Card games


nomis9

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Rage by ID had a number of small games in places you visit for a reward. I enjoyed the card game, and it was only accessible by traveling to a location. Never mastered it, and the reward was currency for winning.

I don't speak for Hinterland, but I see it like this. How much does a team want to put effort into a project when you know a certain part of your audience will disregard everything you created for a simple UI card game?

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