Ludwig_II

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  1. I also don't like many people complaining about scurvy not being added to existing save games because it's the first new survival mechanic added for quite some time. It was really needed, and I'm very happy about it. I believe more survival mechanics are needed too. When people keep complaining about this, I'm worried it will negatively impact the design choices of the team and they might choose to not add more survival mechanics in the future, just to avoid a similar backlash. So, please don't just think about yourself and your 1000-days long game that you feel emotionally attached to. You've managed to play without scurvy for 1000+ days, I'm sure you'll survive without it going forward too, both in The Long Dark and in real life. For example I always play with custom settings that are harder than Interloper. But I don't expect everyone to play the same way. And I don't feel upset and complain when there are new things added to the game which make it even easier (which is over %90 of the new additions). So even though I get very few new features that are suited for my playstyle, I don't complain about new features that are not relevant to me. My point is, nobody gets %100 of what they want or expect from this game, maybe except Raph. If you want every new feature to be designed based on your opinions, you need to create your own game. Simple as that.
  2. I'm curious if we can eat poisoned wolves too if we are level 5 at cooking. I wouldn't be surprised if it also allowed that, considering how broken cooking level 5 already is. Does anyone know about this? On this note, does anyone else think cooking level 5 should be nerfed? I feel like all my survival runs are always split into 2 parts, before cooking level 5, and after. It becomes a completely new and easier game afterwards. Also, I find it really unrealistic that you can eat literally anything just because you became a better cook, even if the food is not even cooked. Would be much better if it reduced the chances of getting parasites or food poisoning instead. For every new feature and bug fix included in this release, thank you Hinterland.
  3. I'm sorry, my post was in no way directed at you at all. I also bought the expansion to support Hinterland. I'm happy with any new mechanics, but I don't care much about the new regions. And I'm in no way expecting others to have a similar expectation from the expansion of course. I was just trying to state that if Hinterland made a design decision to go this 'mystical' way as some peeps call it, then I would like to support them with their design approach too. They are also very careful with these by making it avoidable. I would rather have more drastic changes to the base game survival mechanics too, without having to go to new regions. And I don't consider poisonous wolves or glimmer fog out of character for The Long Dark world, as it already established its background into a post apocalyptic atmosphere with science fiction elements. Glimmer fog or poisonous wolves don't sound to me more improbable than the geomagnetic disaster that killed everyone but our character and also didn't touch the wildlife. And we accepted this purely because it came into the game first and we got used to it. Not because it's much more probable.
  4. We need more survival mechanics, not less. Those who are complaining about anything that ‘breaks’ the pure survival immersion in their minds seem to forget this game is survival only on the first 50 days, after that there’s no danger for survival unless you make yourself a bear’s meal on purpose or you decide to make a dangerous journey just for the sake of some adrenaline rush. I’m all for poisonous wolves or anything else that make survival more of a challenge, but that is also tied to one region only. That’s why I loved the Scurvy affliction idea more than anything else in this update, as it gives more depth to survival mechanics. For me it doesnt make sense to complain about glimmer fog or poisonous wolves as nobody forces us to go to expansion regions. We can stay in pleasant valley and survive indefinitely, which is what I like doing myself but unfortunately it becomes boring with so little survival mechanics.
  5. This is awesome. I have been requesting for additional challenges/hardships that are not necessarily tied to one region for some time. And there wasn't anything that made the fundamental survival part in any non-expansion regions any harder in the expansion content or on its roadmap, nearly every new feature was either making the survival easier, or not changing it. But that changes now with this update. So, Scurvy is the feature that makes me the most excited in all of the new features added for quite some time, even including the years before the expansion. It will add more depth to the survival activities, and I appreciate it a lot. I'm not saying the other new features are not good, I like all of them. But this one is in an area that I felt lacking the most. Thank you Hinterland. Now I will not need to come up with artificial reasons to force myself to travel, at least not as much as before. Hopefully in the future we will have other new features that also contribute to this goal too. Oh and I'm looking forward to the cougar and base customization too. Especially base customization will allow us to hopefully have many more things to do after we secure our survival. Apart from exploration and looting, having other things to do will allow enjoying the game much longer for me. And maybe it's out of context here, but I really wish Hinterland continues with another paid expansion after Tales ends. Thanks again.
  6. ‘New hazards’ sounds great, but as I understand it will be tied to the new area. Would it be possible at some point to actually have some kind of mid/late game hardship which forces me to move and check other regions maybe? I do custom games with difficulty higher than Interloper, and survival always becomes trivial at some point. And it feels very immersion breaking forcing myself to explore all regions when I know I can just stay at the same place and survive with no issues whatsoever without having to move at all. The game has a huge potential, and all additions always make survival easier, never any harder. Can we please please have some kind of addition to keep the survival feeling running after 40-50 days? I’ll be content with anything contributing to this. And I know I am not the only one that wants this
  7. Hey guys, first post here from a long time survivor and follower of this forum. I am very excited about all the upcoming features in Survival mode, as I play that exclusively. I like everything I read in the announcement, but I want to ask about something that I was expecting to see but didn't. I always am interested in the survival elements of this game. But the game gets easier after surviving for a while and you start to run out of things to do for survival. Then the only thing left becomes exploration in general. And unfortunately I get bored and lose motivation to explore everywhere after a while when I don't feel the motivation to find something and need to do it without the hardship of survival, so I keep abandoning runs even though I don't want to. I'm not saying it works the same way like this for everyone, I'm just pointing out how it generally is for me. So I hope nobody will take any offence about my opinions. With the new content and tools that are introduced into the game over time by Hinterland, the game in general becomes easier, not harder. I use mods to make the game harder and have more content in some ways, and they help a lot. But in terms of meaningful survival elements for later game, I think that's hard for mods to deliver. I know about Endless Night and many other mods but I'm not asking about some value tweaking like changing temperature to colder or making nights longer etc. Hoping for something more meaningful and more things to do for later game. So I believe it's mostly up to Hinterland to be able to introduce something to hit the right note on this, if it makes sense for them of course. So finally here comes my question(s). Will we see some things that make survival harder/more dynamic in some ways in the later stages of the games like after 50 days or so? Are there maybe any plans for the future to bring some new challenges inside the survival game? Thanks