elloco999 Posted November 16, 2014 Share Posted November 16, 2014 If you're freezing and you go to bed, the condition is for just a short moment displayed as xx% (-1%), this happens while the screen fades to black. The -1% is actually displayed in red. Link to comment Share on other sites More sharing options...
elloco999 Posted November 16, 2014 Author Share Posted November 16, 2014 Apparently sometimes a positive condition change is also displayed in green:This happened right after I woke up. I drank water and ate some wolf meat, then slept for 10 hours. When I woke up I saw the +1% indicator. I already started drinking before I took the screenshot, but the +1% was there before I started drinking. Link to comment Share on other sites More sharing options...
Guest Posted November 22, 2014 Share Posted November 22, 2014 Sorry, I am confused. Are you saying the display shows literally "xx% (-1%)"? Or do you mean it's showing your current condition percentage with a the modifier showing briefly on screen? Once you start sleep the time acceleration begins so you would see the immediate change just before the screen goes black. Same with waking in that you would see the last amount of condition recovered from resting. So, this isn't really a bug as much as possibly a polish issue at most. Link to comment Share on other sites More sharing options...
Guest Posted November 22, 2014 Share Posted November 22, 2014 I opened ticket #344 as something we'll look at when there is time. Link to comment Share on other sites More sharing options...
elloco999 Posted November 22, 2014 Author Share Posted November 22, 2014 I mean like in the screenshot in my second post it says: "condition: 99% (+1%)" when waking up while healing or "condition: 99% (-1%)" when going to sleep while freezing. It looks like the game is displaying the immediate change as you say, but this only happens when time is accelerated. I've never seen it while playing in normal time.I would expect to either never see it at all, or see it more often (including while playing in "normal" time). But this doesn't really bother me, just noticed it so I thought I should report it. There are plenty of bugs that are way more important than this so don't spend too much time on this. Link to comment Share on other sites More sharing options...
Guest Posted December 11, 2014 Share Posted December 11, 2014 Fixed in next build. Link to comment Share on other sites More sharing options...
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