NardoLoopa

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Posts posted by NardoLoopa

  1. TLD, like all video games, and art, does not adhere to an accurate portrayal of physics in order to grant the player another experience, which resembles reality, but empathizes and diminishes certain aspects to make it enjoyable.  It isn't illogical for a stick to burn for 8mins, it just might not be accurate.  It would be illogical if burning a stick for 8mins produced rifle cartridges.

    Also, as a marathon runner, I call tell you that after sleeping for 10hrs, waking at 5:30am and running in 0C for 2hrs, I go home and sleep for 3hrs because I am exhausted.

    However, if you favor more accuracy, I suggest you download Real Life 1.0, with the Yukon DLC.  Enjoy!

    • Upvote 3
  2. I'll be honest, I don't understand the practical usefulness of the Jerrycan.  Oil ends up in little (plastic?) bottles if you have nothing to contain it, but harvest it from fish.  Jerrycans just seem to consolidate it into one inventory item.  I'm not even sure that's desirable.  Mechanically, I cannot see the advantage to finding one.

  3. I like it.

    Teenager:

    • Learns skills 2x as fast, but can only get to level 3
    • More whining -- especially about missing technology.  "Sure miss my ipod."
    • Requires 10hrs sleep for what normal gets in 8hrs (fatigue recovery -20% rate)
    • Stamina depletes 10% faster, but recovers 20% quicker  (or stamina is 20% lower, and recovers 20% faster)
    • 10% increase in sprint speed
    • Develops "Cabin Fever" at double the rate
    • 50% resistance to spraining ankles ^_^
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  4. While walking there is sometimes a pause in the game, I believe this is associated with the Sprain Check, as sometimes Sprains manifest exactly after this pause.  Familiar with this association, my heart always skips a beat during that stutter.  Could you talk about what's going on behind the scenes that is so taxing as to pause the game?  (I'm running a fairly good system with an SSD drive.)

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  5. 10 minutes ago, Dan_ said:

    From my experience, the warm part of the caves are considered outdoor locations. I lived 100 days in them with one of my long term interloper survivors at FM, not a single mention of CF. 

    This is also my experience as well; I sleep in the "indoor" part of the cave to cure CF.  (at least I think I did).

    I'm still a bit foggy on the case where my bedroll is in the "indoor" part, and my fire is in the "outdoor" part, whether I get the Outside fire bonus.  I think I do; maybe it just wasn't that cold to really be pronounced.

    • Like 1
  6. When originally envisioned, did you think of the game as being naturally terminal?  That is, eventually even the most skilled players would exhaust the resources of Bear Island to the point where perpetual existence is unlikely.  There are several things that point to this beautiful fatalism: cloth, metal, maple and birch are not renewable.  I personally, find this a poetically satisfying part of the game, though I assume I'm in the minority.  It's one aspect of the game that makes it stand out: the inevitability of death -- only something that can be deferred, never truly conquered (much like how you never really become invulnerable to any of the dangers of the game).

    If so, what was your team's opinion on how many days the most skilled survivor could have possibly lived? (maybe around v1.0)  What report of survival (in Days), first surprised the team?

    Has the vision changed as the game seeks a wider audience?  Many of the suggestion in this forum, about where the game should go, would undermine an inevitable demise.  E.g. Just adding a craftable hat is a brick from that wall.

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  7. 9 hours ago, cullam said:

    Did you just start? I found the temp to drop over time. I'm only half an hour in, but when I started for the day, my cave was warm enough. A cottage was just barely warm enough. By the time I got back to my cave, I needed a fire. 

    There didn't seem to be a temp change over the 2-hrs.  -20C in the Cabin.  -22C in the back of the cave near the Lake cabins.  Then again, my badge seems muffed up, so who knows. :/

  8. image.png.9537ccb27bdaf22f15936ba71153003a.png

    Maybe I'm doing something wrong?  I'm just standing in a Lake Cabin (not even a good one).  I have good gear, but not exceptional.  No fire.  Not even the warmth of a lantern.

    And while it's a disappointment that just clothing can assuage the fearsome Day-4, I am not at all disappointed in the event itself.  I had a great time: mostly speculating and over-preparing for the worst.  What a great ride.

  9. Decided to give Interloper a go.  How hard could it be, right?

    Spawned in HRV.  I've never been there before.  Couple hours of daylight left.  2-arrows down cold.  To avoid a wolf, I happened across a bear.  To avoid the bear I climbed a long rope.  With Hypo Risk and FrostBite risk, I find a cave! . . . made of Ice.  0C temp.  I strike out again to a brush dead-end.  Backtrack.  Mr. Wolf again.  How'd he get up here?  Hypo and got the Wobbles.  Decide to spend the rest of my seconds in the beauty of the Ice Cave.

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  10. Raph, can you talk about how the team decided to render this adventure in Watercolor?  It's rare to see a game that specifically flouts whatever realism the graphics engine can muster in favor of artistic expression.  It certainly works.  The visual style deserves a lot of credit in creating the lonely and beautiful experience of the game.

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  11. I understand the concern of the OP, but I for one enjoy not having to consider that if I'm only persistent enough I can mini-jump a short-cut to some lofty place (a la Skyrim).

    Maybe being able to "vault" over downed branches would be enough. Maybe it costs a bit extra stamina and happens automatically with a very very low percent chance to sprain your ankle -- encouraging you to "GO AROUND".

    [on a side note: there are a few things that clearly alert the player, "this is not your typical video game."  No-Jump and the dis-incentive to run everywhere.  Personally, I think these are incredibly inspired design decisions that lead the new player to the question, "hmm, what else shouldn't I assume."  And that hopefully guides them toward understanding that the wolfs and bears are to be avoided, not dominated as you would in a typical game.]

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