alone sniper Posted November 13, 2016 Share Posted November 13, 2016 Hi guys !! How you doing ??? I'd like to have medicine skill and some book for it. for example at first you need 5 old man's beard lichen for making Old man's beard wound bandage but at level 5 you will only need 2 of it. What is your idea??? Link to comment Share on other sites More sharing options...
Wastelander Posted November 13, 2016 Share Posted November 13, 2016 Sounds more like a wilderness medicine book to me The thing is, a medicine skill would probably be hard to implement. All the other skills, I am fine with being bad at at the beginning of the game. If every early-game injury results in infection, for example, that'd take a lot of fun out of the game. Also, there isn't much complexity to treating a wound (medical experts will probably disagree with that, but hear me out): Clean the wound, stop the bleeding, apply bandage, let it heal. Sure, there are lots of things you can do wrong there - forgetting a step, doing steps in the wrong order etc. - but in a permanent survival situation you only make those mistakes once before you fade into the Long Dark. So, the thing is, we'd need to figure out how a low medicine skill would tie into the game before skill books (although those discussions do go hand in hand). Here's a proposal: Level 0: What is is now, except that tending to wounds needs more time. Level 1: Exactly how it is now. Level 2: Use less antisepctic per wound Level 3: Get one more bandage out of a piece of cloth Level 4: Use less antibiotics and painkillers Level 5: You gained some understandin of basic vertebrate anatomy and thus do 5% more damage in wolf struggles since you know to go for the jugular vein (I know this is nonsense because wolf anatomy is completely different from humans, but whatever). Additionally, old man's beard bandages use one less lichen. Link to comment Share on other sites More sharing options...
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