StoneyWolf

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Posts posted by StoneyWolf

  1. Hello :)

    The wolf spawn chance on stalker is set to very high on interloper it's set to high so stalker will have more wolves.

    The time for wildlife re-spawn is set to medium for both so there should be no difference.

     

  2. 27 minutes ago, odium said:

    i like the idea behind it but i dont want 1-14 charcoal forced into my inventory, so instead of campfires i get to look at charcoal sprinkled all over the map

    Agreed.

    There already is an option to take the charcoal from the fires so breaking them down should just de-spawn it, not a huge deal for early games but when your 500 days into loper run all that charcoal is just not necessary and like you said it just gets left all over the place.

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  3. 3 hours ago, turtle777 said:

    If I had the choice, I’d prefer Hinterland to work on meaningful game advancements (new regions, animals, resources), rather than useless “immersion” mechanics (microwave working during aurora).

    -t

    Why post in a thread just to say people ideas are useless? it's kinda rude.

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  4. I would never set up just one base I'm a 3 or 4 base kinda guy lol

    But if I was forced to pick one spot to set up I'd choose the fishing village in CH.. outdoor workbench(no cabin fever) massive amount of animals spawn near by (4 to 6 deer, 4 to 6 wolves, a bear, lots of rabbits not to far away and of course fishing) which bring me to the fishing huts that are close by and are great for cabin fever also lot's of wood in the area all and all it has almost everything you will need fairly close by. You can also make a trip to the Quonset if you need indoor crafting.

     

    Maybe it's a bad spot with the update but I still choose it, it's been a favorite spot of mine for years.

     

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  5. 1 hour ago, turtle777 said:

    Just wait until they bring timberwolves to all regions  😕

    Something’s gotta change.

    -t

    With the changes to normal wolf AI it's almost like they've brought timber wolves to all regions already so I wouldn't put it past them to actually do that.

    I really hope something does change :( 

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  6. Hello :)

    99% of people including me will say NO theres never anything in the visors but you'll get a few people who will say there is. I've been playing for 2 years and have checked hundreds of visors and never found anything.

  7. 10 minutes ago, peteloud said:

    I am now finding the game irritating rather than enjoyable. 

    What also fascinates me is why this has happened.  What has caused Hinterland to introduce these changes?  I can understand HTL wanting to introduce new elements into the game, and full marks to them for thinking like that, but it seems to me, and quite a few others, that some of the changes have not been done well

    Took the words right out of my mouth!

    and the more I play with the new changes the more frustrated I get, I think they wanted to make the game harder but all they accomplished was making it more irritating to play.

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  8. 10 hours ago, MarrowStone said:

    Oh no, youre right. The easy kills I mentioned involved using bait. The stuff you listed is exactly all the points i thought needed ironed out for this all to work. I'm not denying that there's a problem here. I just have optimism that theres a solution to all this.

    I think upon dropping bait, the normal wolves should approach it and charge the bait similar to a timberwolf then run away. 

    Fires should cause wolves to run, but only when its fully lit. This encourages players to bring accelerant. 

    I think fires and baiting worked perfect before. Hinterland called it an "exploit" and just assumed that it was easy for everyone to do which is just not true a lot of people struggled while trying to bait without getting into a struggle or wasting arrows/bullets and what they've done with both is just make it harder for the sake of making it harder.

     

     

     

     

     

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  9. 6 minutes ago, MarrowStone said:

    I have faith that wolf behaviour can be ironed out and allow for more consistent defense while simultaneously eliminating easy kills

    Not everyone thinks killing wolves was easy before and the new AI is more annoying then hard that's the issue I have with it. Auto dodging,not being scared by fires and no baiting just IMO makes the game less fun. It's the same with timber wolves.

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  10. I'm not against your idea but to be honest I'd rather them just change the AI back to the way it was, if they did add this though I'd defiantly use the old AI option I also play on console so I can't play older versions either.

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  11. 2 hours ago, rancid0 said:

    I have to agree with you completely i'm not a fan of any of the AI changes recently and timber wolves are as you said simply annoying.

    👍

  12. 4 minutes ago, DirtyMadcap said:

    As I crawl around in there.....it looks like it has openings and daylight on the other side.

    I could be wrong,

    you could try to start a new pilgrim game and start in that region to go check it out that way if you die or get stuck it won't be on a run you care about.

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  13. 8 minutes ago, ajb1978 said:

    To be fair, on Interloper, there's no reason to bother with BI at all.  It's not like you have any firearms to craft ammo for.  And while the milling machine is a nice touch, there's enough scrap metal in the world that it is totally not worth making the trip to BI to repair a tool vs. just forging a replacement.

    Yeah but it's a whole region and regardless of difficulty players are going to want to go there.

    Timber wolves just IMO need to be changed their just not fun to interact with and I'm not saying their to hard and they kill me but I am saying their annoying and pointless again just IMO I'm not trying to force my ideas on you.

    The way they currently are they are just resource wasters.

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  14. 1 hour ago, Hawk said:

    I'm seriously thinking about going back to V-1.56, back when the game was still the best game out there, and consider it the last update I'll install (unless they make some serious changes, which I doubt).

    Either that or just uninstall the game completely. Sad really. TLD was once a great game.

     

    Yeah it's a shame but the recent changes make me not want to play either :(

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  15. Hi Hinterland, I'd like to wish for the following.

    1. Please change the animal AI back to the way it was before the release of episode 3 and Errant Pilgrim interacting with wolves and bears now feels broken in almost every way.

    2. Timber wolf AI needs a serious upgrade. I'm not sure what can be done with them but interacting with them is just annoying and not fun.  

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  16. 2 minutes ago, Ohioastro said:

    I have to say that the changes to the wolf AI have been very much for the worse

    I feel the same way. All the wolf AI changes that came with Ep.3 and Errant Pilgrim have really sucked the fun out of the game the most annoying things being the wolves auto dodging when you aim at them when your not even detected and the fires no longer scaring them plus on top of that they changed baiting so it pretty much doesn't work. Timber wolves are another annoying feature added but that's a separate discussion. 

    I really hope they change this stuff back, IMO all these changes have done is make the game annoying to play which is unfortunate as it's been my favorite game to play for years now.   

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