Crafted "Fire Barrel" for the future?


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Not really, I was thinking more like a rock-lined fire pit (RLFP) that the character can craft/construct taking a significant amount of time to "collect materials, dig the fire pit, and construct the rock lining".  It requires no materials (I guess) but a lot of time on the character's part.  This would be something similar in concept to the snow shelter - a character-constructed item that fits, so to speak, on the ground.  

Some limitations would be that it cannot be "built" on ice or rock.  It has to be on snow and a decently thick snow layer (if soil becomes a possibility then it could be on soil).  It also requires a certain amount of space (as set out by the graphic footprint).  

The outcome of this many hours long effort would be a wind-proof "fire barrel" that has two cooking surfaces by default and pretty much the other effects of fire barrels like certain  drinks placed nearby get heated up.  

The RLFP is wind proof, prevents accidental stepping into an active fire, but does not constitute a barrier to predators (so cannot be used to block a predator path). It might be a barrier -can't walk through a fire barrel so cannot walk through the RLFP- to the character so be careful.   

A possible accessory would be a crafted/forged grill that for the RLFP only doubles the number of cooking surfaces to four.  The grill would be pretty heavy (surrogate for being unwieldly) so not something to be routinely carried except on purpose.  

A possible variation of the grill might be that instead of two more cooking surfaces, it allows for two can-sized cooking surfaces so while cooking, water can be made.  

The idea here is for a semi-permanent fixture so a character might then have a wind-safe cooking place if willing to put out the time and effort. For instance at a place like the house on Jack Rabbit Island in Coastal Highway, it would be nice and probably quite OP. 

It may require maintenance and breaking one down does not provide any advantage to building the next one.  Given the lengthy time to craft/construct the task should retain the previous progress, more or less, but the RLFP won't be functional until the task is completed.  

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