961944 ms CreateObjectMapping: 4.457376 ms MarkObjects: 422.612579 ms DeleteObjects: 13.768473 ms) Unloading 37 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 10.951591 ms Unloading 541 unused Assets to reduce memory usage. Loaded Objects now: 148630. Total: 772.853333 ms (FindLiveObjects: 8.853915 ms CreateObjectMapping: 5.330178 ms MarkObjects: 756.951660 ms DeleteObjects: 1.716692 ms) Unloading 12 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 308.754028 ms Unloading 6571 unused Assets to reduce memory usage. Loaded Objects now: 63388. Total: 435.399506 ms (FindLiveObjects: 3.867978 ms CreateObjectMapping: 3.362006 ms MarkObjects: 415.305481 ms DeleteObjects: 12.863445 ms) Unloading 37 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 11.258790 ms Unloading 527 unused Assets to reduce memory usage. Loaded Objects now: 149684. Total: 784.584045 ms (FindLiveObjects: 7.879617 ms CreateObjectMapping: 4.388708 ms MarkObjects: 770.865234 ms DeleteObjects: 1.449851 ms) Unloading 12 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 299.786865 ms Unloading 6568 unused Assets to reduce memory usage. Loaded Objects now: 64619. Total: 417.612152 ms (FindLiveObjects: 3.834849 ms CreateObjectMapping: 3.058121 ms MarkObjects: 399.911591 ms DeleteObjects: 10.806727 ms) Unloading 37 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 11.160909 ms Unloading 525 unused Assets to reduce memory usage. Loaded Objects now: 150729. Total: 769.836426 ms (FindLiveObjects: 8.684354 ms CreateObjectMapping: 4.304982 ms MarkObjects: 755.415588 ms DeleteObjects: 1.430576 ms) Arrow: GEAR_Arrow potential hit: Terrain_RuralMain (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Arrow: GEAR_Arrow potential hit: capsule_waist (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Link to comment Share on other sites More sharing options...
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