I greatly disliked the gas and smoke sections. I had a sprained ankle in the mines, so there were parts that my character could not move fast enough to complete. In the prison, the 'right path' was unclear, so I died multiple times for going into the wrong room rather than under or over the ruble.
I don't think it was very good game design. I think this sort of 'run as fast as you can' can gameplay needs to 'railroad' the player harder, and works better as a chase scene. I would have preferred the gameplay be hopping from island to island of clean air.
These sections felt like I was being forced to speedrun them, and that's not the type of gameplay I want from the long dark.
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