ingrobny

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Posts posted by ingrobny

  1. 7 hours ago, admin said:

    * [Survival Mode] Fixed issue with the items placed in one location could appear in a different location instead (i.e. we created a teleportation device!).

    On the positive side,  TLD is the first and only game with item fast travel (i think, usally it is our character that can fast travel with items and not the items alone) :D.

    Thank you for fixing problems as they occur :).

  2. 4 hours ago, velonews said:

    The problem I see with being able to change settings mid-game is that players will inevitably - given the chance - change the settings when they are in a tight spot. Similar to in minecraft where you could change the difficulty to peaceful right when you were about to die... It detracts from the game, particularly in a permadeath game like TLD. "If I get attacked by a wolf one more time, I'll loose my 500 day run, so I'll just change to pilgrim settings for a while."

    Agree and it make sense as well, one survival game will last for 30 min or less to over 300 days like i have now, while getting to 300 days i have unlocked many badges, but i can't equip them in my current game, makes me a bit sad, but i also make sense, you have to do with what you have in current survival game, if we want to change something or add badges, we have to start a new game, the survivial mode would be easier if we could add/change badges mid game or change conditions and Hinterland don't want The Long Dark survival mode to be too easy and that's understandable :).

    We on consoles don't have this update yet, but i haven no plans ending my survival game just to try the custom settings or add badges, i have to do with what i have :).

  3. 14 minutes ago, oversoul said:

    but to help people like me who just binge played eight hours to get wiped out in a moment of indecision or bad luck.

    That's what the story mode is for, it will help you to learn to survive, i learned a lot from the story mode, without that i think i would die a lot more, i died at least 10 times during the first episode of story mode, but it learned me what to do and not do, even i managed to die in a stupid way in the survival mode, but i think i would have died a lot more, if it wasn't for the story mode.

  4. 8 hours ago, oversoul said:

    Why not make permadeath a toggle, such as the godsend CTS toggle? Then everyone can play the game according to their own desires. I am kind of on the fence about permadeath since in the last week I have made a slight mistake twice on a medium mode game and died both times.

    I don't know, i like it better when the difficulty is forced onme, you are not alone, i have died two times, but the two deads learned me what not to do, so now i have survived over 300 days now on voyager and counting.

    First time i died was when i went to sleep in a fishing hut in Mystery River, without starting a fire and i froze to death, second time i bleed to death, started to chopping wood after a wolf attack, but didn't notice i was bleeding :o, after that i started to save my savings to a USB stick, but that didn't feel right, so i deleted the backup and if i had the option to turn permadeath off i might use it, therefore it's better to not have that option at all, the best part with dying, is that you can find different clothing etc, i haven't found military pants or a second wool long underwear yet and i have been pretty much everywhere, death is a big part of this game and if we could turn it off, the 1 to 500 days suvival trophies would be pointless.

  5. On 26.11.2017 at 5:53 PM, Athoen said:

    So IMO, permadeath should be removed from pilgrim/voyageur (stalker ? less sure about it).

    What!? No, no, no, permadeath is what makes the sandbox a thriller, just saying, so Hinterland don't think everybody want this removed :P . Without permadeath there wouldn't be a reason for playing the survival mode at all.

    19 hours ago, Rusty_Old_F250 said:

    Permadeath is one of the things that makes this game so good, it is as unforgiving as the wilderness it portrays. Definitely need to keep it. 

    I couldn't agree more :) (even if i wanted to :D).

    • Upvote 6
  6. On 24.10.2017 at 0:08 AM, admin said:

    This update will add a few things we know you’re waiting for — for example, Milton as a Survival Mode region, the Moose — as well as a few things you may not be expecting

    Could it be a moose hat? I'm not expecting that :D, but i whish for a fur hat of some sort :), but not like this :o:D:

    Bilderesultat for moose hat

  7. On 4.11.2017 at 11:04 AM, MueckE said:

    Hinterland could have done this diffrently without any more effort. I can give you an example how it could've been done ( 1 of a million possibilities).

    You arrive in Millton, you try to enter the house but you get shot at (maybe even wounded) and you simply can't enter. So you go away and either continue finding a way out of Millton (which you will find out isn't there) or start exploring Millton right away. By doing this you discover slowly the story behind the person who shot you and because this person seems to be your only chance to get out of Millton (that you discovered by yourself by exploring) you go there again. With the knowledge about the person and Millton you can now talk to her and at least gain trust so she doesn't shoot you anymore and talks to you.

    This would be an example of how you could tell the story by actually playing the game and at the same time reward exploring. You discover the story about grey mother yourself, so you can have empathy and you also have a proper reason why you couldn't just keep on moving in the beginning. So everything would make sense. And this is no opposition to Raphael's wish to tell "his story" - it still is his story that is been told, but it is the player who discovers it by playing and not a few lines you have to read. Again, that's just an example but i think the point of the missing storytelling gets clear.

    But the thing is that Hinterland made the story out of 1 of those 1 million possibilities and some people didn't like it and i would be surprised if that didn't happen to your story as well, the point is that no matter how a game studio make their game, it will always be people who ask for more or changes, the problem with changing the game is that you can lose some of the gamers who was happy with how it was before, it's simply impossible to satisfy everybody. 

    • Upvote 1
  8. 14 hours ago, ROBOxROBERTS said:

    As a player that was new to The Long Dark, I really enjoyed some of the tutorial mechanics in Episode One. It really helped me get a grasp on how to play and therefore helped me to enjoy the game as much as I do today.  I can truly say that I haven’t enjoyed a video game THIS MUCH in quite some time.  Keep up the good work!!! Excited for December!!!

    Same here, i had never played TLD so i died so many times in episode 1 when i was trying to find Milton and for the first time in a long time in gaming i had to think what to do next, what do i need to survive, i need water, some food and fire, so i had to make a plan to survive, i have to stop up earlier and make a fire, melt snow and boil water etc and when i follow my plan, i survived :) and finally i saw Milton in the distance, episode 2 was a bit easier, maybe because episode 1 learned me how to survive, the bear quest was a bit hard, but enjoyable and boy was i happy when i managed to kill him, thanks to Grey Mother and Jeremiah i learned how to surivie in the survival mode voyager difficulty.

    One of many things i like with this game is that it dosen't hold your hand, i have to figure out stuff for myself, that's rare in games today :).

     If you die, it dosen't matter how long you have played, it's over and you have to start a new game, similar to Hitman 2016 Elusive Targets which i loved, you had one chance, if you died it was all over.

    I will play the story mode from the beginning again after Hinterland have changed it, but i hope they don't change it too much.

    • Upvote 3
  9. 1 hour ago, Hackfleisch said:

    Yeah let's not start holding this game to the same production standards as an AAA studio, I'm glad they're doing the game in their way instead of trying to make the same stuff as everyone else. I like niche games like this, and trying to make it something it's not won't be good for anyone, because those people that want more and more are never satisfied and will always tell you they know how to do it better. 

    Personally I already got more out of this game than I ever expected back when I bought it in early access, Hinterland has done amazing work, especially for such a small team. If they start aspiring to compete with games like Fallout or The Witcher it may well collapse upon itself.

    I couldn't agree more :). Hiterland have made a unique game and i have never played anything like this before and i love it, it is a simple game yet it is very intense, scary and fun at the same time, when i start to play the survival mode i usally burn away 3-5 hours in no time, because the game is so involving and you know if you die, the weeks of playing will be gone and you need to start a fresh game again, The Long Dark is a awesome game.

    We need games like this, not a Fallout or TES etc copy cat.

    Just look at what Ubisoft are doing, they are turning all games into Far Cry, i was so disappointed about the latest ghost Recon: Wildlands, it wasn't Ghost Recon at all, so i deleted the game after an hour, that was 500,- NOK in the garbage and now Assassin Creed will also go full open world, so in my opinion Ubisoft have destroyed the fun with Far Cry and Ghost Recon by turning all games into a Far Cry clone.

     

     

     

     

    • Upvote 1
  10. On 25.10.2017 at 5:50 PM, MueckE said:

    Exploration - You follow a path and discover a building and if it's a good level design, you automaticly want to go there and find out what this place is about. Who lived there? What happened there? What does this place tell me about the world/main story? Oh, a hidden key, i should take it and maybe it'll be useful later. And whats that up the hill? Lets have a look. Maybe that's a way out? .....  Storymode actually punishes you if you try to explore because you have to do things in the exact order as it is supposed to be. It doesn't matter what you find in a house or behind a rock. All you have to do is get tons of firewood and because of the weight limit and your needs you don't do anything else than that - collecting wood. And you do this so that grey mother tells you her boring story and you have to listen or just quit the game. You have no choice, you have to listen, you have to do what she wants and you can't say no or chose a diffrent way. Imagine you would find out yourself about her story by EXPLORING Millton. There you find a sweatter that belongs to her daughter, but you find it at the barn. You find out that family X had trouble with family Z, but their children loved each other in secret .... My god, there is so much potential.

    I say this because i think Raphael is wrong in his view what has gone wrong (about critique from players). I am one of the "long time Interloper players" and i don't mind the "tutorial like" intro. Actually the very first part at the crashside was well made and fun to play. Nor am i too concerned about a bumpy release regarding bugs. Wether you like the story or not, isn't so much important for a good game. It is about how you tell the story.  Storymode ignores everything that makes Survivalmode so unique and strong and is just bad regarding storytelling. There is no connection between survival and the world/story of Storymode. You get punished for exploring because places you discover don't tell a story but are there to be visited at a specific point in the game. You can find items, but they don't  have anything to do with anything. The world is beatiful, but empty. There is nothing to discover or explore. You have to go there because the game forces you, not because you want. And that's the issue.

    I started playing video games in early 80's, back then there wasn't any internet of forums, we had to play the game like the developers made it.

    I think the story mode was intended to teach us to how to survive in The Long Dark survival mode, it was never intended to be what you are describing and that is a problem with internet and forums today, i think game developers are more or less forced to change their games maybe against their liking, just to satisfy people that wants more.

    And remember this is a developer studio with ca 20 employees, there is now way they have the recourse to meet the high expectations to some of The Long Dark owners, this game was never intended to be a full fledge RPG like Fallout or The Elder Scrolls and i'm okay with that, because i know what kind a game i'm playing and the story mode is good enough for this kind of game, i even liked to help Grey Mother and Jeremiah and i was looking forward to do this again in episode 3 and 4, i was hoping the next npc i needed to help would teach me how to make a bow and in episode 4 a npc who needed help would teach me how to make the bear jacket.

    We can already see the backside of the whish for a greater story mode now, since the story is going to change and it is now delayed and i will not be surprised that the people that wanted a better story mode is starting to complain about this delay later on, in my opinion Hinterland should make it clear what the story is about and let the story mode be like it is now, then they have more time to work on bugs and future add ons.

    This is just my thoughts about this :).

    • Upvote 3
  11. 2 hours ago, Wayfarer said:

    As to the difference between Sandbox and Story, and the "constraints":  How else could it be really be done!?  Sandbox is that, a sandbox...and story is a story.  If Episode 1 starts with Will in Milton, what literary sense does it make for him to trot off to say, Desolation Point when his story has him doing stuff in Milton?  What would he (therefore the player) see and do there?  Even considering different paths/routes through the story, it still has to follow a something...isn't that what makes it a story.....  So why shouldn't it be constrained to such an area, or certain activities suggested or likewise constrained.  It is a balance though, I get that.

    I agree, i liked the story mode like it is now, for me it looks like in the gaming world that people that shout loudest is getting heard, or we people that are happy with the game as it is, isn't good enough to say it to the game  developers.

    And i think it is troublesome if game developers starts to change the game, because you can't please everybody and if you change it too much, you risk to lose some of the people that was happy about the game as it was, a good example is Hitman 2016 which i don't play anymore, because many people complained to IO-I that Agent 47 had to low health and they died a lot, IO-I gave him more health and now Agent 47 is a half-track tank, so for me the thrill is gone and i deleted the game.

    I think game developers should be more aware of that this can happen.

    • Upvote 1
  12. 10 hours ago, admin said:

    We won’t be launching Episode Three this year. We won’t announce a launch date until it’s ready to go.

    For a while ago i was a bit worried that this might happen, but fear not Hinterland, i said i would stay in Mystery River so i didn't spoil the other locations before episode 3, but i moved on to the Costal Highway, i'm back in Mystery River now, but i will go to the other locatios as well in survival mode, but i'm not in a hurry :).

    I'm looking forward to visit Milton in survival mode, i have to say i'm very pleased with The Long Dark :wolf:.

    • Upvote 2
  13. 2 hours ago, Pandemic said:

    Mad props to Hinterland studios, The Long Dark is one of my most played and enjoyed games. You guys did great, havn't seen any AAA game studios produce anything like this ever.

    I couldn't agree more :), keep up the good work Hinterland, i can't stop playing this game, it has everything i like, crafting, hunting, exploring and more, started survival mode while i'm waiting for episode 3 and survival mode is really fun, i will stay in Mystery River because i will save the other locations for story mode first, i simply love this game :).

  14. 8 hours ago, Mocha said:

    Minor imperfections like tree limbs I couldn't cut

    Same here, but it usally fix itself when i enter a building and exit again.

     

    8 hours ago, Mocha said:

    One of the best games I have ever played and the developers should be both commended and awarded.  AWESOME!!

    Agree :).

  15. 1 hour ago, nicko said:

    @Vermit Probably an xbox or p4 player I say?

    Not sure why Hinterland got so early into porting to these platforms so early. I guess it a learning curve they needed for one of the best upcoming indie game developers out here. Keep it up HT.

    But the thing is that i'm playing on PS4 and have never had problems like this, so maybe something went wrong when installing? The only problem i have is that the game often crash when i enter or exit a building.

  16. 2 minutes ago, Vermit said:

    None of the ropes work for me, if i try to use em, 2 things can happen, either game crashes completly or it lags so bad, that it feels like im using 56k modem to load a 1mb picture(if you know what that means), cant use water, i cant drink it. i have it in my bag, and i have an option to drink it, but if i click it, nothing happens. 

    Not be able to drink water is for sure game breaking, have you tried to delete the game and install it again? Maybe something got messed up during instalation?

  17. 4 hours ago, Vermit said:

    Soo are the proper devs back to actually fix the bugs, so i could play a game, that i havent been able to play for a month, cause of the bugs? 

    What bugs is that? I'm playing story mode (250 in-game hours) and have just started suvival mode, just survived 15 days and counting, i have not encountered any game breaking bugs yet.

  18. Jeremiah says we need a old phone company line map to find out where the call came from, he says it must be archives somewhere with question mark and Mackenzie says i'll keep it in mind.

    I haven't found any archives or map so far, but i will keep it in mind like Mackenzie said.

    • Upvote 2