Nasdaq401 Posted May 20, 2016 Share Posted May 20, 2016 Could anyone comment officially on how if any progress is being made on identifying the problem with the wildlife being stuck in a walking animation but not moving? I haven't played my main game since I almost lost it and really would like to get back to it! Thanks Link to comment Share on other sites More sharing options...
Patrick Carlson Posted May 20, 2016 Share Posted May 20, 2016 10 minutes ago, Nasdaq401 said: Could anyone comment officially on how if any progress is being made on identifying the problem with the wildlife being stuck in a walking animation but not moving? I haven't played my main game since I almost lost it and really would like to get back to it! Thanks We're looking into it! When we have a fix for the issue, we'll be sure to announce it, as we always do. Thanks for your patience. Link to comment Share on other sites More sharing options...
Nasdaq401 Posted May 23, 2016 Author Share Posted May 23, 2016 Yes you guys are most definitely on top of things. Thanks for the reply! Link to comment Share on other sites More sharing options...
Strider.Momo Posted May 24, 2016 Share Posted May 24, 2016 Was about to create a thread, but found this related one (phew). In case there haven't been enough reports or evidence, here's a clip I caught just this evening. I'm still a new player and learning, but the hype and excitement to be on board is high Hopefully it helps with debugging... video evidence (took place just down the southern access path from Mystery Lake) Is it happening universally enough that it's not just a pathing issue, or is the navmeshagent just getting caught in a strange spot in the navmesh? (I'm a novice Unity user) Link to comment Share on other sites More sharing options...
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