philthechamp

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Everything posted by philthechamp

  1. I'm actually not very familiar with the exploit, but that does seem like something that should be changed. Then putting them all in one slot wouldn't really matter? I agree that the real issue becomes about dosage if they're all going to share a slot but I'm not sure what you mean by changing skins. To me there could be benefit for every 0.2 L consumed (or something like that), meaning for every 4 teas saved you get 1 extra boost. You could always save 0.01L of tea in its own slot to stack and drink but thats kind of more work than its worth IMO. To me its about a built in reward for efficient management (not needing to empty the thermos but always filling it) rather than scrumming little bits of tea from each cup.
  2. This. I think that the vantage points/ pov could be tweaked and it would be an utter game changer. Even the pre-existing snow shelters just need to face better scenery. With most games the pan around while walking feature is kind of unnecessary but TLD could benefit a lot from it. Also, I've thought about this when crafting at a campfire. Usually if you crouch you can get a somewhat decent angle of the scenery but you always have to look directly at the fire to cook and it totally restricts your field of view. What if you could interact with the fire while looking above it? Or what if "waiting for X to cook" automatically caused the camera to pan lower, giving you a clearer view of the landscape and weather? I think the cooking UI needs to be tweaked anyway but attention to the field of view realism could mitigate a lot of those issues and create better moments out of thin air...Little animations would be amazing. Like how if you first ignite a match before lighting a fire your character will throw it in. Imagine them visually using a tool like the Firestarter and the camera allowing you to pan around. It would be incredible, although likely quite the overhaul.
  3. There would have to be a good balance of volume/ weight to make it work. I imagine once you drink all of its contents you could put any of the teas in there though. It would have to 'know' during the time you put in the first cup to when its empty which is a good point. I really only imagine there being 1 thermos that you find and take around. It would be nice to have high volume access to all teas but focusing on maintaining 5-6 doses of one type for a day trip and only having to track 1 heat bonus is all it would need to do. You usually never have enough time to drink more than a few teas per attempt at heating up so after that it wouldn't be necessary. Extending that "hot" duration with the thermos or having it prevent burning would make it really useful but its mostly just a way to limit clutter for day trips, yeah. For me it just feels less game designey to track one thing. A lot of people drop a bunch of tea cups around a fire to heat them up at once which is cool but people do that bc they want to avoid the crafting menu... Anyway If I had a thermos with reishi teas, for instance, I could drink and add to it while keeping something less frequently used like birch bark or coffee in the normal cups. It would definitely save on inventory.
  4. I have checked things with the show in radial marker which is helpful but for me that doesn't solve the overall issue of clutter. Also if 4 different teas are of the same color there is no way to tell which was made first. I assume that the one that is listed first is the most cool but thats not always the case. There is also the issue of the linear list when youre sitting above a fire and having to click through scrolls of tea before getting to the new piece of raw meat. Its not so much the heating benefit as just trying to consolidate things. The drinks should stay hot longer just to make the extra weight have a tangible payoff but thats negotiable IMO
  5. A thermos would serve the primary purpose of cleaning up the cooking/crafting UI by allowing one to store 1-2L worth of tea/coffee in a container on their person. I imagine it would take up an equipment slot but would be incredibly useful, almost essential. Often times reishi and rose tea take up over 2 dozen slots on the inventory menu, and it is frustrating for both console and PC players to navigate which of the many red/yellow teas are the ones that were recently heated up. A thermos would allow you to put most or all of the hot teas of one type into a single slot and only track one amount of liquid that is cooling. This is SO NECESSARY. Please consider implementing it. Currently 1 cup of tea costs 0.25L of water but weighs 0.10kg and takes up a full inventory slot. If 6 doses of tea could be stored in a thermos it would amount to 1.5L of water invested, standard weight for a campers thermos. I'm not sure what the breakdown of the medicinal benefits would look like, but to me that is secondary. If weight could stick to around 1kg or 1.6kg when full then a thermos would easily be one of the most fun items to carry around on long journeys. Thanks for reading!