SlippedGear

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Posts posted by SlippedGear

  1. 6 hours ago, Raphael van Lierop said:

    The notion of "realism" and how much is right for TLD has been a topic going on 10 years now, and I'm really not sure what to say about it other than...then entire premise of the game world is that a mysterious geomagnetic disaster has basically wiped out technology, but then again sometimes it operates based on inexplicable rules -- which gives you things like Buffer Memories, electrical hazards, Glimmer Fog, aurora-affected wildlife, and a host of things in WINTERMUTE that you have and have not seen yet. 

    I understand that maybe you thought TLD was going to be this super realistic survival sim, but that's never been the goal or the premise. I think I've said that for 10 years now. Everything in the game is meant to be in the game. You can dislike it, but you can't say it doesn't belong. The IP has always had some sense of mystery and surreality to it and that's always been part of the tone of the game, and it's what keeps it interesting for me. And with TALES, we deliberately created some distance (metaphorically and physically) so that'd we'd have a palette to play with that's a bit different from the stuff you typically see in the rest of Great Bear. A sense of mystery, abandoned projects, the wrecked environment, etc. These are all ideas that exist in other aspects of TLD as well (not just WINTERMUTE, but Survival too).

    Beyond that, there's all the typical jumping to conclusions about how different mechanics might work (mainly all the ways in which people fear they might not work the way they hope), which I guess I will just respond with: I guess it's good you have something new to talk/argue about. 😅

    I really think Raphael has addressed most of these issues that have been brought up over and over with the Custom Settings where anyone who is not happy with a particular mechanic can change or disable it. I think sometimes people forget that they have the option to use custom settings. I would like to ask, please, that the team add the new features to the custom settings when they get a chance. Thank you so much for adding custom settings in the first place!

    • Upvote 5
  2. 11 hours ago, odium said:

    the game that i played in 2015 and fell in love with, the game that captivated millions of paying players allowing development to continue.  that game didnt have zombie wolves and imaginary fog.  i dont even recall aurora wolves being around that far back.  i will always play and love TLD but it has grown away from the core primitive survival game it began as, i dont see how you can dispute that

    I am not sure how much you have experimented with the custom game settings, but you can turn off Auroras and tailor the game to fit your own definition of core primitive survival. The custom settings really allow for a lot of customization. I really hope the developers expand on and update the custom settings to include adjustments for the new features.

    • Upvote 7
  3. On 8/23/2023 at 4:13 AM, James Hickok said:

    Dont hate me pls.

    As much as i would want to see TLD grow beyond the TFTFT and ep 5 i think we are closing in on an ending here folks. The game is in development for many years now and i feel it all comes to conclusion. Hinterland did a great job producing a trully beautiful game with climate - one of my favorite games of all time. My nr 1 game for years now. I remember Raph saying something about moving to another project not so long ago and its not going to be TLD 2 (oh god how i would wish). We would all like to see TLD grow even further - i mean there are still a lot of stuff that can be added, so many great ideas from the community but they involve time and most of all money. I hope im wrong but i think that the expansion will be deployed fully by the end of the year and the next year will be for episode 5 wich will conclude and finish The Long Dark story and development. The studio will move to another title. 

    No hate, but two other games that this game can become like are Minecraft and No Man's Sky.

  4. Interesting list, this one, in particular, caught my attention:

    "Sandbox AI community social dynamics"

    I also wanted to add my THANK YOU to Hinterland.

  5. On 8/20/2023 at 9:51 AM, conanjaguar said:

    I think this is a matter of saving firewood…

    EDIT: And realism, of course, I’d much rather drink water from a cave pool than from the “yellow snow”.

    This would also make the "No Fire Challenge" runs much more feasible too.

    • Upvote 2
  6. 16 hours ago, Leeanda said:

    Lol..  very true😁.  

     

    I've yet to find an explanation for there being no toilets in desolation point😁 or cooking pots.....   Coincidence of some sort🤔😁

    Now that you mention it, that is very strange indeed. Perhaps the devs could add a couple of outhouses to the area at some point to address the lack of facilities. It is also interesting to contemplate that none of the church buildings have any toilets either.

    • Upvote 3
  7. 10 hours ago, SpanishMoss said:

    Got a couple more

    Hopeless Rescue

    Climber - Your hopeless journey has given you a unique haste. Climb up ropes faster, but down them slower.

    As The Dead Sleep

    Deadman - You've come to terms with your fate, but refuse to give up. Condition restored from sleep is greater, but condition gained from all other sources is reduced.

    Thank you for adding to the discussion. 😄 I appreciate your suggestions.

    • Like 1
  8. 10 minutes ago, SpanishMoss said:

    While I like the idea, your suggestions are too over-powered. 
    And all the feats we currently unlock don't fundamentally change the way the game is played, they simply make it a little be easier. Especially "restore condition when you eat food", that is way too strong 

    As I mentioned, these are just suggestions. If you have any other ideas, please post them. Since these would only be for use in the feats slots they would obviously be totally optional. Restore condition when you eat food could be limited to very small gains, and would be limited by being full, as you cannot eat more after you are full. I am also not sure how much more overpowered it would make the game compared to what Pilgrim difficulty with 5 active feats already does. These feats could be balanced against themselves with the negative balancing the positive so they aren't overpowered. Overpowered also doesn't really matter that much in a single player game like this anyway, since on PC there is access to console commands that enable you to do almost anything including flying and health restoration.

    • Upvote 2
  9. For finishing the Darkwalker challenge, there is both a positive/negative effect feat - You are less Fatigued at night, but more Fatigued during the day.

    I think it would be nice to have all the challenges open up some interesting positive/negative feats, like (these are just suggestions and would be for the regular survival game using the feats slots):

    Whiteout - You find more items in containers but have less backpack space (lower weight limit) to carry the items you find.

    The Hunted Part 1 - You have increased stamina for running/climbing but after the normal stamina meter is empty, you deplete your condition.

    The Hunted Part 2 - You have increased skill bonus to stones, bow, rifle, and pistol accuracy but you have a significant loss of stamina for running/climbing.

    The Hunted Part 3 - You and your clothing are less susceptible to animal attacks but more susceptible to weather and fall damage

    Hopeless Rescue - Your will to live is damaged, and you lose condition faster but normal food items (not recipe items as they have their own separate effects) restore a small amount of condition on consumption.

    Nomad Challenge - You are less susceptible to Cabin Fever but more susceptible to the cold temperatures outdoors.

    As The Dead Sleep - You are at peace with the inevitable, so your condition drops significantly slower but is much harder to restore as stims and teas restore very little condition.

    Tales: Signal Void - You can activate the glimmer fog effect at any time anywhere but get the insomnia effect interfering with condition recovery for much longer.

    I know for those who do not use feats, this would make no difference to them. This would incentivize some players to complete the challenges for the additional feats.

     

    • Upvote 2
    • Like 1
  10. A Dog's Breakfast or Doggone Chili

    Dog's Best Friend Dog Food

    Musical Fruit Pork and Beans

    Mom's Kitchen Tomato Soup

    - This only gives calories, but when combined in the recipe and cooked, it improves the condition of the final food item just like cooking meat.

    - Found in various places inside Misanthrope's Homestead. They were apparently doing whatever it takes to avoid shopping, go figure.

    • Upvote 3
  11. Grandpapi's Oatmeal Cookies

    Running River Oats

    Little Cow Condensed Milk

    Acorn Grounds

    Summit Soda

    Old Mill Flour

    Cooking Oil

    - I am tempted to suggest this also reduce Cabin Fever because I know how much everyone loves cabin fever, lol

    - Instead, I will suggest a mild fatigue boost

    Found in either of the basement-only houses, Skeeter's Ridge, or Crumbling Highway

    • Upvote 1
  12. 8 hours ago, Stranzua said:

    Has anyone ever found item variants in custom? I just found Vaugn's rifle inside the cave in Winding River, and this is the first time for me. Apparently, I read this post wrong.

    I am pretty sure if you turn on rifles you will automatically get the variant rifles in custom. I was asking for a separate toggle in custom so we could have varients items independently from the normal items. This would allow for setting a custom game with only the variants if we so choose. I have not tried setting up a custom interloper game and seeing if for example the Spelunker's Lantern spawns, I know it does not on normal interloper. So I am not sure what toggle currently would allow the Spelunker's Lantern in a custom interloper game.

    • Upvote 1
  13. @ManicManiac

    I do understand what you are saying, and I don't entirely disagree with you. It might all be moot anyway, as this may require too much work by the devs to rework the custom settings for a relatively small benefit. I just thought I would ask just in case maybe they were considering updating the custom settings along with the updated DLC. If they are not, that's fine.

    • Upvote 1
  14. On 6/16/2023 at 5:53 AM, ManicManiac said:

    @SlippedGear

    Don't get me wrong I wasn't criticizing the idea.  I was only pointing out that we could essentially already do what you were talking about by exercising a little player choice.

    If we don't want the variants, we can scrap them rather than use them (makes the standard versions even rarer... I kind of like the sound of that).
    If we don't like the higher-level benefits of skills... we can just choose not to use those benefits or just use skills when we really need them (which makes skill growth... really... slow).

    I'm not against more custom settings.  I tend to agree that more options are better than fewer (I've even said as much in many of my previous posts)...
    I was just trying to convey that we don't have to wait/lobby for anyone to add a feature, if we can just choose to change the way we play.

    :coffee::fire::coffee:

    Sorry for the double quote, but I wanted to address the skill toggle separately. There is a group of players that keep asking for an even harder difficulty than interloper. Some of the players that like the game especially punishing start over constantly to avoid skilling up. I was primarily asking for the custom skill toggles for them. But this would also make customizing these settings available for everyone. Maybe there could be skill sliders for each skill, that could be set wherever and locked in place in the custom settings, so people that do not have the time to play for long periods could set them higher to start if they wish. I really love all the options that the custom settings open up for everyone. I hope even more can be opened up for everyone's benefit.