enricodias

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Wolfbait

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  1. I know this game was supposed to be single player only, but that's kind of single player. After a player dies, the save gets uploaded and used when someone starts a new game, some random days after the previous player's death. This would give players in a new world another reason to keep a diary, mark buildings and tell a story. The players spawning afterwards would have more content by trying to find out what happened to the previous players. Some simple filters could be used to ensure that the player spawns in an interesting world, like excluding saves where the previous player didn't change the world enough. I'm not sure if something like this was already proposed before, but I had that idea for some time and that's reasonably easy to implement.