RaukGorth

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Posts posted by RaukGorth

  1. Hi All,

    The modding community for TLD had been active for quite a while now, and there are quite a few mods already. They require installation of custom loader, so user discretion is advised.

    The list of mods is available xpazeman's website: https://xpazeman.com/tld-mod-list/

    There is also modding discord: https://discord.gg/EhBWKRx

    If you want to add custom shaders to TLD you can use ReShade: https://reshade.me/

    Settings for ReShade for TLD are quite custom:

    Depth buffer notes:
    Game has depth buffer that is larger than the screen. For 2560x1440 it has a buffer with size of 2616x1472.
    Pre-processor settings:
    REVERSED DEPTH BUFFER: Yes
    UPSIDE-DOWN DEPTH BUFFER: Yes
    LOGARITHMIC DEPTH BUFFER: No
    RESHADE_DEPTH_INPUT_X_SCALE: 1.045
    RESHADE_DEPTH_INPUT_Y_SCALE: 1.045
    RESHADE_DEPTH_INPUT_X_PIXEL_OFFSET: screen.x - buffer.x -56 (depends on your screen, this is for 2560x1440) 
    RESHADE_DEPTH_INPUT_Y_PIXEL_OFFSET: buffer.y - screen.y 32 (depends on your screen, this is for 2560x1440) 
    
    Intro cinematics will play at 1fps with ReShade.

     

  2. 2 hours ago, ajb1978 said:

    Most of the good points have been made already, but I have one more to contribute: Type 1 diabetics can and have been able to survive without insulin by eating a diet primarily of fats and protein.  Prior to the discovery of insulin as a treatment for hyperglycemia in diabetics, this is how the disease was controlled.  Now obviously it's not ideal, as patients did need to essentially push themselves to the brink of starvation in order to survive.  But they did survive.  So likewise Dimitri could survive by eating basically standard Interloper fare until they were able to raid a pharmacy or find someone with the knowledge of how to extract insulin from an animal pancreas.

    This is what I wanted to add to the discussion.

    Type one is not a death sentence. It also depends on how much your insulin production is compromised. In the situation of the plane crash survivor in the quiet apocalypse we would need to restore his insulin sensitivity and switch to protein/fat based diet. Which would come naturally in a world with never-ending winter.

    So in terms of the moral problem raised here it much much less severe - you are not prolonging his death sentence. He needed the insulin here and now. After he survives the few initial days and all processed carbohydrates are eaten, he would be able to survive. 

    • Upvote 1
  3. Hey Team,

    Thanks for the release, I really enjoyed playing it.

    This is my feedback

     

    Story mode was too easy. I played on the hardest difficulty. Here is why I think it was too easy:

    1. I did not die once. There were too many guns or way too much ammunition. I just shot every wolf pack that attacked.

    Okay I did die once. At the very start of the game I did not know what a blizzard line is, so I followed landline, "got lost" and game started taking away my all health in a -50C blizzard in matter of seconds.

    2. I did not start a fire. There were too many safe places, buildings, warm caves, infinite fires, bunkers, all marked on the map.

    Also I did not break any branches for chop any wood. No point as there was too much of it laying around even after supplying 60h of firewood to the quest cupboard.

    3 I did not carve a single shot wolf. I was overburdened with food items scattered in building and preppers caches.

    4. I loaded the save game only about three times to correct my mistakes. The map with marked player position made navigation too easy.

    5. I was showered with abundance of very powerful items: moose hide satchel, snow pants, combat pants, the best boots, 4 hatches, 5+ hunting knives, parkas, warm underpants, climbing socks. These items have no place on hardest difficulty, especially when they are so so easy to find and pick up.

    6. I found the bow, but it was pointless to even try to use it, when I had 40 kg carry capacity, rifle with 20 rounds and pistol with 40 rounds and still carry capacity to spare.

    The only rewarding item was the rabbit hat, as it was rewarded after a long quest, and felt personal.

     

    The characters feft heartless. What I was returning with 3rd survivor I already knew that Molly was watching me. He was near her farmhouse and there was a -30C blizzard so I tried knocking on her door. She did not let me in with the injured man. Even when I camped in her basement for many hours she even did not bring me warm tea when I was sleeping half-frozen.

    The father did not cook anything for the survivors, he just watched them coughing constantly. He did not ask Astrid how to care for them. He did not make a table for eating in the house, even when there were plenty charis around.  

    That is all, however please re-read my first sentence of this post

     

     

  4. 5 hours ago, Sceh said:

    I'm so friggin' hyped for the new episode!

    I'm on GMT+2 so your 6am is my afternoon ... I've taken the next day off work so I can play through the night :D Planning on taking it slow and doing every single side quest (assuming there are some).

    Stocked up on snacks and rose hip tea!

    SO. FRIGGIN'. HYPED.

    I did the exact same thing! I have taken off 23th, and I am working from home on 22th. So when the time comes I will simply disconnect my remote work desktop and jump into episode three!

    Also got some nice freshly dried wild rose hips for the tea 🙂

  5. On 7/27/2019 at 6:25 PM, Kiom said:

    Hi,
    Feel Free to use this picture and share the link .

    Thanks.

    THANK YOU! I will use it when I get an episode when I need move a lot of stuff from one region to the other, so problably when I retrun from Timberwolf Mountain 🙂 The series is in Polish, but I will give a shoutout in english at the begging and I will link it here.

    • Like 1
  6. 46 minutes ago, TheRealPestilence said:

     I've actually been a professional developer for more than 20 years and a hobbyist developer for nearly 40.  That's precisely why it's so frustrating to see Hinterland obviously fumbling with version control to the extent that they *constantly* reintroduce old bugs back into new releases.

    Ok, I take that back.

    I did not play the game that often that I have seen old bugs come back.

  7. 3 hours ago, TheRealPestilence said:

    My machine is not putting invisible concrete hitboxes around the new wolf animations that break arrows quickly and leave wolves uninjured and arrows floating in mid air.  My machine is not causing medicinal teas to provide no warming up affliction when also taken to relieve a pain affliction.  My machine is not causing art bugs that leave collisionless etherial snow at log bridges, preventing players from crossing them.  My machine didn't shift bow aim to the left, then back to the center, then back to the left again after the last supposed 'bow fix' over a month ago.

      

    All of these bugs still existed after 1.55.  All of these bugs have been reported by me and by others.  It's obvious that nobody at hinterland actually plays the game any more and it's relatively evident you guys sometimes don't even TRY the game before you ship changes.  If you're not going to play it or test it, you could AT LEAST watch a YouTuber or streamer other than Hadrian play it once in a while.

    You have never obviously shipped anything.


    The guys at Hinterland are fixing bugs, I get regularly mails from them in my inbox about bugs that I have submitted. As they are currently working hard on releasing next episode, I guarantee you, that these bugs are already fixed in that version of the game, and there is little point to fixing the live version, as the next big update is on the way. 

    Take a chill pill, and enjoy your signs that next episode is coming soon. Yes, a hold on fixing "small" bugs (ones that do not prevent you from playing the game) is a sign that next big update is around the corner. 

     

  8. Hey Ralph,

    I can totally see how my previous post (about player fat) could be seen as a Wishlist Item, so let me shine a different light on the topic.

    In a previous Dispatch (#2) there was a question about being well fed over long periods of time resulting in a buff to strength and hitpoints.

    While the design of the buff is the best I have seen in games in many years (see this post) :
    1. Mechanically perfectly clear, it did not change (nerf) the previous game mechanics
    2. Gives a small advantage, not a game changer. The 5kg does not impact the game that much
    3. It is still challenging to maintain being fed constantly for 72h,

    However for Interloper players this buff changed the game. Previously the "cookie cutter strat" was starving to death during the day and eating before sleep to regenerate health. Now the strategy it is just hunting and eating 3 kgs of meat per day, while enjoying +5 kg carrying capacity and hitpoints buff, with no drawbacks.

    Introduction of fat to the game would change that. There would not be a very easy choice of "just eat everytime you can", as the fat would reduce the carrying capacity, or even add more red area to spriting/climbing meter. To make this even more interesting, humans usually do not heal a lot while pumped with insulin (hormone which is produced when you eat). So eating before sleep would prevent healing.

    So do you think that the Well Fed buff achieved its goals for Interloper players, or is there still some area for improvement?

    • Upvote 2
  9. Actually, I thought that they added the birch bark tea with Deadman in mind. This would add some means for deadman runs to continue after the weather gets stupidly cold and you just die off. Alos there isn't that much birch bark in the world. 

    Best option would be to add another difficulty level - Deadman as standard mode.

  10. Hey Ralph,

    Great job with the rifle mechanics and sprain system, much better now.

    1. I know this was asked previously but is there now a chance for better anti aliasing? 

    2. Body fat and calories. This has been really bothering me for a long time. While I know, that games are games, and not a reflection of nature, and TLD is not a simulation, please hear me out.
    In nature humans have fat stores that they tap into when they are out of food. No more glycogen in liver and glucose in blood stream - we start burning fat into ketone bodies and use them for fuel. 
    However ketone bodies suck for high intensity activities, for this we need glucose. But for long walks, low intensity exercises, heating our bodies - they are great.

    So how about a rehaul of the hunger system in TLD. Add a second meter - body fat. It fills up when you are eating - about 20% of calories are going to the fat. When you are out of normal hunger, you start burning fat. While using your fat as fuel, you cannot do high energy exercises - like running with 30kg backpack (stamina meter reduced by 90%), climbing ropes, chopping hardwood, forging tools or fighting wolves/bears.

    Also this could teach a lot of people that you can easily start to burn off body fat if you have not eaten for a few hours and you are out of glucose and glycogen.

     

    • Upvote 2