JujuBear

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Posts posted by JujuBear

  1. One of the dumbest things I've done that I can't forgive myself for until now is failing to check if I was near enough the campfire I made to actually be getting the warmth. This was in Forlorn Muskeg, the campfire was was literally about a foot away but apparently I was probably a few inches short of actually being warmed by it and went to sleep for 8 hours. Froze to death and lost a long and resource-stable run. Since then I learned to:

    1. Pay attention and triple check if I was actually getting warmth by campfires

    2. Sleep in short intervals

    BIG forehead slap that day, I still feel it when I think about this moment xD

    • Upvote 1
    • Like 1
  2. 5 minutes ago, stay puft said:

    There will be red "Lost And Found" containers all around the world that should have your stuff in it but any items that de-spawn at 0% condition when put in a container will de-spawn and you can't get it back and items will also slowly lose condition when in these "Lost And Found" containers.

    I lost so much meat I had stashed around the world because of this.

    Oh I see. And these boxes will be in random locations per region? Eitherway, thanks for pointing that out.

  3. Hi there everyone, I'm back from a long break from TLD and I'm surprised that loading back into my saved game in Survival Mode that I'm missing a lot of my items. Specifically items that I've placed outside of containers such as shelves, tables, floor etc. Some of the items oddly remained but the most are just simply gone.

    Is anyone else experiencing this? If there's already an existing discussion about this maybe someone could link it to me?

  4. 19 hours ago, UpUpAway95 said:

    I would not want to see that sort of trade off.  Fishing is already time consuming and frequently results in catching nothing at the higher difficulties in the regions where it is already available.  I would not want to see that success rate lowered just to enable people to plop down holes in the ice anywhere they please (with or without being able to make a shelter).  This addition, in that case,  would just serve to render what we already have in the game completely useless.

     

    11 hours ago, ManicManiac said:

    considering the team placed those huts very deliberately...  I don't see a need for any more of them in any of the currently existing zones.  I know people have their preferences and some even seem to want more conveniences while still clamoring for the game to brutally challenging (which of course are incongruous ideas).  I think it could have been an interesting addition, but the more I've thought about it the more I realize that more fishing huts/player made fishing holes would just kind of feel cheap. 

    These are very fair points. I made the comment with the context of the theoretical possibility that they'd would add it in the first place and how it may have worked if it did. And going back to my first sentence, the existing huts are already plentiful and conveniently placed for us, so I have no gripe here.

  5. On 8/19/2019 at 7:56 PM, Jimmy said:

    Perhaps introduce failure risk with treatment too?

    Hey, sometimes antibiotics don't work.

    This. A simple trade-off. And some wounds might need an extra bandage or two instead of the usual single application. For example with blood loss: usually it only takes a single bandage but with a lower medical skill it might need at least two. Since the formula for failure with cooking or fire starting are sort of the same in that the lower the skill, the higher chance to fail.

    or

    On 8/21/2019 at 3:51 PM, Timmytwothumbs said:

    I like this idea  I think this could work if it only affected time to heal. That way you could heal yourself from the beginning but recovery will be longer until your skill levels up. Maybe higher skill could allow you to heal yourself in different ways too. I could totally see a book like 25 hours long on treating wounds or something. 

    this too ^

  6. On 9/9/2019 at 4:08 AM, ManicManiac said:

    Agreed... that's why I called it a game changer, but also that it would change it for the worse.  It would make things way too easy.

    I would like to think that fishing huts and holes are placed in their location right now for a reason: because its where fish are most guaranteed to be fished out of. Now if let's say, they do add the option to make fishing holes on ice lakes well then in a technical context, the guarantee for taking fish out of that hole would be greatly reduced so that this kind of feature can't be exploited. In which case spending calories just to make a makeshift fishing hole on a lake would likely to be something we'd resort to in an emergency situation. Now, I'm not sure how useful this emergency option would be to the gameplay value, but if balance with the difficulty is the concern here I think this could be a work around.

    Of course I have little to no knowlegde how the game coding for this would work but I think it could be simple trade-off to this kind of feature.

    • Upvote 2
  7. The airfield would make the most sense since in Wintermute, Will and Astrid took the plane to Great Bear meaning there had to be a designated place to land somewhere. I'm +1 for this idea. To add to the post-apocalyptic theme, the area could be eerily going haywire during an aurora much like the Hydro dam, only with more radio noises (maybe coming from the intercoms) like in some horror movie.

    If it's going to be somehow a loot heavy area, it should be teeming with wolves to give players a challenge navigating the place.

    • Upvote 3
  8. 18 hours ago, Jimmy said:

    If it cures 24% in 24 hours, that would mean it would complete curing in 4 days and 4 hours, not 5 days. The hide should have only cured 20% in 24 hours to match the text.

    I also realized that the game counts the initial curing of hide as "Day 1" where as I used "Day 0" in mine (only counting it as 1 day after 24 hours). So technically, in game standars it is 5 days (but not exactly, there's a delay) while with my time keeping, it is 4 days, yes ^_^

  9. 3 hours ago, diggity said:

    Why not keep the hammers at the forges instead of lugging them around?

    They're there right now because I had just finished looting the cargo plane at the time I took the screenshot. From TWM I'm going to have to distribute these to the Riken/FM respectively since I'll be needing to craft arrow heads soon anyway. Same with the hacksaws.

  10. Just wanted to share some screenshots of my newly setup Mountaineer's Hut. I feel like I'll be staying here a while so I might as well prep up my base for some long term use. I'd like to think myself a semi-hoarder, semi-minimalist who like to modestly decorate my bases with the absolute essentials. I have some kind of detachment when it comes to consumables like soda and meat so I usually keep that in my person. I'm usually out exploring anyway so I'll be needing those spare consumables. I'm thinking of stocking up water (by the liter) soon though.

    2100529535_Screenshot(2847).thumb.png.e417351e1f154751bcf2efc089d5e2da.png

    1386352783_Screenshot(2846).thumb.png.7a156a70b91b2158f6d4cdf141b97c02.png

    1964619030_Screenshot(2842).thumb.png.ad8829028c2ff237aa81ac74542d4854.png

    Going for the modest setup here. Saved the shelf for placing some materials for crafting later. Notice how I left the coffee grounds and Herbal tea there which I'll mainly use when it's time to craft (and get good sleep later).

    1376833041_Screenshot(2845).thumb.png.195f79742fc8b3e65142bd764c0e46b5.png

    Basic essentials. Accumulated a whole lot of Rosehips and Reishi so I prepared all of them and just piled them up on my work table for easy grabs. I have Bow and Arrows stored inside the worktable and need to be forging arrowheads soon.

    2093061791_Screenshot(2844).thumb.png.01e14256c61a8dbd76ae02da9c5c04cf.png

    Not really needing the two beds so I used one for placing all my very modest amount of ammunition. The first aid kit box below the beds holds all my Firs-aid needs, most of them looted from the cargo plane.

    1666011059_Screenshot(2848).thumb.png.f321af3ce4938fd66c2691a0fc786ec8.png

    I usually place the guts in this corner next to my storage filled with fire-starting materials like matches, tinder and a whole load of Fir and Cedar wood. The floorspace is just big enough for the amount of hides I bring in after hunting day (or after an unexpected tussle).

  11. Never underestimate the use of Snow Shelters!

    It takes only x5 cloth,  x15 sticks (which you can easily pick up around), little time and a bit of calorie consumption to Build. Snow Shelters have an amount of uses that you can take advantage of. One of the most important uses is taking cover from a snow storm. If you find yourself suddenly stuck in a snow storm and unable to find a place to safely light a campfire, the Snow Shelter is a sure way to keep warm. Even when not caught in a  blizzard, the Snow Shelter can provide temporary cover if you find youself needing to rest but there are no nearby houses or caves.

    Overtime, the Snow Shelter's condition deteriorates. But this shouldn't be a problem because you can actually restore its condition by selecting the option to Repair it (this requires a few sticks to repair and the amount depends on the shelter's condition). Once inside, you can still engage in activities like read books, sharpen tools, repair clothes and even shoot wildlife from it! But beware, while it protects you from the cold, you are still vulrenable from wildlife attacks, so avoid building one in bear paths for example. It is suggested to light a campfire (if not in the middle of a blizzard) to at least fend off incoming wolves. but generally you will want to build it in a safe spot so you don't have much to worry. One doesn't need a bedroll when using a shelter but using one gives warmth bonus.

    To check how much sticks you have look for the  1627941229_FireStarting.png.419da366009ee36a567a8db03e2339c1.png icon in your inventory and the Crafting.png.79eaedd73e0355547ec8e3df271f9060.png icon to check your amount of cloth. The Snow Shelter can be built from the radial menu by selecting 1630834125_CampCraft.png.a397aa1f3bae61c23ce1d173ab6e66e1.png and clicking the shelter. Dismantling it gives you back only x2 cloth and x10 sticks, so use your materials wisely!

    • Upvote 1
  12. On 5/12/2019 at 2:08 AM, Doc Feral said:

    Among the "fixes" for the new update devs said they eliminated some of the "holes" where you could get unexplicably stuck. Anyway, sprains are out of the question, the issue is about struggles with bleeding wounds but not sprains.

    Not quite all of them though, got myself stuck in one just a few days ago. It was quite a drop too. If I sprained myself then, my game would have been lost for good.

  13. Like most have already said: TWM Summit has loads of loot - more than you'll ever need for a good long while. It ranges from loads of food supplies, to items than can provide a surplus of materials like clothing to be harvested for cloth for example. If you're planning to hit this motherload, be sure to bring a good hacksaw! Started my journey to the summit and I'm planning to see this motherload with my very own eyes.

    Other notable sweet spots (my faves at least):

    Signal Hill - Chance to loot a rifle with ammunition lying around. Found Ski Boots here which provides good warmth and wind protection, there's also decent amount of food within the premises.

    Hydro Carter Dam & Hibernia Processing - Plenty types of loot from clothing, tools and raw materials for crafting. Both have a vault within the premises. Among the things you can acquire from the vault are Mukluk gauntlets/Boots which provide good insulation and requires little resources to repair.

    Trapper's Homestead, Mountaineer's Hut, Pleasant Valley Farmstead - Apart from being good bases, you can find a surplus of handy survival tools here (RNG can make spawns vary though). Loot ranges from rifles, ammunition, tools like hatches, huge sources of wood. Also all locations have work tables so it's a good place to get your crafting on.

  14. On 6/27/2019 at 7:46 AM, Comet777 said:

    But seriously, TM is an absolute breeze compared to Unpleasant Valley. I have spent plenty of time in PV in past runs and have lived there, but you do forget just how much worse it is compared to other regions. 

    PV has always one of those "huge regions" in every sense of the phrase. Apart from the farmhouse and the small houses by Coastal Bridge, it's really just a massive snowfield that takes so darn long to trek - especially during windy days. I'll have to agree with you onTM, I just started exploring it last night and it isn't as terrible a region as some make it out to be.

  15. On 7/11/2019 at 10:46 PM, Rashad82 said:

    My interpretation is that the normal wolves AI works well as a ‘lone wolf’ encounter but is not working as the Hinterland team wants for a “pack attack”.

     

    On 7/12/2019 at 1:25 AM, Ice Hole said:

    The only reason to have them around is to be the eyes and ears for the alpha. So if you manage to evade the alpha and one of these pack members manages to spot you but instead of attack this wolf then heads back to the alpha.  Maybe giving us a chance to intercept the messenger or prepare for the upcoming battle.  That brings me to the question of how to prepare against the wolf pack.

    I'm wondering now too if we're going to get some kind of new system to fight off a "pack" as opposed to the 1v1 struggle system we currently have - when the situation comes down to it of course. Or do you think it's going to be just a more advanced version of playing "evade the wild wolves"?

  16. On 7/28/2019 at 5:00 PM, AlexandraRussia said:

    Good day :).I don't know if it was an idea or not.If Yes then I'm sorry. But here's the idea. Here in the game there is no bird so well, the ravens. And the owl's voice is heard. And what if you could put snares and catch them with the help of bait birds. And that and meat and feathers.And then it was possible to cook soup from poultry meat. It would be rich and delicious.

    Would make an interesting addition yes!

    In addition to being able to snare birds, we should be able to actively hunt them from where they nest on the trees around. It could expand the game's existing hunting skill tree.

  17. 7 hours ago, Obsidian Productions said:

    What is 'right click' in the context of an Xbox One controller?

    Also, and this isn't like a shot or anything, but I'm honestly curious why so many people default to PC when describing a PC/console game. Like, I see it EVERYWHERE, and the response is often, "I'm actually playing it on console, how does that translate?"

    Perhaps it's because most people already have a PC and it's easily purchasble through Steam online. So, just download and play (and even better if you're on laptop, very portable). Here's a funny thing though, even though I'm a PC player I have this weird preference for using a controller for certain games. So really I'm just like you asking something like "what's the button for that in my X controller?" 😆