selfless

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Posts posted by selfless

  1. Hey, guys!  I guess I get to be "that guy" again.  I notice by the time November 12th comes around, Daylight Savings will have been suspended for over a week, meaning your event end time should probably be stated referencing PST at the very least, since that's the reference everyone will be using at that time.  Always happy to help!  ✌️

  2. Just now, StandardFare said:

    Thanks! Yes, I regularly checked in-game with TAB during day 1 and day 2 then TIME REMAINING of each challenge and there it then saidI had COMPLETED the 2hour-Challenge. Both days! Badge was not activated" Perhaps a bug, quite dissapointing because I invested over 2 hours on monday and over 2 hours on tuesday evening after work in order to get the badge. Can this be fixed?

    The badge only appears ingame.  This is not an achievement.  Look for it under challenges in the main menu.

    Each "day" there will be an entry on your journal page ("J" key).  It only appears that day.  It has to get checked off to register completion.

    Unfortunately your previous days progress gets wiped from the journal at the start of each new day.  The only way to check if a past day was not completed is to roll back the calendar (which you can do via your system clock).

  3. 16 minutes ago, hozz1235 said:

    HL hasn't posted anything about "items in danger" so I wouldn't worry about it.

    Probably because the Valley redesigns won’t be included in the Sandbox.  Not for this release anyway.  It’s been done that way before...

     

    PS: I have no intention of playing episode 3 so I can’t vote 🙁

    • Upvote 1
  4. There were really only two options available: there are no people at the fire or there are dead people at the fire.  Because there are no alive people anywhere.

    They chose dead people, ending the fire mystery right there.  I think no people would have been more interesting...

  5. Again, not a complaint.  Just solid kudos to the original programming that was so smooth and is still being modified to this day.  Hope some of those guys still get credit for what they did so long ago.

    Still don't understand having an exact calorie counts or degrees of heating displayed anywhere let alone as part of your simulation.  IMO reality is fuzzy and so should be the user experience and even the controlling maths.  But I've said as much before.  And so many data computations could be done in the cycles it takes to render lighting one additional object it becomes silly to place graphics on the same plane as mechanics.  But that is other.

    @Ruruwawa I too play ONI though I can't say with the design commitment you express.  The most math I do is adding up my electrical circuits on a scratch pad when they start breaking down.  I enjoy the chaotic interplay of thousand systems all trying to find their entropy but instead constantly being modified by the variably influenced machines and meeb AIs attempting to obey my will.  None of my bases could (should) ever be constructed on purpose.  All of them have basic layout; I issue basic build orders many cycles in advance.  But then they get heavily modified as the simulation plays out and various tweeks become obvious/necessary until they finally become the deeply personal spaghetti monsters that only exist situationally and that probably only I could manage or love.  It's not pretty; it's fun.  But Oxygen Not Included is a fair example of an overloaded simulation.  So many conflicting systems, so many calculations, and all being manipulated and animated by real time inputs.  I've nearly crashed it more than once with a simultaneous pause-pan-changehighlightedsquare-and-zoomout request only to be surprised by its (eventual) recovery.  It's awesome in both it's scope and surfing it's limitations.  Enjoy.

    • Upvote 1
  6. Yes.  The program will recreate the "Hinterland" folder and fill it with all files it needs.  Deleting NoSync is not necessary.

    Really old versions of the game used a different folder in a very similar path (/locallow/ instead of /local/).  Incidentally, if you played the game in the deep past and restore one of those early versions you may find your years ago saves waiting for you because those old folders were never auto-deleted.  Only the "newer" versions are having difficulty because the saved game folder hasn't been changed in a while.

    • Like 1
  7. I feared as much.  If you go a bit further and delete the user001.cfg file from the save game directory the game will install a new, version compatible one for you.  That should solve everything.

    *BUT* Deleting will destroy all your current progress and many of your newer saved games.  So better make a copy of the entire save directory first.  Even more better, you could just rename the current save game folder "Hinterland-v1.56".  The time capsule (any version) will then automatically create whatever files it needs.  Then just delete the "Hinterland" folder when you are ready to go back to current and rename your original folder back to "Hinterland". 

    *ALSO* You will have to disable Cloud Saves if you haven't already, because the way those are set up they will reject any changes you try to make and insert its own the moment the game starts up again.  It's not a friendly system and it destroys more data that it protects.  Really no one should be using it unless they have a reason to (like you want to play the same save game on your laptop as you do on your desktop).  But I think its set to "on" by default.

    You are going to be handling files that can seriously mess things up, which I'm sure is why Hinterland does not want to support any of it.  But you can make this work.

    • Like 1
  8. I believe they switched up control configurations between versions so you will need to reset them to match the version before you enter play.  Opening the controls Setting and hitting Reset should get all the right variables inset.  Customizing the controls after resetting should not cause additional problems.  

    • Upvote 1
  9. Thanks for the reminder.  The performance of this game used to be amazing!  No amount of replacing the information-rich HUD elements with uninformative hand-animations has seemed to return to that... Not a complaint just - Wow.  Such different.

  10. On 7/4/2019 at 6:14 PM, Tbone555 said:

    I would love to some how get hold of an older build of the game just to go back and experience that again :D

     

    On 7/4/2019 at 7:08 PM, Martin Prchal said:

    I came after the cooking update and I have to say I don't know how you guys did it the old way :D

    On 7/5/2019 at 12:30 PM, hozz1235 said:

    But you can go back.  You should go back.  Rolling back to earlier versions is easy.  At least it is on Steam...

    Go back and play any 2015 version and compare it to today and you too will wonder where did the time go.  

  11. Rolling back with Steam places the files in their own directory and allows you to access them directly without interfering at all with the current installation. 

    Except for the save game files.  But any version through mid 2015 used a completely separate saved game location.  So no worries at all.

    It's super easy to get and the old game is just as playable as the current one.  Though I have to say I enjoy it more a few versions later where they added the medkit.

  12. 1 hour ago, rocknrolllgod said:

    there isn't a folder named ''AppData'' in users folder. 

     S'alright.  Its a "hidden" folder.  To see it you can enable hidden items in the "view" pull down when looking at "owner".

  13. Delete your user information and TLD will replace it with fresh defaults.  Better yet, rename your entire save folder.  C:\users\owner\appdata\local\hinterland rename it to hinterland_old or hinterland_may19.  Do this with the game closed.  

    Then open up Steam but first go to the preferences for TLD first and disable cloud saves.  For a good many reasons but now because it will try to replace all your defaults.  It thinks its helping.  Then start up TLD like normal and you should get a whole new save folder complete with default user info.  Try to play and maybe that gets it working.

     

  14. I think "Moose Pong" is still the greatest experience in this game. 

    1) Lure a moose to charge at you and your fire.

    2) Moose senses your fire, gets scared, turns and runs.

    3) Shoot that moose in the butt.

    4) Moose gets mad, turns and charges at you.

    *) Moose senses your fire, gets scared, turns and runs.

    *) Shoot that moose in the butt.

    *) Moose gets mad, turns and charges at you.

    *) Moose senses your fire, gets scared, turns and runs.

    *) Shoot that moose in the butt.

    *) Moose gets mad, turns and charges at you.

    *) Moose senses your fire, gets scared, turns and runs.

    *) Shoot that moose in the butt.

    *) Moose gets mad, turns and charges at you...

    • Upvote 8
    • Like 1
  15. We expect bullets to travel in the direction the gun barrel is pointed.  They don't.  In TLD they travel from the sight post out to the center of the camera view at infinity.  The orientation of the picture of a gun means nothing in this virtual world.

    It's broken.  Best practice now is to line up your shot before pulling the zoom and fire regardless of what the sights show.  If you can find ways to get the selection dot up on the screen while you are shooting it could be your new best friend.

  16. I don't think your raycasts are working the way you intend them to work.  They are always straight out of the camera to the center of the screen.  

    The sights don't change what gets hit at all.  Even when the sights start to pull down and point at the ground.  

    I think you wanted to project a line out from the rear sight through the sight post.  Which would be challenging.  It would create lots of variability.  But that's not what is happening.  The shots go dead straight exactly where the camera is looking, regardless of what the gun animation is doing at the time.

  17. THE RIFLE SIGHTS DON'T ACTUALLY HELP ANYMORE!  They are  just distractors.

    The ray that determines what gets hit is now coming directly out of your eyeball and goes directly to the center of the screen at infinity.  Always.  No wavering at all.  The only way to miss is to actually try and use the sights.  They are almost never on target.  Instead, start with your target at the center of the screen and you will bullseye everytime, regardless of how far your sights wander.  

    I just made a 236 meter shot with my sight picture pointed at the ground...

    ADD: version 1.50

  18. 8 hours ago, Drifter Man said:

    One thing I don't understand - even if you immediately use antibiotics/reishi tea and immediately go to sleep, the condition loss from food poisoning is fairly quick. How does one prevent condition loss in that situation? I lost 3% when food poisoning happened to me (unexpectedly), I suppose I could do 1% if I was ready and really quick with everything.

    Well that's where being nearly dead and unable to heal pays off B|.  Food poisoning stops doing damage when you are at or below 15% health.  You still get tired really fast and you can't heal and your sick so you aren't going to get much done with food poisoning.  But you do get to sleep unrestricted until it wears off.  And I think it lasts 20 hours untreated... its definitely not a full day.

  19. 10 hours ago, JAFO said:

    If you're in the mood, a more detailed account of how you did the 30 days would be most appreciated.. you seem to have taken a very different approach to the challenge, than most players.

    I get the impression you spent quite a long time down at 15%.  How many days in did you reach 15%?

    Reading through the journal entries I see my actual impression of time was a bit off.  I thought it was some ten days before I reached the dam and maybe ten more before I bottomed at 15%.  It was actually much faster than that (ten days to the bottom).  But once I figured out the whole take-deer-from-wolf thing (and then stopped trying to kill myself for no reason) it was all fairly simple.  I admit I am very good at avoiding wolves. I've dealt with them a lot and one thing I've learned is to control them you have to attract them.  So I always carried bait with me once I had scraps of meat= 0.02kg, sometimes cooked, sometimes rotten and (for no good reason) exactly eight of them.  I'd guess maybe because ten would be too many but I also don't want to get caught short.  I don't know.  Not everything I do is well thought out.  Its a game.  Sometimes I just play (witness Day11 :/).

    ++++++++++++++++++

    Day1: Spawn halfway up TWM.  Quickly move to the place they call "cave" even though its open on three sides.  Grab Matches, a Torch, and a bunch of wood.  Descend to the actual cave.  Enter as freezing sets in, light torch, find another torch and more wood.  Exit other end.  Descend where the rope isn't to grab cattails on the streams into and out of Crystal Lake.  Freeze some more. Spend the night at the Climbers' Hut with a nice fire. Hacksaw is here with more matches, a jacket,  and lots of wood.  90% health.

    Timberwolf.thumb.jpg.2f8a75a193841097e986bec1ba3ebb76.jpg

    Day2: Explore Crystal lake but fog rolls in. Grab what cattails I can see before sprinting back to Climbers' for a nap.  There's a wolf out there.  Decide to get off the mountain.  Descend to Prepper's in Pleasant Valley, freeze a bit on the way.  Nothing much there.  More wood.  Still time in the day so I head back out after a nap to the Picnic Cave.  Blizzard starts as I arrive.  Picnic Cave has lots of fuel for me and some cans of food, but nothing to sleep on so I must trudge back to Prepper's in the storm.  Down to 65% health and low on water.

    Day3: Head to Skeeter's Ridge area.  Manage to start a fire next to a deer carcass before any wolves approach.  They stalk around but won't come up to the fire.  I take the meat and cook it plus some water, manage to dodge my way over to the Basement which has more wood and a sweater.  Descend the ropes with a wolf on my tail.  Get into Dodger's Cabin while freezing a bit more, but I'm low on water again.  I try to cook some outside the cabin but night falls and the wind is murder.  Takes me down to 44% health.

    PleasantValley.thumb.jpg.dc6721f8a23ce6cdc2086f107ef05b9f.jpg

    Day4: Travel to the Farmstead.  There is a carcass near the barn there.  After warming up exploring the interior, I harvest it entirely.  Lost a bit of health on the long morning walk, 38% now.

    Day5: Explore the basement during the cold morning, but midday seems nicer so I venture over to the barn in the woods by the bridge.  Check the car too.  Afternoon is really warm, like positive feels-like warm, so I take initiative to get up onto Signal Point after going back to the Farmhouse for a bunch of my stuff.  I have time to scavenge the deer carcass by the bear cave on the way, including guts, but feed the guts to two wolves who approach me at the ridgeline as I head for the Radio Shack.  Minor freezing before I'm indoors, down to 29%.

    Day6: Harvest a deer carcass right outside the hut with a fire, then take a nap before heading to Winding River Cave.  Spotted by the same two wolves again and feed them the guts I harvested that morning.  Strip meat off a deer carcass near the Hunter's blind with a fire to warm up a bit before making it to the cave entrance.  Cave is warm and I have many torches.  Nothing much in here but wood.  Exit into Winding River and there's a Bedroll in the small cave!  Harvest third carcass of the day on top of hill near that cave.  Visited by wolf who gets fed guts.  As I cross over the ice below the dam, same wolf is chasing rabbits on the other side.  Grab some cattails then shimmy over to strip the fourth carcass on the rocks, but its getting cold and I am sleepy.  Rise up and cross the dam as my last torch burns out.  Now I'm really freezing and exhausted but here is a fifth carcass.  I take its meat too before climbing through the window, only losing a bit of health.  22% remain.

    Day7: I've got a lot of meat.  I've got a lot of sticks.  And I've got two pots.  Cooking day.  But let's loot the dam and strip the Carcass inside the chain link on the Mystery Lake side first.  Still 22%.

    Day8: The afternoon is warm.  I wonder if I can get down in the Ravine? Check the trailers in front of the dam before heading down the tracks.  There's no rope in the train car.  There's no rope in the nearside cave.  I strip a carcass in front of that cave then head back to the dam to end the day.  Down one to 21% before I get home.

    Day9: The afternoon is warm.  I'll go grab cattails off the river.  Spot a deer on the ice, a live deer, at two hundred meters.  It runs.  I follow.  It heads for the basin with a hunter blind in it.  There it meets a wolf.  I want that deer.  It could feed me for days.  So I build a fire then try draw the wolves attention thinking I can kite it back to the fire and scare it off.  Nope.  He's just standing there.  I try sprinting in arcs, closer and closer to him.  He doesn't budge.  I was close enough to hit him on that last pass... Grab a torch from the failing fire.  Walk over to the hapless wolf.  My throw falls ten meters short.  Walk back and put another stick in the coals to take another torch.  Boop!  Wolf chases his tail around the basin while I harvest his prize.  He cannot find a minimum safe distance from me.  Hilarious.  No other wolves show up.  Lost another condition to freezing, 20% remains.

    Day10: The Dam is fat with meat and water.  Hides are curing.  But I'm bored...  (:flaregun::flaregun::flaregun::flaregun::flaregun:!!!!!) I'll just walk down to the river and see what's going on...  I'm halfway to the Fire Lookout (the one that isnt broken) when I spot two wolves rounding a rock face.  I scurry around some rocks to mask my path.  Now I'm closer to the Lookout then to home, guess where I'm going to spend the night.  But it turns out I didn't bring much food or water with me.  I turn to look back but there are those two wolves coming up the trail to the Lookout!  I head for the stairs and cook some water on the stove inside, but not much because I need sleep. Still 20%.

    Day11: OK, I have nothing.  I should head home.  But it's absolutely freezing this morning.  I'll read and nap for five hours waiting for temperatures to improve and am now starving.  But as I descend, my two wolf friends are there, on the path.  Looking for me.  Apparently they haven't spotted me yet when I hoverslide across a sheer rock, because it doesn't freak them out, they just turn and walk back the way they had come.  I hang there for a few minutes hoping they are getting farther away and doing so sprain my ankle.  I can't go back up and its too cold to stay out long so I mountain-goat my way around to get a good path for me to Derailment thinking I'll be unreachable inside the traincar.  There's nothing there, but I also don't see or hear any wolves and I'm not waiting for them to catch up.  Charging even further from safety, I reach the door to the Camp Office.  But there's nothing in here.  I eat all my baits then drink a mushroom tea for the sickness that causes, I'm down to 18% health and still hungry.  Back outside.  Up to the Overlook.  There is a carcass there.  I strip it but a wolf is approaching.  I head down the rope there.  I want to take the other rope so I can go in the Ravine.  But I'm soooooo tired.  I can't climb back up.  I end up dropping all my cooking equipment and a lot of sticks to make the ascent (with the rope :S).  But the wolf is still up there, eating a rabbit.  Exhausted and hungry I make camp in the Cave right there; start a big fire in the door so that wolf won't come in.  Lay down my bedroll and WHAT AM I THINKING?!!!!!  Somehow I survive this day.  I probably ate the rotting deer meat raw and because I dropped all my cooking equipment could not make any good water or tea so I also had food poisoning.  Whatever, I have exactly 15% health remaining and its only Day 11?

    Day12: The saga continues. Up with the dawn I manage to dodge the Overlook wolf again as he gets distracted by yet another rabbit.  Down to the Camp Office spraining a wrist and ankle on the way.  I'll nap those off hoping the afternoon will bring travelling weather.  It does.  Its clear on the lake, so instead of heading home I go check out the Lake Cabins.  (Am I insane?!?) I loot cattails and find some crackers and cans to melt water in so it works out.  Then for some reason I decide to spend another night on the lake and return to the Camp Office (because it's been so good to me?).  On the way back I spot two wolves who are checking out each of the cabins I visited in order.  I think that's cool.  They are following my trail.  I weave back and forth between the fishing huts to see how closely they stick to my path (The answer is "very").  I also spot a deer walking around near the river.  I instantly plan to drive that deer into these wolves then steal the kill from them both.  Tomorrow.

    Day13: The weather is "not horrible" at noon so I set my "plan" in motion.  I spook the deer and it runs across the lake.  The two wolves appear on cue from behind a rock behind me, completely opposite the deer.  I move toward the deer, the deer runs farther from me, the wolves follow me.  But finally, the deer doubles back and crosses paths with the wolves.  I steal the kill but it is not pretty.  I bait off the second wolf, use my only flare to scare the killer and then have to build my guard fire 15 meters away so it is shielded from wind then wait for the carcass to freeze so I can harvest it faster since it is exposed.  But it works; I take all the meat and walk away.  All the way to the dam.  Without any further wolf encounters.  And I will never lose another life point.

    Day14: I enjoy the quiet and make pants.  I put the rope in a locker and forget all about why I wanted it.

    Day15: I waste 3 hours making boots before realizing I was making pants.  I finish my pants.

    Day16: I poke my head out of the dam and spot THREE deer down on the river.  I will never be hungry again.  Except...

    Day17: There is a wolf immediately outside the chainlink fence and it scares the crap out of me!  I barely get into the truck before it strikes.  I am able to feed it after waiting to come out, avoiding anymore trouble.  But it is here and the deer are over there.  Idea!  When I feed the wolf it exits away from me.  If I position myself so the bait is between me and the deer, I can launch a wolf-torpedo at the deer.  This doesn't work great.  The deer can see the wolf coming but the wolf can't react until he gets to the end of its run.  But at least it gets him in the right area.  And I am there to boop him in the snoot when he succeeds.  After harvesting that deer, I get to watch that wolf kill a second deer.  I run him off that one too, but I'll harvest it tomorrow. Good boy.

    Day18: I harvest the second deer. Wolf doesn't like it but he gets fed twice for being helpful.

    Day19-30: Eat two slabs of raw deer, sleep 20 hours, in 7 hour shifts stopping only to drink.  Repeat.  Continue until time is expended.

    • Upvote 5
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