ingrobny

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  1. If you try to map everthing like i do, you will see that many things will not show up when you try to draw it into the map, i don't remember if i have the church on my map though, but it is a problem Hinterland should look into.
  2. On the positive side, TLD is the first and only game with item fast travel (i think, usally it is our character that can fast travel with items and not the items alone) . Thank you for fixing problems as they occur .
  3. Agree and it make sense as well, one survival game will last for 30 min or less to over 300 days like i have now, while getting to 300 days i have unlocked many badges, but i can't equip them in my current game, makes me a bit sad, but i also make sense, you have to do with what you have in current survival game, if we want to change something or add badges, we have to start a new game, the survivial mode would be easier if we could add/change badges mid game or change conditions and Hinterland don't want The Long Dark survival mode to be too easy and that's understandable . We on consoles don't have this update yet, but i haven no plans ending my survival game just to try the custom settings or add badges, i have to do with what i have .
  4. Agree, i almost died when i started a fire on my toes, i think i had 2% or 5% life left and that was the first and last time i started a fire so close to my feets .
  5. That's what the story mode is for, it will help you to learn to survive, i learned a lot from the story mode, without that i think i would die a lot more, i died at least 10 times during the first episode of story mode, but it learned me what to do and not do, even i managed to die in a stupid way in the survival mode, but i think i would have died a lot more, if it wasn't for the story mode.
  6. I don't know, i like it better when the difficulty is forced onme, you are not alone, i have died two times, but the two deads learned me what not to do, so now i have survived over 300 days now on voyager and counting. First time i died was when i went to sleep in a fishing hut in Mystery River, without starting a fire and i froze to death, second time i bleed to death, started to chopping wood after a wolf attack, but didn't notice i was bleeding , after that i started to save my savings to a USB stick, but that didn't feel right, so i deleted the backup and if i had the option to turn permadeath off i might use it, therefore it's better to not have that option at all, the best part with dying, is that you can find different clothing etc, i haven't found military pants or a second wool long underwear yet and i have been pretty much everywhere, death is a big part of this game and if we could turn it off, the 1 to 500 days suvival trophies would be pointless.
  7. That's good news and in good time before christmas, so it will be moose to christmas dinner this year .
  8. What!? No, no, no, permadeath is what makes the sandbox a thriller, just saying, so Hinterland don't think everybody want this removed . Without permadeath there wouldn't be a reason for playing the survival mode at all. I couldn't agree more (even if i wanted to ).
  9. Hahaha, i don't know man, look at his eyes, he dosen't look too friendly .
  10. I think it will attack us if we are getting too close, so i think we have to approach the moose in the same way as we do when we hunt a bear, with caution .
  11. Could it be a moose hat? I'm not expecting that , but i whish for a fur hat of some sort , but not like this :
  12. But the thing is that Hinterland made the story out of 1 of those 1 million possibilities and some people didn't like it and i would be surprised if that didn't happen to your story as well, the point is that no matter how a game studio make their game, it will always be people who ask for more or changes, the problem with changing the game is that you can lose some of the gamers who was happy with how it was before, it's simply impossible to satisfy everybody.
  13. Same here, i had never played TLD so i died so many times in episode 1 when i was trying to find Milton and for the first time in a long time in gaming i had to think what to do next, what do i need to survive, i need water, some food and fire, so i had to make a plan to survive, i have to stop up earlier and make a fire, melt snow and boil water etc and when i follow my plan, i survived and finally i saw Milton in the distance, episode 2 was a bit easier, maybe because episode 1 learned me how to survive, the bear quest was a bit hard, but enjoyable and boy was i happy when i managed to kill him, thanks to Grey Mother and Jeremiah i learned how to surivie in the survival mode voyager difficulty. One of many things i like with this game is that it dosen't hold your hand, i have to figure out stuff for myself, that's rare in games today . If you die, it dosen't matter how long you have played, it's over and you have to start a new game, similar to Hitman 2016 Elusive Targets which i loved, you had one chance, if you died it was all over. I will play the story mode from the beginning again after Hinterland have changed it, but i hope they don't change it too much.
  14. I couldn't agree more . Hiterland have made a unique game and i have never played anything like this before and i love it, it is a simple game yet it is very intense, scary and fun at the same time, when i start to play the survival mode i usally burn away 3-5 hours in no time, because the game is so involving and you know if you die, the weeks of playing will be gone and you need to start a fresh game again, The Long Dark is a awesome game. We need games like this, not a Fallout or TES etc copy cat. Just look at what Ubisoft are doing, they are turning all games into Far Cry, i was so disappointed about the latest ghost Recon: Wildlands, it wasn't Ghost Recon at all, so i deleted the game after an hour, that was 500,- NOK in the garbage and now Assassin Creed will also go full open world, so in my opinion Ubisoft have destroyed the fun with Far Cry and Ghost Recon by turning all games into a Far Cry clone.
  15. I started playing video games in early 80's, back then there wasn't any internet of forums, we had to play the game like the developers made it. I think the story mode was intended to teach us to how to survive in The Long Dark survival mode, it was never intended to be what you are describing and that is a problem with internet and forums today, i think game developers are more or less forced to change their games maybe against their liking, just to satisfy people that wants more. And remember this is a developer studio with ca 20 employees, there is now way they have the recourse to meet the high expectations to some of The Long Dark owners, this game was never intended to be a full fledge RPG like Fallout or The Elder Scrolls and i'm okay with that, because i know what kind a game i'm playing and the story mode is good enough for this kind of game, i even liked to help Grey Mother and Jeremiah and i was looking forward to do this again in episode 3 and 4, i was hoping the next npc i needed to help would teach me how to make a bow and in episode 4 a npc who needed help would teach me how to make the bear jacket. We can already see the backside of the whish for a greater story mode now, since the story is going to change and it is now delayed and i will not be surprised that the people that wanted a better story mode is starting to complain about this delay later on, in my opinion Hinterland should make it clear what the story is about and let the story mode be like it is now, then they have more time to work on bugs and future add ons. This is just my thoughts about this .