Mig_zvm

Members
  • Posts

    85
  • Joined

  • Last visited

Posts posted by Mig_zvm

  1. The new cooking system and scurvy is something that I think adds more meaning to what the game already has.  Now, even the food not attached to a recipe and not containing vitamin C ends up having more character and meaning.  Not to mention, eating now becomes a lot more than simply stuffing your gullet, simultaneously without making things overly complicated.  My only complaint would be that there isn't more options, like eggs. Can't help but wonder if a protein demand wouldn't also work well, for the sake of rounding things off.

    • Upvote 2
  2. No HUD option to include an option to leave floating HUD markers intact. Meaning: remaining fire burn time, cooking time and loose object identification.  

    I would love to try to play TLD without any the core health indicators visable or any of the massively obnoxious on-screen prompts, "WARMING UP BONUS."  Yes, I get it Hinterland, thank you for telling me every time.  None of the location prompt either. 

    Simply and only what I need to play the game with as much of a clean and unobstructed screen as possible, with the ability to not have to guess or mentally do the math on how much time which fuel source adds to a fire and how much time each food type takes to cook.

    TLD is a gorgeous game which is a lot of fun to record and share online.  I would love to get used to playing it with NO HUD, if only Hinterland didn't expect me to be Kurt Godel in order to have fun playing that way.

    • Upvote 3
  3. I really wish there was dynamite added to the game and a way to break through to connect certain areas, like AC into BRM or DP into TWM.

          Plus, given the nature of the mines and the lore, dynamite would make total sense.  Not only that, but the entire prospect of opening these routes could be expanded to include potential death via cave-ins and damage from falling rocks.

    • Upvote 1
  4. 11 hours ago, Raphael van Lierop said:

    The notion of "realism" and how much is right for TLD has been a topic going on 10 years now, and I'm really not sure what to say about it other than...then entire premise of the game world is that a mysterious geomagnetic disaster has basically wiped out technology, but then again sometimes it operates based on inexplicable rules -- which gives you things like Buffer Memories, electrical hazards, Glimmer Fog, aurora-affected wildlife, and a host of things in WINTERMUTE that you have and have not seen yet. 

    I understand that maybe you thought TLD was going to be this super realistic survival sim, but that's never been the goal or the premise. I think I've said that for 10 years now. Everything in the game is meant to be in the game. You can dislike it, but you can't say it doesn't belong. The IP has always had some sense of mystery and surreality to it and that's always been part of the tone of the game, and it's what keeps it interesting for me. And with TALES, we deliberately created some distance (metaphorically and physically) so that'd we'd have a palette to play with that's a bit different from the stuff you typically see in the rest of Great Bear. A sense of mystery, abandoned projects, the wrecked environment, etc. These are all ideas that exist in other aspects of TLD as well (not just WINTERMUTE, but Survival too).

    Beyond that, there's all the typical jumping to conclusions about how different mechanics might work (mainly all the ways in which people fear they might not work the way they hope), which I guess I will just respond with: I guess it's good you have something new to talk/argue about. 😅

         I personally am enjoying the new content so far.  The only thing I would say is that I was hoping for more custom options to be added into the game and so far none of that has changed.  Not sure if maybe there is some extra work needed to be done to rework the code sharing system and maybe it is something coming after all the maps are finished, but to me even the smallest additions for custom settings would go a seriously long way.

         Just to give some examples, the  Cattail and Coal are two of the most OP loot in the entire game.  I think players who play on Interloper- NOGOA settings would appreciate being able to scale back the effectiveness of these items, by creating a setting which lessens the amount spawned.

         Also for these players, the indoor temperatures are way too forgiving.  Not sure why we can't turn off the temp bonus at the back of caves if we wanted to either.

         These are the most basic requests I can think of off the top of my head without even getting into a debate over design choices and new gameplay mechanics, and simple ideas like this I believe would help balance out the game for people who want to keep challenging themselves and hopefully towards feeling the same rush they had while first starting out in TLD.

         

         

    • Like 1
  5. So, I think it would be great if there were some more feats centered around revamping health regen and fire burn time/bonus.

         Was thinking, what if you could only regenerate health when next to a fire and even further, what if you could only regenerate health for the length of time you had acquired of a burn bonus?  So, if it is warm outside you would acquire less burn bonus time and therefore would have to place more fuel on the fire in order to aquire the full hour or more.

         It sounds convoluted, but I am certain somebody at Hinterland understands what I am suggesting.

         There could be a second feat meant to make it even more difficult, by halfing all time put on by burnables, or maybe only targeting certain fuel sources like coal and sticks.

    Thoughts?

    • Upvote 3
  6.      I am sure there is something in these updates that I can enjoy.  Being able to make some snacks for the road as I explore is nice.  I also appreciate the added buffs from the recipes and the fishing overhaul makes fishing instead of hunting more of an option, which is great.

          My biggest issue with these updates is that none of them make the game more challenging in any way.  It's nice to see the game have more options and cozy comforts are much appreciated, however I would have hoped that the game would get rebalenced around these new systems.  Something like wolves and bears stealing food on the ground and a more aggressive food poisoning mechanic, for example, might help make fresh food more precious.

         We couldn't have gotten bird eggs to eat?

  7. A more common light flickering aurora would be cool also.  Something that causes the electric to flicker randomly, but not the wires on the floor cause that would be bs to die that way randomly.

    • Upvote 1
  8. On 12/20/2022 at 4:06 PM, Phocid said:

    I purchased the Mac version of Far Territories but there is a delay as you know...so: how will I know what that Mac version is released and how do I update my game? It says I'll find the new content in my library? Do I have to keep checking my library (I assume you mean the Long Dark library) Thanx.

    I would either follow Hinterland on twitter and wait for an announcement or check back on here and wait for the announcement. 

    They said they had hoped for the Mac build to be ready early in the new year, so I will be checking regularly starting next Monday January 2nd.

  9. On 12/1/2022 at 11:41 AM, hozz1235 said:

    After doing some research into health benefits of acorns and acorn coffee/tea, it appears it is caffeine free so could not be considered a stimulant and therefore not a cure for insomnia?  We will soon find out what HL has in store for us though!

    https://www.lybrate.com/topic/benefits-of-acorns-and-its-side-effects

    Except Insomnia means you can't sleep, so you wouldn't want caffine to help with that anyway.

    It could also end up being something tied to the electrostatic fog.

  10. On 11/10/2022 at 11:54 AM, vladxs2000 said:

    Hi guys,

     

    Any info if the game will be updated to natively support apple's m1, m2 processors and of course Metal 3 for the mac version?

    I have been asking this same question.  Seems like MAC is last on the radar, at best.

  11. 2 hours ago, Admin said:

    1574913583_Hotfix-SteamLibrarySpotlightmac1.thumb.jpg.b206150f0f9e402b75cb58018d04c6b2.jpg

     

    Survivors, we are looking forward to launching the upcoming Expansion Pass, TALES FROM THE FAR TERRITORY. Thank you for your support, your excitement, and for adding it to your Wishlists

    Unfortunately, we have encountered an issue with the Unity engine that impacts only the Mac build of THE LONG DARK. We are working with Unity to resolve the issue, but this means that TALES FROM THE FAR TERRITORY, or the free updates to THE LONG DARK, will not be available for Mac on December 5th.

    Although we cannot provide a firm date at this time, we do not currently expect that this Unity issue will be resolved before the Holidays. Our current ETA for the Mac version is early January. We will provide an update as the situation unfolds.

    We understand this is disappointing, and we will do everything we can to ensure that the update is available on Mac as soon as possible. We appreciate your patience and understanding, and thank you for your support! 
     

    Will the game run natively on my MAC M1 or will I have to use Rosetta 2?  I appreciate the attention as TLD is pretty much the only game I would like to play on it.

  12.      I have always wondered what it would be like in TLD Survival if you could prepare and transport meat and fish, with minimal smell possible, using Tupaware.

          I think it would be fitting and fun to also add a system where you might get bonuses for eating certain combinations of food together, with also more penalties added for not maintaining a full diet.

  13. On 7/27/2022 at 1:51 PM, conanjaguar said:

    I am slightly confused here. What does the time of day setting have to do with “werewolfing”?

         Setting the time of day multiplier to ×4 means all of you cores drain slower including your Fatigue, which I think if you are playing on Endless Night with the Darkwalker Perk active will drain even slower.

         

    • Upvote 1
  14. I think about Endless Night once in a while and I was thinking it would be sweet if there were some actual pattern with the location of the moon with a full moon or a full moon/aurora event effecting I guess Stamina?  Freazes all health core dials as well as being able to run endlessly?

    • Upvote 2
  15. 5 hours ago, Loonsloon said:

    So my understanding is that bears treat fires sort of like wolves do: if they approach a fire in normal walk they will stop at a certain radius.  But like wolves, this depends upon them being able to see the fire when they are at that radius. If they get close enough to you to enter charge without seeing the fire they will charge you and disregard the fire. In this case the bear charged before it saw the fire. Here’s the first time I saw a bear stop at a fire:

    https://youtube.com/shorts/BC77R1RxwJA?feature=share

    I have had an experience on Stalker Survival Mode where I was able to stand behind a fire and throw several torches at the bear's head.  Eventually I moved closer with a torch and the bear fled.  Maybe I got lucky?

    • Like 1
  16.      The wolf hiding in ambush at Greymother's house is the one I remember rewinding and re-watching when I saw it.  In fact, you've gotten ambushed twice in MT now that I think of it.  The other one being towards the beginning of your Mod Soup run, from behind the trailer.

         Guess Mountain Town has a lot of places for wolves to hide and wait.  🤕

    • Like 2
  17. 3 hours ago, Serenity said:

    It's fine. Darkwalker was great, but before that I never truly enjoyed the way the special events were implemented. Even then it's something you play just a few times. An update to survival mode definitely has much higher value.

          I totally agree with this sentiment.

         As much as I appreciate the festive aspect of a seasonal event, I would much rather have something new implemented into the custom settings of survival mode instead. 

    Just keep working on Survival Mode PLEASE!

    • Like 1
  18.      I am the type of person who both likes to play with minimal HUD and take screencaps every so often.

         It would be great if the Overencumbered icon and the "wind shielded" icon also where attached to the contextual button.

         Also, I would play with no HUD activated if i could still be able to read the burn times when cooking as well as the fire length.  kinda crucial information I we all need to know in some way.

  19. 18 hours ago, Admin said:

    For our Survival Mode fans, Blackrock Region will be added to Survival Mode before the end of the year, along with a few other additions. 

    After we launch Episode Four, I’ll post some details about our plans for THE LONG DARK, onward to Episode Five and beyond, including how we plan to update Survival Mode in the future, our plans for Mod Support, and more.

    YES!

    • Upvote 2
    • Like 1