Guenter

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Posts posted by Guenter

  1. Will there be a custom inventory "item adder" for custom sandbox?
    Because my friends and I enjoy to play our own challenges, but if you play only Hush River Valley, you may cannot find some special items, which you need to survive in just this region; so I would be thankful when you can add your own inventory items at the beginning : )

  2. On 11.9.2018 at 7:59 PM, admin said:

    This seems more like a request for work to be done, and less like a question. To manage expectations these should be questions that @Raphael van Lierop can answer in sessions between other game development work. A decent video about making a game in Unity might take days and video creators. I'm sure there's a way to rephrase this to ask if there were any tutorial videos or resources that he could suggest - as opposed to asking us to create a Unity tutorial video.

    I was not looking for a tutorial. I also work with the Unity Engine, and create small games for my friends and me. But some days I was thinking how the mechanics, code etc. are looking in huge games like TLD.
    I hope you know what I mean, I was just interested how "big game devs" manage their game in comparison to small "hobby" devs, like me : )

  3. The Coop/Multiplayer idea has been often discussed, and I know your current opinion for MP/Coop.
    Adding MP/Coop is also a big intervention to the game mechanics... but I have a really interesting idea, how to add, I call it "Challenge Coop", to the game.

    The Host can create the Custom Sandbox Lobby and can choose the maps where the other (1-2 player) can move. But then every player joins in his single world. And ec. the player who survive longer has won. May you can see over the Survival book, how long the other players has survived or some other basic informations.

    @Raphael van Lierop have you ever thougt like a idea about that, I think it is a Coop System which seems to can fit with TLD, because it can not destroy the classic TLD feeling : )