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Everything posted by GreenBeing

  1. I thought that is was which ever is farthest from the illustration of your survivor is the outer layer, so left for coats and shirts, and right for pants and long johns.
  2. Yeah, a wall barometer would be cool. The pocket ones are pretty nifty too.
  3. Weather prediction in the mountains can save your life! There are signs that a traveler can observe that will give some indication of what the weather will be doing in the future. Some examples are observing rings around the sun or moon; those rings indicate moisture and are cirrostratus clouds that are often associated with warm weather fronts. These rings often signal a storm approaching within 72 hours. A red western horizon at sunrise signals clouds approaching that day. Observing the various cloud formations are used in prediction as well. Although it might be fun to have a bunch of these indicators in-game, it would be much more straight forward to abstract them to a new skill, "Predict Weather". That kind of passive skill might present its own problems however, because it is not really like any of the other skills, which are more active. So perhaps the best solution to get weather prediction into the game would be to add a new item, the Barometer. It would be simple to use; just pull it out and take note of the reading. If you notice that the air pressure is trending down over time, then it is likely that a storm is approaching. Gaining elevation will also cause a drop in pressure, so the player would need to take that into account. A quick and large drop in air pressure, well, hold onto your hat!
  4. I give you Joy of your achievement, and I enjoyed reading your account and reflections. Well done.
  5. Interesting. The Wiki says that only about 100 of them were manufactured. Being able to fire up to 60 shots before cleaning sounds pretty awesome though!
  6. Better make it a Hawkin Rifle then.
  7. I have been using the journal more, specifically the Notes page. It would be nice if the game time stamped each entry. Also, pressing the enter key should be a line-feed instead of saving your entry.
  8. Running XP is extremely dangerous. There are numerous unpatched exploits present. You could be in danger just by clicking one wrong link or seeing one wrong advertisement. Those big hundreds-of-thousands-strong bot nets? Most are running XP. In this day and age, smart surfing is like using the calendar method for birth control.
  9. Looks like a nice fit to me.
  10. What do you think? In case you are wondering what "keyholing" means:
  11. Why in the world would I want a "deplorable outdoor container" haha? (guessing that auto-correct is having her way with you) I like the idea, however, in all of the bear country that I have been in, it is always recommended that you hang your food high off of the ground. Not only does it make it hard to get at, but it helps keep the scent off of your camp.
  12. I always like to be given interesting choices in games, but I think that the sharpening stone idea would work against the game progression. As it stands now, you hoard all sharpening stones that you find, and when you can no longer maintain the tools that you have, then you are forced to manufacture new ones. In this way survival is progressively harder, and you experience this in other aspects of the game too. I am not a slave to game mechanics though, and I personally enjoy game elements that are there for realism's sake. I think that the chance of you finding a suitable sharpening stone up there, not to mention under heavy snow cover, would be right around nil. Most of North America's sharpening stones come from Arkansas. There are other silica based rocks around, for sure, but best of luck finding them. Your post reminded me of an article I had read years ago, and I was able to find it online. It is pretty darn interesting, check it out: Regarding using stones as fire rings: the purpose of fire rings is to prevent the fire from spreading, nothing more. I think that whatever warmth that the stones would have gained from the fire would dissipate very quickly in the open air. Moreover, if you pick the wrong rocks, they will explode! (I made that rookie mistake once, and it scattered my fire!) I have used the old trick of making a 'fire bed', where you dig a shallow trench, best lined with your heated rocks, then pour the fire's coals over them, add a couple inches of soil over the top, then make your bed on top of that. It works great! It would make a fun game mechanic, except for the fact that nobody in their right mind would try to dig that trench in this frozen ground. I am sorry to poop on your ideas. Keep 'em coming tho!
  13. Playing TLD made me pull out this old chestnut for a listen: Dire Wolf
  14. What about the movie, The Grey? Plane crash in wintry Alaska, trekking across the snowy wilderness, chased by wolves the whole time.
  15. Ahh...I thought that was the player's condition haha... Thanks.
  16. @mystifeid Also, I just ran across this more recent info, but it does not give any sources: It is interesting because it is claiming that the weapon/tool condition have a large bearing on the outcome. Unless I missed it, I do not think that @Timber Wolf tested for that.
  17. @mystifeid For what it is worth, here is the full discussion that I was talking about:
  18. I took it to mean "to limit the damage that you take, by way of limiting struggle time"
  19. Ok, I found it. It was from a Steam thread where someone quoted from the test branch. Here it is: