Prestermatt

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Posts posted by Prestermatt

  1. 1 hour ago, Celeblith said:

    I'm creeping up on day 40 . . . might make a new survival save for the sole purpose of exploring the muskeg, or I might do it in story mode, but there's no way I'm putting my current save's life on the line like that. 

    I like the idea, though.

    I did that, my first excursion in.  I started a new Pilgrim game in ML, looted enough to have decent supplies, and headed off to FM.  I ended up dying from a "fall from great height" when I fell through the ice near the edge of the map and the game helpfully relocated me to the top of a cliff on the border without room to actually stand there...

  2. 2 hours ago, djanico said:

    True, but wolves don't go around attacking humans either, so there's a balance of realism and also a balance of gameplay. I love the idea of a doggy sleeping bag! lol and heck that's another good aspect! Doggo temp needs to be watched also! Maybe you can fabricate a Doggo sweater to keep him warmer! (adding a crafting idea)

    If Hinterland adds deerskin doggie booties, I'm quitting the game. :D

  3. 27 minutes ago, Cr41g said:

    Everything... it's like being in a group of seven painting, the artwork is fabulous... the gameplay is engaging.. it is my new favourite game by a longshot... oh and the Canadian Flag everywhere ..

    I had never heard of the Group of Seven, but I just looked up their art.  You're spot on.  I wonder if they were a direct influence on the game design.

  4. 3 hours ago, Sabbers said:

    Procedurally generated maps of course would be the best but player made maps is probably the next best thing! Great idea imo. 

    Actually, I think player-made maps would be better, at least if there's the ability to create and customize locations.  Knowing how many people on these forms think, I have a feeling there would be a lot of interesting and evocative places to explore.  Procedurally-generated might be good too, but I'm afraid they would end up being repetitive — lots of the random trailers and cookie-cutter houses with predictable loot locations, fewer Trapper's Homesteads and Katie's Quiet Corners.

    • Upvote 1
  5. 57 minutes ago, dean_acheson said:

    Last night I experienced my first aurora on survival mode while on coastal highway. Thinking about what might be the neatest place to visit, the lighthouse came to mind. I wasn't able to reach it before the aurora disappeared, and I wondered if anybody had seen it. Does it light up? 

    No, unfortunately not.  But it would be neat if it did, with a full sweeping light effect.  The lighthouse is still a pretty neat place to see the aurora, though, what with the splendid view.

    • Upvote 1
  6. 30 minutes ago, Hackfleisch said:

    The quiet apocalypse

    While the game can be very intense, it's also the most relaxing game I ever played. Building up a collection of firewood so you can just sit by the fire on stormy days. Spending the day fishing in your cozy hut next to the stove. Spending a bad day keeping your tools in good condition and crafting gear. Everything just falls away and you make do with what little you have, and it never disappoints me.

    This.  I love the quiet isolation, and the fact that it's always challenging but rarely rushing at you — with those occasional sudden bursts of action being that much more exciting.

    It's a game for introverts, and I love it.

    • Upvote 3