cekivi Posted January 29, 2016 Share Posted January 29, 2016 Just a few neat ideas I've seen posted in response to questions on the how to play forums. Be nice if they made it into the final build.An explorable map for the Ravine accessible with a climbing rope. Basically abseil down with a climbing rope (maybe found in the dam?) to explore the train wreck at the bottom. If they were cargo cars they may contain some good loot.Character vocal triggers near inaccessible/dangerous areas. Common thread in one forum was need for character shout of "that looks too steep to climb" or "that's a long drop" when exploring edges. Necessary so that if you do fall the game warned you of the possibility first so it doesn't feel arbitrary. If you die from leaving the map (e.g. climbing down into an inaccessible area) than there is a scream and the camera falls backwards so you know you slipped and fell as opposed to leaving the playable area.Ability to finish off wounded animals with a coup de grâce if you catch up to them. Saves player from having to wait for the bleed timer to run down. Could be done with hatchet maybe?Link fishing to weather conditions. In my experience, the likelihood of catching something does depend on weather. I normally catch more trout just after or before a major weather change (e.g. transition from a week of damp overcast to sun). This would make fishing more dynamic (weighted odds) as opposed to just rolling on a random number table.Anyways, I would like to see any or all of these ideas make it into the final game Link to comment Share on other sites More sharing options...
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