Skill ideas, crafts, new to forums!


Kurdain

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First I'd like to say that i enjoy the game, but honestly play in short spurts as it is very slow paced and I get antsy and make poor decisions if i play a long time. :)
I took a break for about a year and am back playing again and have again enjoyed the game.

Reading others posts while awaiting my account to be authorized I realize some of the items I thought of have been suggested already, but I still thought I'd give my take on similar subjects.
The amounts and numbers I posted would obviously be open to balancing, I just felt it was a good place to start the thought process on what factors could affect said skills or items.

My take is that I am an out-of-shape video game player that crashed in the wilderness and I feel if you spend 30, 60, 90+ days surviving you should be in better shape, move more efficiently, craft long term survival items, etc.

Thanks!

So....(my formatting was completely hosed with the copy/paste so hopefully it's still readable.)

 

 

MUST be able to look around with your head independently of your body. I hate strafing or staring straight ahead all the time, missing out on a lot of the scenery.

 

Must it be a blizzard and snowing all the time? I lived in mountain climates and when it snows...it snows, but there are many, many days of nice, clear, sunny, but cold days. I feel too much is placed on it being a blizzard and crappy constantly.

 

Backwoods Backpacking.

  • New skill and skill book, tiers 1-4.
  • Allows for better inventory management.
  • Skill advances naturally by a combination of distance traveled and weight carried on average per day. Might be a better way though.

Tier 1: Encumberment limit raised by 5%.

Tier 2: Encumberment limit raised by another 5%

  • Penalties for walking while encumbered reduced by 5%
  • Allows for the crafting of Cloth Backpack which raises carry weight by 15%
  • Weighs 2 pounds
  • 1x Sewing Kit
  • 4x Cloth
  • 1x Scrap Metal
  • 2x Reclaimed Wood
  • 4x Hours to craft

Tier 3: Encumberment penalties reduced by another 5%

  • Enables ½ of the requirements for the crafting of a Cargo Sled
  • See Hiking the Himalayas for the other ½.

Tier 4: All items weigh 2% less due to better “pack management”

  • Allows for the crafting of the Animal Skin Backpack, raises carry weight by 30%.
  • Weighs 4 pounds
  • 1x Sewing Kit
  • 1x Cloth Backpack
  • 1x Cured Deer Skin
  • 1x Cured Rabbit skin
  • 1x Cloth
  • 2x Cured gut
  • 4x Hours to craft
  • Workbench required
 
 

 

Hiking the Himalayas.

  • New skill and skill book, tiers 1-4.
  • Allows for faster and efficient travel through cold weather.
  • Skill advances naturally by distance traveled. Might be a better way though

Tier 1: Walking and sprinting speed increased by 5%

Tier 2: Walking and sprinting speed increased another 5%

  • Incline movement penalties reduced 5%
  • Wind movement penalties reduced 5%
  • Calories and thirst while moving reduced 5%

Tier 3: Enables ½ the requirements for the crafting of a Cargo Sled

  • Allows for the crafting of Snow Shoes.
  • 10% increase walking speed outdoors only, sprint unchanged.
  • Incline and wind movement penalties reduced by 10%
  • Weighs 3 pounds
  • 1x Sewing Kit
  • 1x Basic Tools
  • 4x Fir Wood
  • 4x Stick
  • 2x Scrap Metal
  • 4x Cured Gut
  • 6x Hours to craft
  • Workbench Required

Tier 4: Incline and Wind movement penalties reduced another 5%

  • Calories and thirst while moving reduced another 10%
  • Encumberment speed penalty reduced 3%.
 
 

Cargo Sleds: Requires tier 3 in both Backwoods Backpacking and Hiking the Himalayas.

 

Tier 1: Childs Sled

  • Increases weight carrying capacity by 20%
  • Increases fatigue, caloric and thirst rate by 5%
  • Reduces walking speed by 3%
  • Cannot sprint
  • Outdoors only
  • Encumberment movement penalties doubled when in use
  • Cannot use hands for anything else
  • Takes a few seconds to ‘let go’ or ‘grab’ the pull rope, exposing you to risk
  • Must access inventory separately, like a container
  • Going up or down steep slopes can result in sprains
  • Crossing small spaces, like fallen trees, it must be emptied, packed up, carried across, unpacked again and refilled with your items; or left behind.
  • Packing is 20 minutes
  • Unpacking is 20 minutes
  • Weighs 6 pounds packed, 1 when deployed
  • 1x Sewing Kit
  • 4x Reclaimed wood
  • 4x Cloth
  • 2x Scrap metal
  • 9x Hours to craft
  • Workbench Required
 

Tier 2: Outdoorsmans Cargo Toboggan

  • Increases weight carrying capacity by 40%
  • Increases fatigue, caloric and thirst rate by 10%
  • Reduces walking speed by 5%
  • Cannot sprint
  • Outdoors only
  • Encumberment movement penalties doubled when in use
  • Cannot use hands for anything else
  • Takes a few seconds to ‘let go’ or ‘grab’ the pull rope, exposing you to risk
  • Must access inventory separately, like a container
  • Going up or down steep slopes can result in sprains
  • Crossing small spaces, like fallen trees or caves, it must be emptied, packed up, carried across, unpacked again and refilled with your items; or left behind.
  • Packing is 30 minutes
  • Unpacking is 30 minutes
  • Weighs 12 pounds packed, 2 when deployed
  • 1x Basic Tools
  • 1x Childs Sled
  • 2x Fir Wood
  • 1x Cured Deer Hide
  • 3x Cured Gut
  • 2x Scrap Metal
  • 9x Hours to craft
  • Workbench Required
 

Fire Starting (existing skill).

Tier 2: Campfire spit

  • Enables you to build a spit for your campfire, reducing cooking, melting and boiling times by 30%
  • Requires lit campfire
  • 1x Knife or Hatchet
  • 4x Sticks
  • 10x Minutes to craft

Tier 3: Reclaim old campfires

  • Enables you to scavenge old campfires
  • A good way to clean up the piles of old campfires that accumulate
  • Chance to find tinder
  • Chance to find reclaimed wood
  • Chance to find stick(s)
 

Archery Aficionados.

  • New skill and skill book, tiers 1-4.
  • Does the same thing for archery and bows as the other skills do for rifles.

Tier 1: Allows for the scavenging of crow feathers, or a bonus to finding feathers.

Tier 2: Allows the crafting of flint arrowheads

  • Requires new loot item: Rock
  • Returns 2 arrowheads per rock
  • 1x Basic Tools
  • 1x Rock
  • 2x Hours to craft

 

 

Canadian Hoarders and You.

  • New skill and skill book, tiers 1-4.
  • Affects different aspects of what you find in containers
  • Raises each time you search a new container
  • Raises each time you search a searched container (once per day, per container maximum)

Tier 1: Increases likelihood of finding items in containers and bodies by 5%

Tier 2: Increases likelihood of finding items in containers and bodies by another 5%

Tier 3: Increases likelihood of finding random ground loot by 5%

  • Allows you to search beds, recliners, and other large furniture for items

Tier 4: Allows items to rarely respawn in containers and locations, think ‘I missed this last time I looked”

  • 2% chance of any random, empty container/location respawning an item. Not sure the # of spawn points per map so this would need tweaking.
  • Probability is rechecked once per day

 

 

 

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Well my thought was that they were a specific use item, made inconvenient enough to warrant a thought out plan as when to use them.
I also felt they had enough negatives with them that you'd go from A to B and that's it, not something you'd tow around constantly.

I feel they could be balanced and really if I were surviving and I had 20 pounds of cooked meat I couldn't carry...I'd be darned if I'd leave it...I'd fashion something up to take it with me.

I appreciate the props!

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