Pawsitive

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Everything posted by Pawsitive

  1. Thanks for the flag, but I actually repaired it! :3 For those in the future, who seek a fix for this problem: It was the melonloader. I de-installed it, but there were rests of data. Just delete the TLD-File in SteamLibary/steamapps/common, say Steam to de-install it and THEN install the game again. That fixed it for me.
  2. Also, ich hab' mir das jetzt mal in Ruhe durchgelesen. Viele Punkte unterschreibe ich dir. Unter Anderem, dass einige Features schon ewig überarbeitet gehören und ja, man bekommt viel Sprühfarbe, das stimmt, aber ich zum Beispiel nutze sie, weil ich oft große Pausen zwischen meinen Sessions habe und mir so markiere, wo ich schon war, wo noch Vorräte liegen und so weiter. Das merke ich mir nicht wochenlang. Einen Teil der Kritik könnte man mit einem besseren Sandbox-Menü aushebeln, wo man z.B. die Beute individuell einstellen kann, so man es möchte. Oder den Glimmerfog deaktivieren. Das Airfield ... ich bin da selbst zwiegespalten, auch da gebe ich dir recht. Ich glaube aber, ich kann dir deine Sorge etwas nehmen. Das Team von Hinterland ist wirklich interessiert daran, die Wünsche der Community zu erfüllen. Wenn's sich nur genug Leute wünschen/drauf aufmerksam machen, werden sie diese Dinge sicher noch überarbeiten. Um ehrlich zu sein bin ich froh, dass TLD auch nach so vielen Jahren noch aktiv weiterentwickelt wird. Das ist keine Selbstverständlichkeit. Hab' Geduld und teile deine Gedanken (bestenfalls auf Englisch) hier ruhig mit. Es wird gelesen. Oder du schreibst den Support tatsächlich selbst an, das habe ich nämlich schon einmal gemacht und auch eine wirklich nette, fundierte Antwort bekommen! Hinterland gehört zu den wenigen Spielefirmen, denen ich noch vertraue. Die machen das schon
  3. Okay, that's my last try, I promise. I send the support a message, but I would be really happy if someone in this forum could help me ._.
  4. No ideas anybody? I really want to play again
  5. Hey there. Whenever I try to start TLD the attached message shows up. I already tried to repair it via steam and re-installed the game, but the message stays. What can I do?
  6. Thanks for the edit and the cute reply ❤️ Stay pawsome!
  7. WARNING: SPOILERS FOR EPISODE 4! . . . . Dear Hinterland-Team, I'm not a native speaker, nor a very active member of this forum, but I want to write this so badly. You. Are. Great. I just finished Episode 4 and it was worth the long, dark wait. It was glorious. Despite the long times of waiting between this episodes, you manage to get me involved again in seconds. I don't even know where to start this properly, so, I write everything as it comes to my mind. 1. The Voices There are on point. I don't know the cast well, but you made a great choice. I can only think of two or three sentences from Will and Franklin that might have been spoken a little more emotionally, but that's just me nitpicking. All the lines sound so smooth, so well crafted so ... natural. The same goes for ... 2. The animation and cutscenes In every episode it gets better. I was stunned during the end scene with Jace and later during the fight with Mathis. Let it be the tremble in Wills arm during the fight or Jaces Lips, when she nearly froze to death. I noticed all of that and was mindblown, how good you guys became in this kind of stuff. Even the little things like moving the valves or Wills rubbing hands as he enters the brutal cold again. It all looks so good! Great job! 3. Gameplay So. Smooth. I remember, a few years ago, the game felt a little ... unwieldy, maybe even clunky sometimes. But especially in this episode that feeling was gone completely. You polished the game really well in terms of being "nice to play". I have to admit though, after I found the fourth hunting rifle I checked whether I really play on medium difficulty ^-^" But maybe I just got lucky. Oh, and I want to say that the whole pipe-section made a lot of fun! Nice riddle! And you still managed to give (at least me) this feeling of ... mild despair. For example after the mine collapses. The first thing I noticed - just trough sounds - were the ongoing aurora and my first thought was: "Oh f*** ... I have to go back during an aurora? Through all these wolves? I'm dead." Which is a great thing by the way. It feels so challenging! Like we're really achieving something and not just playing a game. I even got to know a whole new emotion: Mixed relief. I was so glad to reach the prison again, felt safety for ... a second, maybe, after I closed the door behind me and then: "Why I'm glad? Mathis is waiting ... from one wolf to another." It just occured to me, I have a tiny, really tiny complaint ... The first time you come back, the game tells you to hide your things. But ... which things? During the entire episode, I didn't dare to exchange Will's clothes because I was afraid that my nice, warm shirt would be taken away from me. Maybe you could say "Hide all your things, except what you wear on your skin" or something like that :3 But thats just my two cents. 4. Story Oh. My. God. I'm SO involved! Finally we got SOME hints what this story is all about. The astrophysical phenomenon, the content of the suitcase, the ... plague I guess? In perseverance mills ... but let me start at the beginning. Mathis is such a ... despicable character - but still well rounded. He even got a redeeming quality, which is so important for antagonists! I mean ... Donner is maybe even more evil than him, but ... he did all these things just for his son. And to be king of great bear, but that's less important. Even his minions got a portion of love. They don't really matter, but they feel ... complete, you know? One seems superstitious, the other one quite loyal ... it's the little things. Then we have Jace (which sounded very similiar to Molly from episode 3?), the anonymus helper. I loved the interactions between her and Will. This cryptic but still humorus kind of conversation ... and by the way: I loved how cheeky Will was with Mathis. This man really has balls of steel. Sorry for the language, but Will ist just badass. And I like it! In calm situations he seems so ... tender and caring, but woe to anyone who gets in his way. But back to the story ... well told, well paced ... these constant "back to hell"-feeling no matter whether you go out of prison or back in ... the blackmail by Mathis even feels so powerful ... we don't know what is in this case, but what we know is that Astrid needs it. And we love Astrid. Still. Some would say "Always" ... And yet again you guys pleasured as with a great climax of the story. Which sounded more erotic as it should, but I'm not a native speaker. The sheer panic after the explosion. The fear of suffocating (great feature by the way). The dark premonition you get from Mathis' threat. The relief to finally find the suitcase again. The prison escape. The joy when you find Jace, which is totally destroyed when you hear the knocking on the door. And the fight ... This fight. The whole f******* time I just sat there, waiting for a quick-time-event and thinking "Jump. Take her and jump. Better the cold than Mathis." And after the jump ... the pure despair. Wet. Cold. Followed by Mathis, driven by vengeance for his son (he will die, I'm sure. They couldn't save Franklin from beating wounds, they had to send us for meds, and Donner will be injured quite more severe, I guess) and without all the stuff we've managed to get ... And then the end scene. This boat. The realization it's Astrid in it. The Sign of perseverance mills. The whole dialogue that occurs. I'm so enthrolled! I desperately want to know how it all ends. But: Take your time, guys. You have been providing us with great content for years, content, that kept me playing this game for hours and hours. You are one of the few game studios that still work with your community and fulfill their wishes as best they can and I'm convinced that Episode 5 will be a great finale. So take all the time you need for it. I'll wait. And of course I hope that it doesn't end completely with Episode 5 ... I know you guys want to move on, but please don't forget this absolutely beautiful game. It's a gem, really. Thanks for all the great memories. Sincerly, Pawsitive
  8. I'm quite busy right now, sorry for the short answer. In a few days I will take me time for this thread again
  9. I agree with that. It should be a "canadian" breed or a dog who's common in canada. Like the "Seppala Siberian Sleddog" or the "Nothern Inuit Dog". And of course a Husky. I don't know for sure, if German Shepperds could stand such cold weather for long. A Poll would be great. I actually love the idea of having 4 sleddogs. But as @k0s0ff mentioned, it would be difficult to make this work. I'm thinking of that damn bridge between ML and CH ... to give just one example. In addition to that, 4 dogs would eat a lot. Maybe to much. And I quite like the Idea of just ONE Dog. One and only one. It would impact the player much, much more if there's just one pupper per playtrough. The breed, however could be chosen in the menu, like the region you start in. And of course you can disable the pupper completely. Exactly my opinion. My idea outlined above was just food for thought. I would love more depht in the grow-stages! I just wanted to keep it "doable" for the dev-team. I am completely with you. Would be great, but extremly difficult to develope, I think. The idea to give our Dog quite the same skill-system like the player is great. Could be ... let me think ... "Obedience", "Tracking", "Protecting" ... And I want a different way to skill it. Books don't help with dog training. The player should really invest time and effort in training. For example, protecting could be trained with a special item, like a thick crafted leatherglove. Tracking could be trained by actively hiding / placing things of a certain type in the immediate vicinity. Something like that. That's a GREAT idea! The dog could jump at the bear/moose and bite it to make it possible to "struggle" for the player during the fights. Or - if he's trained properly - he could play the "bait" to allow the player to land a few well-aimed shots. Have a good rest, I'm seeing forward to your further response! Not a fan of this, tbh. Just give the player the opportunity to disable the dog-stuff in a sandbox. Problem solved. I understand your approach and your idea of making it easier for the developers, but I'm not a fan of the idea, to be honest. If the devs like this idea and our approach to it, I want a lively dog. Much animations, sounds and stuff. It would be such a great addition to this wonderful game ... finally, after months and months of surviving all by ourselves, we finally would have a companion. A friend. Someone to take care of. Someone that gives us a purpose to survive. Especially in long term playthroughs, I often ask myself "What for?" A companion would erease this question completely. For myself at least. "You've given me a reason for livin' Lit the fire inside me! Survival ain't a worthwhile mission Without you beside me ..." - JT Music, "I'm the infection" (The last of us 2 Song) Thanks for all your input, guys!
  10. I thought that is a feature from the forum or something like that ^^" How do I ask them? Is there any other way to contact them besides an direct e-mail?
  11. What do you mean? How can I push things?
  12. @TiffTastic Thanks for your positive feedback! @Mr. 0 1.) That's a part I know about, but I believe that Hinterland would be able to fix this properly. As far as I know the animals haven't been reworked for a long time. Maybe they will fix it soon? 2.) The others mentioned this before. A Husky would do it too, perhaps the player can even craft a sled for carrying things. And it lowers the lore-breaking-aurora-resisting-wolf-thing. 3.) That wouldn't be worth it, a wolf pup gives hardly more meat than a rabbit. (And I don't think that many players would be so cruel) 4.) Just ... no? Leave the pup behind then. It will freeze to death. You can harvest his mother. 5.) Well ... yeah it would whine, I guess which attracts predators. Maybe when the player set a first step in the region the pup is located, you hear it whining and a countdown starts or something like that. And you have to follow the sounds in order to find the cave, scare the predators away and save the little one. Edit: Seriously, who would kill an innocent baby wolf? If the player does that, he spawns the darkwalker! <defiant noises>
  13. @ManicManiac You aren't bad mouthing, no worries! Criticism is important. Such an (p)update should please all players if possible and follow the logic of the game. I think domesticated animals would be more aggressive too, yes, there you are right, I guess. But - call me mawkish - I think if we raise a pup no matter which breed and bound with him strong enough, it could kind of "resist" the aurora ...?
  14. Wow, thanks for the long answer Mroz4k! I will read your linked post as soon I have time for it. And thanks for the tip with the raw meat. Your points are good too. - I just want owls as an immersive animal, not a huntable one :3 Your ideas for the foxes are great. I would love it. - The stationary smokers are neccessary, I think. As you say, to make the player more of a nomad. - A wolfdog or a husky would be better, I guess. Didn't thought about it, tbh. I just love wolves And the fearful option for the aurora is a very good idea.
  15. Hello fellas, Not a native speaker here, just for your information. A few days ago I wrote an E-Mail to Hinterland with some ideas that I had for the game. I didn't know about this forum, but wanted to share my thoughts. Well, I got an answer from the team and I'm absolutely excitied about it! But let me share both with you, my mail and the answer. My Mail: Dear Hinterland-Team, it's me again, Pawsitive. I recently started playing TLD again and fell in love with this game one more time. Having a great stalker-playtrough, started on timberwolf mountain peak (with a mod, I call this kind of start "last passenger") and pave my way all over Great Bear, mainly mapping. I told you last time how great I think this game is and I'm seeing forward to episode 4! Can't wait to find out how Will and Astrid are doing and what new gameplay mechanics and regions you are giving us again. It's so exciting every time! Well, during my current playtrough I've been thinking about a few things that might go well with the this great game. I'm sure you already had some of these ideas yourself (some are really obvious), but you wrote a lot of times that player feedback is important to you, so I thought I'd just write down what's on my mind. 1.) The Wildlife To be honest, I miss some animals from canada. I know it's difficult to program animals in realistic ways, but so far you've done it well. And I would love to see foxes and owls in this game! Maybe even geese? But I'm sure, that's a thing you're thinking about too. 2.) Jerky and Salt Especially in long-term-playtroughs it becomes kind of repetitive to hunt the animals and cook their meat as fast as you can to store it in an outside container, because that is where it will last the longest. So how about if the meat could be further processed? For example with smokers, in which you can make dried meat (they could be stationary such as the blacksmiths or workbenches). Or by letting sea salt boil down to get salt that can be used to cure meat? It would be kinda balanced as well. For the smokers, for example, we would have to keep a fire alive for a very long time and also stay relatavely close to it. But the reward, long-lasting Jerky, would be worth the challenge, wouldn't it? 3.) Whale oil You already have the whailing station Hibernia Processing. Wouldn't it be nice to have a possibility to get a new kind of fuel or even high-calorie meat? In the end of Episode 3 (stunning shot by the way! Still my desktop background) the player even see dead whales, so ... please? 4.) Fluffy's heir We all know, the darkwalker is Fluffy's vengeful ghost! And we all miss her. So ... now to my most elaborate idea. I know, the maintask in TLD is surviving. And it should stay that way! I just thought about how nice it would be to have ... a friend. Imagine the following, please: We (the player) walks over a great bear, it's cold, the wind is lashing towards us. We are cold, hungry, we don't have much food left with us, we are desperately looking for shelter from the upcoming blizzard - and we find it too. A cave on a very remote path. We make it in and discover a dead wolf and a puppy by his side, desperately crying. We share the little leftover meat that we have with the little one and get new courage. We warm the puppy at night and go hunting the next day. Not too far from the cave because the little one could freeze to death. We kill a deer, regain our strength together with the puppy and take him back to our camp. We take care of him for months, he grows and is finally big and strong enough to accompany us on the hunt. I know that would have a huge impact on the game and it's just a wish from one player, but I couldn't resist to share it with you. And part of the mechanics for that are already in the game: the passengers which we save as Astrid during episode 3. It was so thrilling to do that and even emotional impacting (me, at least) Keep up the great work! TLD is fantastic and the absolute king of survival games, in my humble opinion. Stay safe and healthy, Pawsitive ________________________________ And here's what they answered: Hi Pawsitive, Thanks for your feedback, we appreciate it when players share their game experiences with us and often refer to it when planning future updates to the game. I've collated your thoughts and passed them on to the team. For what it's worth, I think a wolf buddy would be an awesome addition to the game! If you like discussing ideas for the game with other players, you might also wish to share your suggestion in our Wish List forum: http://www.hinterlandforums.com/forums/forum/33-wish-list Best wishes, -Hinterland Support ________________________________ I know, he or she was probably just polite to say that, but I'm so happy about it! In fact, this happiness inspired me to a few new thoughts about that little wolf buddy – and that's why I'm here. (I drew the wolf pup myself and tried to imitate the TLD-Style a little) I may introduce you to the where you can adopt and raise a wolfpup! Let's call him Muffin for now. It can be a girl too, of course! It's just more simple to write this way. Muffin's Features: You can discover an orphaned wolfpup in a random cave in any region (one per playtrough, gender is random and is revealed by the first contact) You have the opportunity to care for him, but it's a hard and long task Muffin has 3 growth stages before he get's "helpful" (A half ingame-year maybe?) Muffin can (and will) die if you don't care for him enough You can train him, to make him a survivor, just like you! Once he is matured, your wolf buddy will: follow you anywhere help you hunting carrying things for you try to protect you from any harm (even bears and moose) warm you in cold nights find things for you help you not to get lost be the goodest of boys (or girls) Stage 1: The vulnerable baby wolf This stage is the hardest. The pup is kind of stationary (like the passengers in episode 3) needs constantly warmth, food and drink. For your luck, the little one already eats meat, but you have to prepare it nicely. You can carry Muffin around. The warmer your clothes, the longer you can carry him through the cold - but he's a pup and always searches for milk, so he nibbles on your inner jacket constantly. Muffin will most likely die if you get attacked while carrying him. You can't leave him alone for long, even indoors and not only 'cause of a lack of warmth or hunger. Muffin will start crying loudly after a while – which attracts predators and it could be difficult to reach your house in time to feed him, if it's surrounded by a wolfpack or stalked by a bear. Outside it's even more dangerous. After a while Muffin will start looking for you, leaving the warming fire behind himself (very slowly, but still). I think you've got the idea. Maybe, the player get's a buff after a few days caring for the little one. "Mothers/Fathers love". It could lower your hunger and thirst rate a bit or give you more energy. Just a thought, what do you think? Stage 2: The curious puppy Your little wolf buddy will no longer be stationary. He can have a look around and explore the cold world (I want these adorable flappy ears in this state!). He will follow you, no matter what. You are his pack, you are his world. And he has to learn. So much to learn. First, you have to protect him. Predators will attack him first, not you. He's the easier prey. If he get's attacked, you can save him. Either with a good shot or by attacking the predator with one of your tools. If your puppy get's wounded, he has a very similiar health-system like the player, but weaker. You have to attend to his wounds immediatly and you have to wait until his health is restored (he fall back to Stage 1, you can carry him to a near fire or a safe place) Second, you have to hunt with him. He has to see every prey you like to hunt with him later. You should harvest some stuff to. Maybe he'll remember the smell? The region in which you raise him should therefore be chosen wisely. On your travels with Muffin he could get distracted by something. He's a playful puppy after all. So you always have to make sure that he doesn't get lost. He never strays far from you anyways, but it's still dangerous. In this stage you can already feed him dog food and other things that have meat in it but fresh meat will satisfy him more and will increase his hunting skills. Climbing will become difficult. You have to get or craft a harness for him, to elevate him. If you fall down with him, you both get injured. Stage 3: The young wolf For the first time your little wolf will become more independent and has learned some commands. Stay: He will stay and don't follow you. If he get's attacked while he is waiting for you, he will flee in your direction. If he begins to freeze, he will walk to the next fire. If there's no fire, he will follow you. If he gets hungry (he will have a bowl which fills him at least one day) he will follow you. If you get attacked, he will run towards you, even when you are far away but you have to be in the same region. Follow me: He will stay by your side, no matter what. He will try to protect you, but he isn't at his full strength yet. Hunt: If you shoot a deer, he can follow it and will try to take it down trough bites. If you can't keep up with him and he kills the deer, he will come back to you and will show you the spoils of the hunt but because of his young age the chance to hunt successfully for him is quite low. If he get's to far away from you, he will come back. Search: If you find blood, he can pick up the scent and guide you to it's origin. Let's go home: He will guide you to the place where his bowl is located. Whistle: Whistle for him and he will come to you. In this stage all of this skills have a relatively common chance to fail (except for "With me"). You still have to care for his wounds if he get's attacked, but he will follow you even when wounded, he just can't run. His hunger rate drops significantly in this stage. Real wolves don't have to eat everyday but he will eat from a carcass or his bowl, if you allow it. You can train your wolf in this stage to different scents like gunpowder, oil and even birch bark, old man's beard lichen, rose hip or reishi mushrooms. If he learned a scent, you can tell him to search for this kind of things. He will lead you to them then. Stage 4: The best friend You did it. You've raised a wolfpup which was about to die. You protected it, fed it, and trained it. And now? Now you have a friend for life. He has now perfected all the things he has learned in stage 3. He will accompany you on your task to survive on great bear. He will protect you with his life. And his death WILL be by your side. Even if he's starving, because both of you are unable to find food anymore, he'll just look at you with loyalty and love. If you leave him behind (because you may go in another region without him) he will stay in the region where you left him – until the hunger drives him on. (He can get out of houses) And even then he will follow your scent. He can hunt for himself now, so he probably won't die anytime soon but great bear is dangerous. He will try to find you, no matter what. You are his pack. You are his whole world. You've raised him. Other Features: Items: bowls (for water and food, placeable) dog harness (to find or to craft) dog backpack (10 kg storage – with the scent-mechanism, so be careful!) chopped meat (to feed the puppy) Animations & Voice lines: If you left him in a house and come back, he will greet you! If you left him for a few hours, he will greet you! You can pet him everytime! If you sleep in you sleeping bag, he will lay down next to you! (Stage 1, first encounter) You will pick the puppy up. The Character could say "Poor little thing, are you all alone? Don't be afraid, I'm here now, litte ... boy/girl" (Stage 1, carrying it) The Charakter will stuff the little one in his jacket. "There you go, little one. Safe and sound." "Here you are safe." "Hush now, little one." (Stage 2, 3 & 4, if he's wounded and you take care of him) The Charakter kneels next to him, petting him. "It's okay ... it's okay. I'm here." "Don't be afraid. It will be alright." "Don't die on me now, pal!" "Don't die before I do." "Hold still, it will be better soon." (Stage 2, if you catch up with him) The Charakter pets him. The puppy smiles panting. "Here you are!" "Don't go astray, it's dangerous out here!" "What did I say, pal? Stay with me." (Stage 4, if you left him for a long time) "Oh my god, you're still waiting ..." (Hachiko reference) And anything you and Hinterland can think about! What do you say to this? Any other ideas? For example, I don't know how Muffin should behave during an aurora. And should his (adult) scent scare wild wolves away from your home after a few days? I'm looking forward to your feedback! Stay healthy, Pawsitive
  16. Hey there, I'm Pawsitive. Or for short just "Paws". I come from germany, I'm 31 years old and I'm a TLD-veteran since ... beta, I guess? I don't know it for sure anymore, but it was a damn long ride! And I regret nothing. I'm still in love with this game and excited for all the things that Hinterland will add to it in the future! The reason why I've created an account here is an E-Mail I've got from Hinterland, an answer to some ideas I've had recently. I will share it with you soon, but I refined one of the ideas pretty massive and will let my husband reading it first, to avoid some ... spelling mistakes? I think, that's the right word. See you today's evening! Pawsitive