FangedToast

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Wolfbait

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  1. I agree with you on the matches, I just hate a messy looking inventory that’s my cross to bear lol. With the flare/torch lighting priority is not game breaking the way it is currently, it would just be a nicer convenience to not have to search for it, if it is sorted by priority. Overall the things I listed are not breaking my enjoyment of the game by any stretch I love this game. I just would like to see it improved in any way shape or form.
  2. Just some thoughts let let me know what you think. 1. When the player is holding a lit torch or road flare. If the player attempts to start a fire, the held lit item is the default “starter” this way the player doesn’t have to cycle to find the held lit (torch/flare). 2. Combining certain matching items for a averaged percentage of the combined items condition. Such items would be coffee tins, herbal tea, lantern fuel, jerrycans, and I’m sure I’m missing more items. So say you have one item say lantern fuel at 58% and a second at 87% rather than have the two in your inventory, there would be a combine option and the combined average condition would be around 72%. This would also add the combined weight together obviously. (Just a suggestion for the neatfreaks like myself I hate a messy inventory). I also understand that the size of the container dictates how much of the particular item can be combined into one container, so you can’t combine a 90% full canister and a 30% full canister but being able to combine them could maximize what the player can return with when headed back to their base. (provided they aren’t too encumbered) 3. Removing the condition % from matches altogether. Unless I’m misinformed a 10% condition match won’t function any differently than a 90% condition match. If that is the case why not have it so all wood/cardboard matches would only take up two squares in your fire starter tab.