Istvan82

Members
  • Posts

    39
  • Joined

  • Last visited

Posts posted by Istvan82

  1. Hola sobrevivientes, durante Abril estaré realizando un stream periódico todos los viernes 20:00 (GMT -3) explorando las nuevas regiones del DLC en una partida en nivel Stalker, la idea es adentrarse en la nueva región sin guías ni mapas, descubrir sus secretos y avanzar en la historia "Signal Void". El stream será en idioma español (PG Rated ;) ).

    Click aquí para acceder al Canal de Twitch

    Ya tuvimos nuestro primer episodio con el viaje desde Broken Railroad hasta Forsaken Airfield, y la exploración hasta la primer aurora. 

    Los esperamos para el próximo episodo!

  2. So far I'm loving the DLC, it was worth the wait to get it on my Xbox ^^

    I only got one issue when exploring the Forsaken Airfield; I lost control of the character after picking up the handheld radio, I just was able to go to the game menu. I reloaded the save (luckly I had slept before in the big hangar) and it worked ok afterwards. Anyone experienced this on Xbox One?

    Cheers,

  3. 17 hours ago, Lord of the Long Dark said:

    They need to make a slingshot (one stick, one cured gut) that we can plink at things in trees like birds and squirrels. 

    Slingshots would be awesome, like throwing a stone with a slingshot will be able to kill a rabbit (instead of only knocking it) or make a wolf run away longer.

  4. 16 hours ago, Fuarian said:

    Or more indication of the dynamic world we find ourselves in. Around Great Bear.

    Sure, I thought of this more to get insight of global events but could be a replacement for the NPC that has been suggested for Survival mode, so the actual Survival experience could be more dynamic (and, by the way, motivate players to revisit regions after fully exploring/looting them)

  5. Sometimes I've wondered about what´s going on in the world while I'm walking around in the snow trying to survive. I mean, the situation in Great Bear island seems to be pretty obvious but what´s going on in the "mainland"?

    So, maybe we could find some collectibles that would only spawn after a certain amount of ingame days that come from the mainland, so our knowledgle of global events could be built, adding more depth to the "silent apocalypse" part of the game. For example:

    -A small sailboat could get stranded near DP Lighthouse (around day 30) after a blizzard, in the pockets of the frozen occupant we find a short journal describing him/her escaping from city-wide riots on a major canadian city.

    -During an aurora around day 60, you can listen to an emergency broadcast from a governmental facility indicating that... well, there is no more government.

    -A canadian Mountie & horse are killed by a bear near PV Signal Hill/FM Radio Towers around day 100, the trooper is carrying 3-months old orders that reveal several unsucessfull attempts to restablish communications across the country. We can find the mangled corpse near the closest bear cave after this date.

     

    That´s just a few ideas but I think the general idea is there, to have a mechanism to get insight of events outside Great Bear island, after the First Flare. Hope you like it!

     

    • Upvote 2
    • Like 1